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========================= marion ============================
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12.11.2020 22:34:51.848 [Info] Extensions===========================
12.11.2020 22:34:51.854 [Info] "GL_ARB_vertex_program"
12.11.2020 22:34:51.858 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:34:51.862 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:34:51.863 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:34:51.865 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:34:51.866 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:34:51.868 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:34:51.869 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:34:51.872 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:34:51.873 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:34:51.874 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:34:51.876 [Info] "GL_ARB_texture_float"
12.11.2020 22:34:51.877 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:34:51.878 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:34:51.880 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:34:51.881 [Info] "GL_ARB_viewport_array"
12.11.2020 22:34:51.882 [Info] "GL_ARB_sample_shading"
12.11.2020 22:34:51.883 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:34:51.885 [Info] "GL_NV_vertex_program"
12.11.2020 22:34:51.886 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:34:51.888 [Info] "GL_KHR_debug"
12.11.2020 22:34:51.890 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:34:51.891 [Info] "GL_OVR_multiview"
12.11.2020 22:34:51.893 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:34:51.895 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:34:51.896 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:34:51.897 [Info] "GL_ARB_sync"
12.11.2020 22:34:51.898 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:34:51.902 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:34:51.903 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:34:51.905 [Info] "GL_SGIX_shadow"
12.11.2020 22:34:51.906 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:34:51.908 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:34:51.909 [Info] "GL_ARB_multitexture"
12.11.2020 22:34:51.910 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:34:51.911 [Info] "GL_KHR_no_error"
12.11.2020 22:34:51.913 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:34:51.914 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:34:51.918 [Info] "GL_NV_vertex_program3"
12.11.2020 22:34:51.920 [Info] "GL_ARB_sample_locations"
12.11.2020 22:34:51.921 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:34:51.923 [Info] "GL_NV_sample_locations"
12.11.2020 22:34:51.925 [Info] "GL_ARB_copy_image"
12.11.2020 22:34:51.926 [Info] "GL_KHR_robustness"
12.11.2020 22:34:51.928 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:34:51.929 [Info] "GL_NV_fence"
12.11.2020 22:34:51.930 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:34:51.931 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:34:51.933 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:34:51.934 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:34:51.935 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:34:51.936 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:34:51.938 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:34:51.939 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:34:51.941 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:34:51.942 [Info] "GL_ARB_window_pos"
12.11.2020 22:34:51.944 [Info] "GL_WIN_swap_hint"
12.11.2020 22:34:51.945 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:34:51.947 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:34:51.948 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:34:51.949 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:34:51.951 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:34:51.952 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:34:51.953 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:34:51.954 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:34:51.956 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:34:51.957 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:34:51.958 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:34:51.960 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:34:51.961 [Info] "GL_EXT_memory_object"
12.11.2020 22:34:51.963 [Info] "GL_NV_register_combiners2"
12.11.2020 22:34:51.964 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:34:51.965 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:34:51.966 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:34:51.968 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:34:51.969 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:34:51.970 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:34:51.971 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:34:51.973 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:34:51.974 [Info] "GL_ARB_fragment_program"
12.11.2020 22:34:51.976 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:34:51.977 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:34:51.979 [Info] "GL_ARB_depth_texture"
12.11.2020 22:34:51.980 [Info] "GL_ARB_point_sprite"
12.11.2020 22:34:51.981 [Info] "GL_ARB_clip_control"
12.11.2020 22:34:51.982 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:34:51.984 [Info] "GL_NV_texture_shader2"
12.11.2020 22:34:51.985 [Info] "GL_NV_conditional_render"
12.11.2020 22:34:51.986 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:34:51.987 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:34:51.989 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:34:51.990 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:34:51.991 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:34:51.992 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:34:51.994 [Info] "GL_NV_fragment_program2"
12.11.2020 22:34:51.995 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:34:51.996 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:34:51.997 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:34:51.999 [Info] "GL_ARB_multi_bind"
12.11.2020 22:34:52.000 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:34:52.001 [Info] "GL_ARB_clear_texture"
12.11.2020 22:34:52.002 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:34:52.004 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:34:52.005 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:34:52.007 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:34:52.008 [Info] "WGL_EXT_swap_control"
12.11.2020 22:34:52.009 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:34:52.011 [Info] "GL_NV_bindless_texture"
12.11.2020 22:34:52.012 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:34:52.013 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:34:52.014 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:34:52.016 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:34:52.017 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:34:52.019 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:34:52.021 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:34:52.022 [Info] "GL_ARB_base_instance"
12.11.2020 22:34:52.023 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:34:52.025 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:34:52.026 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:34:52.027 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:34:52.029 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:34:52.030 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:34:52.031 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:34:52.033 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:34:52.034 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:34:52.036 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:34:52.037 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:34:52.038 [Info] "GL_ARB_texture_gather"
12.11.2020 22:34:52.040 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:34:52.041 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:34:52.042 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:34:52.044 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:34:52.045 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:34:52.046 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:34:52.048 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:34:52.049 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:34:52.050 [Info] "GL_NV_half_float"
12.11.2020 22:34:52.051 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:34:52.053 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:34:52.054 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:34:52.055 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:34:52.057 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:34:52.058 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:34:52.059 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:34:52.060 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:34:52.062 [Info] "GL_NV_gpu_program5"
12.11.2020 22:34:52.063 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:34:52.064 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:34:52.065 [Info] "GL_NV_viewport_array2"
12.11.2020 22:34:52.067 [Info] "GL_ARB_imaging"
12.11.2020 22:34:52.068 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:34:52.069 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:34:52.070 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:34:52.072 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:34:52.073 [Info] "GL_NV_texture_multisample"
12.11.2020 22:34:52.075 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:34:52.077 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:34:52.078 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:34:52.079 [Info] "GL_ATI_texture_float"
12.11.2020 22:34:52.081 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:34:52.082 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:34:52.083 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:34:52.084 [Info] "GL_ARB_texture_storage"
12.11.2020 22:34:52.086 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:34:52.087 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:34:52.088 [Info] "GL_ARB_shadow"
12.11.2020 22:34:52.089 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:34:52.091 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:34:52.092 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:34:52.093 [Info] "GL_NVX_conditional_render"
12.11.2020 22:34:52.094 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:34:52.096 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:34:52.097 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:34:52.098 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:34:52.099 [Info] "GL_KTX_buffer_region"
12.11.2020 22:34:52.101 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:34:52.102 [Info] "GL_ARB_texture_compression"
12.11.2020 22:34:52.103 [Info] "GL_NV_draw_texture"
12.11.2020 22:34:52.107 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:34:52.108 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:34:52.109 [Info] "GL_NV_compute_program5"
12.11.2020 22:34:52.110 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:34:52.112 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:34:52.113 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:34:52.114 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:34:52.115 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:34:52.117 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:34:52.118 [Info] "GL_EXT_vertex_array"
12.11.2020 22:34:52.119 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:34:52.120 [Info] "GL_EXT_blend_color"
12.11.2020 22:34:52.121 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:34:52.123 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:34:52.124 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:34:52.125 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:34:52.126 [Info] "GL_S3_s3tc"
12.11.2020 22:34:52.127 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:34:52.129 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:34:52.130 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:34:52.131 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:34:52.132 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:34:52.133 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:34:52.135 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:34:52.136 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:34:52.137 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:34:52.139 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:34:52.140 [Info] "GL_NV_register_combiners"
12.11.2020 22:34:52.141 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:34:52.142 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:34:52.143 [Info] "GL_NV_memory_attachment"
12.11.2020 22:34:52.145 [Info] "GL_ARB_shader_clock"
12.11.2020 22:34:52.146 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:34:52.147 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:34:52.148 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:34:52.149 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:34:52.151 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:34:52.152 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:34:52.153 [Info] "GL_ARB_texture_rg"
12.11.2020 22:34:52.155 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:34:52.156 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:34:52.157 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:34:52.158 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:34:52.160 [Info] "GL_EXT_fog_coord"
12.11.2020 22:34:52.161 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:34:52.162 [Info] "GL_NV_query_resource"
12.11.2020 22:34:52.163 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:34:52.165 [Info] "GL_SUN_slice_accum"
12.11.2020 22:34:52.166 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:34:52.167 [Info] "GL_EXT_bgra"
12.11.2020 22:34:52.169 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:34:52.170 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:34:52.171 [Info] "GL_EXT_semaphore"
12.11.2020 22:34:52.172 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:34:52.174 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:34:52.175 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:34:52.176 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:34:52.177 [Info] "GL_EXT_texture_storage"
12.11.2020 22:34:52.178 [Info] "GL_NV_primitive_restart"
12.11.2020 22:34:52.180 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:34:52.181 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:34:52.182 [Info] "GL_EXT_packed_float"
12.11.2020 22:34:52.183 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:34:52.185 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:34:52.186 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:34:52.187 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:34:52.188 [Info] "GL_NV_copy_image"
12.11.2020 22:34:52.190 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:34:52.191 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:34:52.192 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:34:52.193 [Info] "GL_NV_fog_distance"
12.11.2020 22:34:52.195 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:34:52.196 [Info] "GL_NV_feature_query"
12.11.2020 22:34:52.197 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:34:52.198 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:34:52.199 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:34:52.201 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:34:52.202 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:34:52.203 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:34:52.205 [Info] "GL_NV_texture_barrier"
12.11.2020 22:34:52.206 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:34:52.207 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:34:52.208 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:34:52.209 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:34:52.210 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:34:52.212 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:34:52.213 [Info] "GL_NV_occlusion_query"
12.11.2020 22:34:52.214 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:34:52.216 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:34:52.217 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:34:52.218 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:34:52.219 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:34:52.220 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:34:52.221 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:34:52.223 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:34:52.224 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:34:52.225 [Info] "GL_NV_vertex_program2"
12.11.2020 22:34:52.226 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:34:52.227 [Info] "GL_NV_texture_shader3"
12.11.2020 22:34:52.229 [Info] "GL_ARB_multisample"
12.11.2020 22:34:52.230 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:34:52.231 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:34:52.232 [Info] "GL_EXT_secondary_color"
12.11.2020 22:34:52.233 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:34:52.235 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:34:52.236 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:34:52.237 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:34:52.238 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:34:52.239 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:34:52.241 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:34:52.242 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:34:52.243 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:34:52.244 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:34:52.245 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:34:52.246 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:34:52.248 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:34:52.249 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:34:52.250 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:34:52.251 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:34:52.252 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:34:52.253 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:34:52.255 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:34:52.256 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:34:52.257 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:34:52.258 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:34:52.260 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:34:52.261 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:34:52.262 [Info] "GL_EXT_texture_array"
12.11.2020 22:34:52.263 [Info] "GL_NV_conservative_raster"
12.11.2020 22:34:52.264 [Info] "GL_ARB_shader_objects"
12.11.2020 22:34:52.265 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:34:52.266 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:34:52.268 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:34:52.269 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:34:52.270 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:34:52.271 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:34:52.272 [Info] "GL_ARB_robustness"
12.11.2020 22:34:52.273 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:34:52.275 [Info] "GL_NVX_progress_fence"
12.11.2020 22:34:52.276 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:34:52.277 [Info] "GL_NV_fragment_program"
12.11.2020 22:34:52.278 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:34:52.279 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:34:52.281 [Info] "GL_NV_depth_clamp"
12.11.2020 22:34:52.282 [Info] "GL_NV_float_buffer"
12.11.2020 22:34:52.283 [Info] "GL_ARB_cull_distance"
12.11.2020 22:34:52.284 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:34:52.285 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:34:52.286 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:34:52.288 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:34:52.289 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:34:52.290 [Info] "GL_ARB_compatibility"
12.11.2020 22:34:52.291 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:34:52.292 [Info] "GL_NV_texture_shader"
12.11.2020 22:34:52.293 [Info] "GL_EXT_texture_object"
12.11.2020 22:34:52.295 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:34:52.296 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:34:52.297 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:34:52.298 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:34:52.299 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:34:52.300 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:34:52.302 [Info] "GL_NV_gpu_program4"
12.11.2020 22:34:52.303 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:34:52.304 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:34:52.305 [Info] "GL_ARB_point_parameters"
12.11.2020 22:34:52.307 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:34:52.308 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:34:52.309 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:34:52.310 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:34:52.312 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:34:52.313 [Info] "GL_NV_transform_feedback"
12.11.2020 22:34:52.314 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:34:52.315 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:34:52.317 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:34:52.318 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:34:52.319 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:34:52.320 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:34:52.321 [Info] "GL_ARB_compute_shader"
12.11.2020 22:34:52.323 [Info] "GL_EXT_abgr"
12.11.2020 22:34:52.324 [Info] "GL_EXT_point_parameters"
12.11.2020 22:34:52.325 [Info] "GL_EXT_texture3D"
12.11.2020 22:34:52.327 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:34:52.328 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:34:52.329 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:34:52.330 [Info] "GL_ARB_timer_query"
12.11.2020 22:34:52.331 [Info] "GL_ARB_derivative_control"
12.11.2020 22:34:52.333 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:34:52.334 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:34:52.335 [Info] "GL_EXT_texture_lod"
12.11.2020 22:34:52.336 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:34:52.337 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:34:52.338 [Info] "GL_ARB_texture_view"
12.11.2020 22:34:52.340 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:34:52.341 [Info] "GL_NV_blend_square"
12.11.2020 22:34:52.342 [Info] "GL_EXT_timer_query"
12.11.2020 22:34:52.343 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:34:52.344 [Info] "GL_NV_command_list"
12.11.2020 22:34:52.345 [Info] "GL_NV_point_sprite"
12.11.2020 22:34:52.347 [Info] "GL_ARB_shader_precision"
12.11.2020 22:34:52.348 [Info] "GL_EXT_texture_integer"
12.11.2020 22:34:52.349 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:34:52.350 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:34:52.351 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:34:52.352 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:34:52.354 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:34:52.355 [Info] "GL_NV_path_rendering"
12.11.2020 22:34:52.356 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:34:52.357 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:34:52.358 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:34:52.360 [Info] "GL_ARB_debug_output"
12.11.2020 22:34:52.361 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:34:52.362 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:34:52.363 [Info] "GL_OVR_multiview2"
12.11.2020 22:34:52.365 [Info] /Extensions===========================
12.11.2020 22:34:52.375 [Info] Loading Scenes...
12.11.2020 22:34:52.380 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:34:52.382 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:34:52.383 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:34:52.384 [Info] library is not loaded
12.11.2020 22:34:52.386 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:34:52.401 [Info] Done
12.11.2020 22:34:52.420 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:34:52.428 [Info] init 0
12.11.2020 22:34:52.430 [Info] OpenGL version:  4   6
12.11.2020 22:34:52.447 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:34:52.454 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:34:52.456 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:34:52.460 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:34:52.462 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:34:52.463 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:34:52.465 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:34:52.467 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:34:52.469 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:34:52.471 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:34:52.473 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:34:52.475 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:34:52.476 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:34:52.478 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:34:52.480 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:34:52.482 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:34:52.484 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:34:52.486 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:34:52.488 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:34:52.489 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:34:52.491 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:34:52.493 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:34:52.495 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:34:52.497 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:34:52.499 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:34:52.503 [Info] creating depth texture # 0
12.11.2020 22:34:52.504 [Info] error code: 0
12.11.2020 22:34:52.506 [Info] creating depth texture # 1
12.11.2020 22:34:52.507 [Info] error code: 0
12.11.2020 22:34:52.508 [Info] creating depth texture # 2
12.11.2020 22:34:52.510 [Info] error code: 0
12.11.2020 22:34:52.511 [Info] creating depth texture # 3
12.11.2020 22:34:52.512 [Info] error code: 0
12.11.2020 22:34:52.544 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:34:52.547 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:34:52.549 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:34:52.551 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:34:52.552 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:34:52.555 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:34:52.557 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:34:52.580 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:34:52.582 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:34:52.584 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:34:52.586 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:34:52.589 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:34:52.679 [Info] FreeType Library Initialized.
12.11.2020 22:34:52.682 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:34:52.684 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:34:52.685 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:34:52.687 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:34:52.689 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:34:52.691 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:34:52.693 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:34:52.694 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:34:52.696 [Info] FreeType Library Initialized.
12.11.2020 22:34:52.698 [Info] finished building
12.11.2020 22:34:52.700 [Info] sz:  0
12.11.2020 22:34:52.702 [Info] sz:  0
12.11.2020 22:34:52.703 [Info] sz:  0
12.11.2020 22:34:52.704 [Info] sz:  0
12.11.2020 22:34:52.705 [Info] sz:  0
12.11.2020 22:34:52.707 [Info] sz:  0
12.11.2020 22:34:52.708 [Info] sz:  0
12.11.2020 22:34:52.709 [Info] sz:  0
12.11.2020 22:34:52.710 [Info] sz:  0
12.11.2020 22:34:52.712 [Info] sz:  0
12.11.2020 22:34:52.713 [Info] sz:  0
12.11.2020 22:34:52.714 [Info] sz:  0
12.11.2020 22:34:52.716 [Info] sz:  0
12.11.2020 22:34:52.717 [Info] sz:  0
12.11.2020 22:34:52.718 [Info] sz:  0
12.11.2020 22:34:52.720 [Info] sz:  0
12.11.2020 22:34:52.721 [Info] sz:  0
12.11.2020 22:34:52.723 [Info] sz:  0
12.11.2020 22:34:52.724 [Info] sz:  0
12.11.2020 22:34:52.725 [Info] sz:  0
12.11.2020 22:34:52.727 [Info] sz:  0
12.11.2020 22:34:52.729 [Info] added:  20  ingredients into the library
12.11.2020 22:34:52.735 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:34:52.893 [Info] sz:  3104640
12.11.2020 22:34:52.894 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:34:52.896 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:34:52.897 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:34:52.940 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:34:53.137 [Debug] creating depth texture #
12.11.2020 22:34:53.138 [Debug] error code: 0
12.11.2020 22:34:53.138 [Debug] creating depth texture #
12.11.2020 22:34:53.139 [Debug] error code: 0
12.11.2020 22:34:53.139 [Debug] glError 0
12.11.2020 22:34:53.143 [Debug] glError 0
12.11.2020 22:34:53.148 [Debug] near =  0.01048 , far =  16
12.11.2020 22:34:53.365 [Debug] creating depth texture #
12.11.2020 22:34:53.366 [Debug] error code: 0
12.11.2020 22:34:53.367 [Debug] creating depth texture #
12.11.2020 22:34:53.368 [Debug] error code: 0
12.11.2020 22:34:53.369 [Debug] glError 0
12.11.2020 22:34:53.373 [Debug] glError 0
12.11.2020 22:34:54.903 [Debug] now
12.11.2020 22:34:54.904 [Debug] now2
12.11.2020 22:34:55.907 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:34:55.914 [Debug] sz:  3104640
12.11.2020 22:34:56.754 [Debug] now
12.11.2020 22:34:56.755 [Debug] now2
12.11.2020 22:35:03.071 [Debug] now
12.11.2020 22:35:03.073 [Debug] now2
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:35:21.217 [Info] Extensions===========================
12.11.2020 22:35:21.223 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:35:21.224 [Info] "GL_ARB_sync"
12.11.2020 22:35:21.226 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:35:21.228 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:35:21.230 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:35:21.232 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:35:21.234 [Info] "GL_EXT_bgra"
12.11.2020 22:35:21.236 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:35:21.237 [Info] "GL_ARB_shader_clock"
12.11.2020 22:35:21.239 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:35:21.240 [Info] "GL_EXT_texture_integer"
12.11.2020 22:35:21.242 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:35:21.243 [Info] "GL_EXT_texture_array"
12.11.2020 22:35:21.244 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:35:21.246 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:35:21.247 [Info] "GL_NV_primitive_restart"
12.11.2020 22:35:21.247 [Info] "GL_EXT_texture_storage"
12.11.2020 22:35:21.248 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:35:21.249 [Info] "GL_ARB_multi_bind"
12.11.2020 22:35:21.251 [Info] "GL_EXT_texture3D"
12.11.2020 22:35:21.253 [Info] "GL_ARB_texture_storage"
12.11.2020 22:35:21.254 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:35:21.255 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:35:21.256 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:35:21.257 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:35:21.259 [Info] "GL_NV_compute_program5"
12.11.2020 22:35:21.260 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:35:21.261 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:35:21.263 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:35:21.264 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:35:21.265 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:35:21.267 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:35:21.268 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:35:21.269 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:35:21.270 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:35:21.271 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:35:21.273 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:35:21.274 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:35:21.275 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:35:21.276 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:35:21.278 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:35:21.279 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:35:21.280 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:35:21.281 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:35:21.283 [Info] "GL_ARB_texture_view"
12.11.2020 22:35:21.284 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:35:21.285 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:35:21.287 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:35:21.288 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:35:21.289 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:35:21.290 [Info] "GL_NV_vertex_program3"
12.11.2020 22:35:21.292 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:35:21.293 [Info] "GL_NV_fog_distance"
12.11.2020 22:35:21.294 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:35:21.295 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:35:21.297 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:35:21.298 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:35:21.299 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:35:21.300 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:35:21.301 [Info] "GL_NV_texture_shader"
12.11.2020 22:35:21.303 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:35:21.304 [Info] "GL_EXT_vertex_array"
12.11.2020 22:35:21.305 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:35:21.307 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:35:21.308 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:35:21.309 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:35:21.310 [Info] "GL_ARB_robustness"
12.11.2020 22:35:21.311 [Info] "GL_NV_conditional_render"
12.11.2020 22:35:21.315 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:35:21.316 [Info] "GL_NV_fragment_program2"
12.11.2020 22:35:21.317 [Info] "GL_ARB_shader_objects"
12.11.2020 22:35:21.318 [Info] "GL_EXT_abgr"
12.11.2020 22:35:21.319 [Info] "GL_ARB_multisample"
12.11.2020 22:35:21.320 [Info] "GL_ARB_shader_precision"
12.11.2020 22:35:21.322 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:35:21.323 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:35:21.324 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:35:21.325 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:35:21.326 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:35:21.328 [Info] "GL_ARB_texture_compression"
12.11.2020 22:35:21.329 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:35:21.330 [Info] "GL_NV_sample_locations"
12.11.2020 22:35:21.331 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:35:21.332 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:35:21.334 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:35:21.335 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:35:21.336 [Info] "GL_NV_path_rendering"
12.11.2020 22:35:21.337 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:35:21.338 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:35:21.339 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:35:21.341 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:35:21.342 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:35:21.343 [Info] "GL_EXT_secondary_color"
12.11.2020 22:35:21.345 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:35:21.346 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:35:21.347 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:35:21.348 [Info] "GL_NV_register_combiners"
12.11.2020 22:35:21.350 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:35:21.351 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:35:21.352 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:35:21.353 [Info] "GL_NVX_conditional_render"
12.11.2020 22:35:21.355 [Info] "GL_KHR_robustness"
12.11.2020 22:35:21.356 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:35:21.357 [Info] "GL_NV_fragment_program"
12.11.2020 22:35:21.358 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:35:21.360 [Info] "GL_NV_texture_barrier"
12.11.2020 22:35:21.361 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:35:21.362 [Info] "GL_EXT_memory_object"
12.11.2020 22:35:21.363 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:35:21.365 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:35:21.366 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:35:21.367 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:35:21.368 [Info] "GL_ARB_sample_locations"
12.11.2020 22:35:21.369 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:35:21.370 [Info] "GL_EXT_packed_float"
12.11.2020 22:35:21.372 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:35:21.373 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:35:21.374 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:35:21.375 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:35:21.376 [Info] "GL_NV_query_resource"
12.11.2020 22:35:21.378 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:35:21.379 [Info] "GL_NV_register_combiners2"
12.11.2020 22:35:21.380 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:35:21.381 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:35:21.382 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:35:21.383 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:35:21.384 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:35:21.386 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:35:21.387 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:35:21.388 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:35:21.389 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:35:21.390 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:35:21.392 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:35:21.393 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:35:21.394 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:35:21.395 [Info] "GL_ARB_imaging"
12.11.2020 22:35:21.396 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:35:21.397 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:35:21.399 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:35:21.400 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:35:21.401 [Info] "GL_ARB_cull_distance"
12.11.2020 22:35:21.402 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:35:21.403 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:35:21.404 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:35:21.406 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:35:21.407 [Info] "GL_ARB_timer_query"
12.11.2020 22:35:21.408 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:35:21.409 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:35:21.410 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:35:21.411 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:35:21.413 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:35:21.414 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:35:21.415 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:35:21.416 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:35:21.417 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:35:21.418 [Info] "GL_KHR_no_error"
12.11.2020 22:35:21.420 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:35:21.421 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:35:21.423 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:35:21.424 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:35:21.425 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:35:21.426 [Info] "GL_NV_half_float"
12.11.2020 22:35:21.427 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:35:21.428 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:35:21.430 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:35:21.431 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:35:21.432 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:35:21.433 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:35:21.434 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:35:21.436 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:35:21.437 [Info] "GL_EXT_texture_object"
12.11.2020 22:35:21.438 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:35:21.439 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:35:21.440 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:35:21.441 [Info] "GL_KTX_buffer_region"
12.11.2020 22:35:21.443 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:35:21.444 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:35:21.445 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:35:21.446 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:35:21.447 [Info] "GL_ARB_clip_control"
12.11.2020 22:35:21.448 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:35:21.450 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:35:21.451 [Info] "GL_OVR_multiview"
12.11.2020 22:35:21.452 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:35:21.454 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:35:21.455 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:35:21.456 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:35:21.457 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:35:21.458 [Info] "GL_NV_viewport_array2"
12.11.2020 22:35:21.459 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:35:21.461 [Info] "GL_NV_occlusion_query"
12.11.2020 22:35:21.462 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:35:21.464 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:35:21.465 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:35:21.466 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:35:21.468 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:35:21.469 [Info] "GL_NV_vertex_program2"
12.11.2020 22:35:21.470 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:35:21.471 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:35:21.473 [Info] "GL_NV_point_sprite"
12.11.2020 22:35:21.474 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:35:21.475 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:35:21.476 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:35:21.478 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:35:21.479 [Info] "GL_EXT_semaphore"
12.11.2020 22:35:21.480 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:35:21.481 [Info] "GL_EXT_blend_color"
12.11.2020 22:35:21.483 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:35:21.484 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:35:21.485 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:35:21.486 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:35:21.487 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:35:21.489 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:35:21.490 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:35:21.491 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:35:21.492 [Info] "GL_NV_conservative_raster"
12.11.2020 22:35:21.493 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:35:21.495 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:35:21.496 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:35:21.498 [Info] "GL_SUN_slice_accum"
12.11.2020 22:35:21.499 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:35:21.500 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:35:21.501 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:35:21.503 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:35:21.504 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:35:21.505 [Info] "GL_NV_texture_multisample"
12.11.2020 22:35:21.506 [Info] "GL_NV_blend_square"
12.11.2020 22:35:21.508 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:35:21.509 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:35:21.510 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:35:21.511 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:35:21.514 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:35:21.515 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:35:21.516 [Info] "GL_EXT_point_parameters"
12.11.2020 22:35:21.518 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:35:21.519 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:35:21.520 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:35:21.521 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:35:21.522 [Info] "GL_ARB_depth_texture"
12.11.2020 22:35:21.524 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:35:21.525 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:35:21.526 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:35:21.527 [Info] "GL_EXT_fog_coord"
12.11.2020 22:35:21.529 [Info] "GL_ARB_base_instance"
12.11.2020 22:35:21.530 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:35:21.531 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:35:21.532 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:35:21.533 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:35:21.535 [Info] "GL_ARB_fragment_program"
12.11.2020 22:35:21.536 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:35:21.537 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:35:21.538 [Info] "GL_NV_draw_texture"
12.11.2020 22:35:21.540 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:35:21.541 [Info] "GL_NV_bindless_texture"
12.11.2020 22:35:21.542 [Info] "GL_NV_command_list"
12.11.2020 22:35:21.543 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:35:21.544 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:35:21.546 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:35:21.547 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:35:21.548 [Info] "GL_ATI_texture_float"
12.11.2020 22:35:21.549 [Info] "GL_ARB_debug_output"
12.11.2020 22:35:21.550 [Info] "GL_NV_transform_feedback"
12.11.2020 22:35:21.552 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:35:21.553 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:35:21.554 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:35:21.555 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:35:21.556 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:35:21.557 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:35:21.559 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:35:21.560 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:35:21.561 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:35:21.562 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:35:21.563 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:35:21.565 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:35:21.566 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:35:21.567 [Info] "GL_ARB_sample_shading"
12.11.2020 22:35:21.568 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:35:21.569 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:35:21.570 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:35:21.572 [Info] "GL_KHR_debug"
12.11.2020 22:35:21.573 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:35:21.574 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:35:21.575 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:35:21.576 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:35:21.578 [Info] "GL_ARB_texture_gather"
12.11.2020 22:35:21.579 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:35:21.580 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:35:21.582 [Info] "GL_ARB_compatibility"
12.11.2020 22:35:21.583 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:35:21.584 [Info] "GL_NV_copy_image"
12.11.2020 22:35:21.585 [Info] "GL_ARB_clear_texture"
12.11.2020 22:35:21.587 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:35:21.588 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:35:21.589 [Info] "GL_ARB_vertex_program"
12.11.2020 22:35:21.590 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:35:21.592 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:35:21.593 [Info] "GL_ARB_shadow"
12.11.2020 22:35:21.594 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:35:21.595 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:35:21.597 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:35:21.598 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:35:21.599 [Info] "GL_ARB_compute_shader"
12.11.2020 22:35:21.600 [Info] "GL_ARB_texture_float"
12.11.2020 22:35:21.601 [Info] "GL_NV_float_buffer"
12.11.2020 22:35:21.603 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:35:21.604 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:35:21.607 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:35:21.608 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:35:21.609 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:35:21.610 [Info] "GL_S3_s3tc"
12.11.2020 22:35:21.611 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:35:21.612 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:35:21.614 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:35:21.615 [Info] "GL_ARB_window_pos"
12.11.2020 22:35:21.616 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:35:21.617 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:35:21.619 [Info] "GL_NV_feature_query"
12.11.2020 22:35:21.620 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:35:21.621 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:35:21.623 [Info] "GL_NV_texture_shader2"
12.11.2020 22:35:21.624 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:35:21.625 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:35:21.626 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:35:21.627 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:35:21.628 [Info] "GL_NV_gpu_program5"
12.11.2020 22:35:21.630 [Info] "GL_ARB_copy_image"
12.11.2020 22:35:21.631 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:35:21.632 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:35:21.633 [Info] "GL_EXT_texture_lod"
12.11.2020 22:35:21.634 [Info] "GL_ARB_point_parameters"
12.11.2020 22:35:21.635 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:35:21.637 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:35:21.638 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:35:21.639 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:35:21.640 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:35:21.641 [Info] "GL_ARB_derivative_control"
12.11.2020 22:35:21.643 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:35:21.644 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:35:21.645 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:35:21.647 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:35:21.648 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:35:21.649 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:35:21.651 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:35:21.652 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:35:21.653 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:35:21.654 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:35:21.656 [Info] "GL_ARB_viewport_array"
12.11.2020 22:35:21.657 [Info] "GL_NV_depth_clamp"
12.11.2020 22:35:21.658 [Info] "GL_NV_texture_shader3"
12.11.2020 22:35:21.659 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:35:21.660 [Info] "GL_NV_gpu_program4"
12.11.2020 22:35:21.662 [Info] "GL_EXT_timer_query"
12.11.2020 22:35:21.663 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:35:21.664 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:35:21.665 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:35:21.666 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:35:21.670 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:35:21.671 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:35:21.672 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:35:21.673 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:35:21.675 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:35:21.676 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:35:21.677 [Info] "GL_NV_memory_attachment"
12.11.2020 22:35:21.678 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:35:21.679 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:35:21.680 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:35:21.683 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:35:21.685 [Info] "GL_NV_vertex_program"
12.11.2020 22:35:21.686 [Info] "GL_ARB_multitexture"
12.11.2020 22:35:21.687 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:35:21.689 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:35:21.690 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:35:21.692 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:35:21.693 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:35:21.695 [Info] "GL_NVX_progress_fence"
12.11.2020 22:35:21.696 [Info] "GL_ARB_point_sprite"
12.11.2020 22:35:21.699 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:35:21.701 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:35:21.702 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:35:21.704 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:35:21.705 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:35:21.706 [Info] "GL_NV_fence"
12.11.2020 22:35:21.708 [Info] "GL_OVR_multiview2"
12.11.2020 22:35:21.709 [Info] "GL_ARB_texture_rg"
12.11.2020 22:35:21.710 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:35:21.711 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:35:21.712 [Info] "GL_SGIX_shadow"
12.11.2020 22:35:21.714 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:35:21.715 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:35:21.717 [Info] "GL_WIN_swap_hint"
12.11.2020 22:35:21.718 [Info] "WGL_EXT_swap_control"
12.11.2020 22:35:21.720 [Info] /Extensions===========================
12.11.2020 22:35:21.731 [Info] Loading Scenes...
12.11.2020 22:35:21.736 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:35:21.737 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:35:21.739 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:35:21.740 [Info] library is not loaded
12.11.2020 22:35:21.742 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:35:21.757 [Info] Done
12.11.2020 22:35:21.776 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:35:21.785 [Info] init 0
12.11.2020 22:35:21.786 [Info] OpenGL version:  4   6
12.11.2020 22:35:21.804 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:35:21.811 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:35:21.813 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:35:21.817 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:35:21.819 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:35:21.821 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:35:21.823 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:35:21.825 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:35:21.826 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:35:21.829 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:35:21.831 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:35:21.833 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:35:21.834 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:35:21.836 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:35:21.838 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:35:21.840 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:35:21.842 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:35:21.844 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:35:21.846 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:35:21.848 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:35:21.849 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:35:21.851 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:35:21.853 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:35:21.855 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:35:21.857 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:35:21.861 [Info] creating depth texture # 0
12.11.2020 22:35:21.862 [Info] error code: 0
12.11.2020 22:35:21.863 [Info] creating depth texture # 1
12.11.2020 22:35:21.865 [Info] error code: 0
12.11.2020 22:35:21.866 [Info] creating depth texture # 2
12.11.2020 22:35:21.867 [Info] error code: 0
12.11.2020 22:35:21.868 [Info] creating depth texture # 3
12.11.2020 22:35:21.870 [Info] error code: 0
12.11.2020 22:35:21.902 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:35:21.904 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:35:21.906 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:35:21.908 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:35:21.909 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:35:21.912 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:35:21.913 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:35:21.935 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:35:21.937 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:35:21.939 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:35:21.941 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:35:21.944 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:35:22.041 [Info] FreeType Library Initialized.
12.11.2020 22:35:22.043 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:35:22.045 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:35:22.046 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:35:22.048 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:35:22.050 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:35:22.052 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:35:22.053 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:35:22.055 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:35:22.057 [Info] FreeType Library Initialized.
12.11.2020 22:35:22.059 [Info] finished building
12.11.2020 22:35:22.061 [Info] sz:  0
12.11.2020 22:35:22.062 [Info] sz:  0
12.11.2020 22:35:22.063 [Info] sz:  0
12.11.2020 22:35:22.065 [Info] sz:  0
12.11.2020 22:35:22.066 [Info] sz:  0
12.11.2020 22:35:22.067 [Info] sz:  0
12.11.2020 22:35:22.068 [Info] sz:  0
12.11.2020 22:35:22.070 [Info] sz:  0
12.11.2020 22:35:22.071 [Info] sz:  0
12.11.2020 22:35:22.072 [Info] sz:  0
12.11.2020 22:35:22.074 [Info] sz:  0
12.11.2020 22:35:22.075 [Info] sz:  0
12.11.2020 22:35:22.076 [Info] sz:  0
12.11.2020 22:35:22.077 [Info] sz:  0
12.11.2020 22:35:22.079 [Info] sz:  0
12.11.2020 22:35:22.080 [Info] sz:  0
12.11.2020 22:35:22.081 [Info] sz:  0
12.11.2020 22:35:22.082 [Info] sz:  0
12.11.2020 22:35:22.084 [Info] sz:  0
12.11.2020 22:35:22.085 [Info] sz:  0
12.11.2020 22:35:22.086 [Info] sz:  0
12.11.2020 22:35:22.088 [Info] added:  20  ingredients into the library
12.11.2020 22:35:22.092 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:35:22.296 [Info] sz:  3104640
12.11.2020 22:35:22.298 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:35:22.300 [Info] Array copied to GPU
12.11.2020 22:35:22.302 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:35:22.349 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:35:22.547 [Debug] creating depth texture #
12.11.2020 22:35:22.548 [Debug] error code: 0
12.11.2020 22:35:22.548 [Debug] creating depth texture #
12.11.2020 22:35:22.549 [Debug] error code: 0
12.11.2020 22:35:22.549 [Debug] glError 0
12.11.2020 22:35:22.553 [Debug] glError 0
12.11.2020 22:35:22.558 [Debug] near =  0.01048 , far =  16
12.11.2020 22:35:22.755 [Debug] creating depth texture #
12.11.2020 22:35:22.756 [Debug] error code: 0
12.11.2020 22:35:22.757 [Debug] creating depth texture #
12.11.2020 22:35:22.758 [Debug] error code: 0
12.11.2020 22:35:22.759 [Debug] glError 0
12.11.2020 22:35:22.763 [Debug] glError 0
12.11.2020 22:35:26.075 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:26.082 [Debug] sz:  3104640
12.11.2020 22:35:37.172 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:40.905 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:45.505 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:46.756 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:51.590 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:35:53.206 [Warning] copyArrayToBuffer() ERROR:  1282
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:36:09.598 [Info] Extensions===========================
12.11.2020 22:36:09.604 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:36:09.607 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:36:09.610 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:36:09.613 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:36:09.614 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:36:09.615 [Info] "GL_ARB_imaging"
12.11.2020 22:36:09.617 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:36:09.618 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:36:09.619 [Info] "GL_NV_texture_multisample"
12.11.2020 22:36:09.621 [Info] "GL_ARB_depth_texture"
12.11.2020 22:36:09.622 [Info] "GL_NV_register_combiners2"
12.11.2020 22:36:09.623 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:36:09.625 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:36:09.626 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:36:09.628 [Info] "GL_EXT_timer_query"
12.11.2020 22:36:09.630 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:36:09.631 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:36:09.632 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:36:09.634 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:36:09.635 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:36:09.636 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:36:09.638 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:36:09.639 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:36:09.640 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:36:09.642 [Info] "GL_ARB_multisample"
12.11.2020 22:36:09.643 [Info] "GL_NV_fragment_program2"
12.11.2020 22:36:09.644 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:36:09.646 [Info] "GL_OVR_multiview"
12.11.2020 22:36:09.648 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:36:09.649 [Info] "GL_ARB_texture_view"
12.11.2020 22:36:09.650 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:36:09.651 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:36:09.653 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:36:09.654 [Info] "GL_NV_feature_query"
12.11.2020 22:36:09.656 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:36:09.657 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:36:09.658 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:36:09.660 [Info] "GL_SUN_slice_accum"
12.11.2020 22:36:09.661 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:36:09.662 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:36:09.663 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:36:09.664 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:36:09.666 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:36:09.667 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:36:09.668 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:36:09.670 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:36:09.671 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:36:09.672 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:36:09.673 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:36:09.674 [Info] "GL_SGIX_shadow"
12.11.2020 22:36:09.676 [Info] "GL_EXT_texture_object"
12.11.2020 22:36:09.677 [Info] "GL_ARB_vertex_program"
12.11.2020 22:36:09.678 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:36:09.679 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:36:09.680 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:36:09.681 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:36:09.683 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:36:09.684 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:36:09.685 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:36:09.686 [Info] "GL_EXT_texture_integer"
12.11.2020 22:36:09.688 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:36:09.689 [Info] "GL_ARB_compatibility"
12.11.2020 22:36:09.690 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:36:09.691 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:36:09.692 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:36:09.694 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:36:09.695 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:36:09.696 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:36:09.697 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:36:09.699 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:36:09.700 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:36:09.701 [Info] "GL_KTX_buffer_region"
12.11.2020 22:36:09.702 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:36:09.703 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:36:09.705 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:36:09.706 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:36:09.707 [Info] "GL_EXT_semaphore"
12.11.2020 22:36:09.708 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:36:09.709 [Info] "GL_EXT_packed_float"
12.11.2020 22:36:09.711 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:36:09.712 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:36:09.713 [Info] "GL_ARB_clip_control"
12.11.2020 22:36:09.714 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:36:09.716 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:36:09.717 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:36:09.718 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:36:09.719 [Info] "GL_EXT_fog_coord"
12.11.2020 22:36:09.720 [Info] "GL_ARB_shadow"
12.11.2020 22:36:09.722 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:36:09.723 [Info] "GL_ARB_robustness"
12.11.2020 22:36:09.724 [Info] "GL_ARB_point_sprite"
12.11.2020 22:36:09.725 [Info] "GL_KHR_robustness"
12.11.2020 22:36:09.726 [Info] "GL_ARB_shader_clock"
12.11.2020 22:36:09.728 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:36:09.729 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:36:09.730 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:36:09.731 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:36:09.732 [Info] "GL_NV_depth_clamp"
12.11.2020 22:36:09.733 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:36:09.735 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:36:09.736 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:36:09.737 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:36:09.738 [Info] "GL_ARB_derivative_control"
12.11.2020 22:36:09.739 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:36:09.741 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:36:09.742 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:36:09.743 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:36:09.744 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:36:09.745 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:36:09.746 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:36:09.748 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:36:09.749 [Info] "GL_ARB_copy_image"
12.11.2020 22:36:09.750 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:36:09.751 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:36:09.752 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:36:09.753 [Info] "GL_NV_float_buffer"
12.11.2020 22:36:09.755 [Info] "GL_WIN_swap_hint"
12.11.2020 22:36:09.757 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:36:09.758 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:36:09.759 [Info] "GL_EXT_point_parameters"
12.11.2020 22:36:09.760 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:36:09.761 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:36:09.763 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:36:09.764 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:36:09.765 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:36:09.766 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:36:09.768 [Info] "GL_EXT_texture3D"
12.11.2020 22:36:09.769 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:36:09.770 [Info] "GL_EXT_texture_array"
12.11.2020 22:36:09.772 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:36:09.773 [Info] "GL_ARB_compute_shader"
12.11.2020 22:36:09.774 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:36:09.775 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:36:09.777 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:36:09.778 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:36:09.779 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:36:09.781 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:36:09.782 [Info] "GL_ARB_clear_texture"
12.11.2020 22:36:09.783 [Info] "GL_NV_viewport_array2"
12.11.2020 22:36:09.783 [Info] "GL_ARB_shader_objects"
12.11.2020 22:36:09.784 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:36:09.786 [Info] "GL_NV_point_sprite"
12.11.2020 22:36:09.787 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:36:09.788 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:36:09.789 [Info] "GL_EXT_memory_object"
12.11.2020 22:36:09.790 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:36:09.792 [Info] "GL_ARB_point_parameters"
12.11.2020 22:36:09.793 [Info] "GL_NV_copy_image"
12.11.2020 22:36:09.794 [Info] "GL_NVX_progress_fence"
12.11.2020 22:36:09.795 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:36:09.797 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:36:09.798 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:36:09.799 [Info] "GL_ARB_shader_precision"
12.11.2020 22:36:09.800 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:36:09.801 [Info] "GL_ARB_sample_shading"
12.11.2020 22:36:09.805 [Info] "GL_ARB_base_instance"
12.11.2020 22:36:09.806 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:36:09.807 [Info] "GL_NV_primitive_restart"
12.11.2020 22:36:09.808 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:36:09.809 [Info] "GL_NV_vertex_program"
12.11.2020 22:36:09.811 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:36:09.812 [Info] "GL_NV_memory_attachment"
12.11.2020 22:36:09.813 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:36:09.814 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:36:09.815 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:36:09.817 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:36:09.818 [Info] "GL_NV_compute_program5"
12.11.2020 22:36:09.819 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:36:09.820 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:36:09.821 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:36:09.823 [Info] "GL_ARB_multi_bind"
12.11.2020 22:36:09.824 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:36:09.825 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:36:09.826 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:36:09.827 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:36:09.829 [Info] "GL_S3_s3tc"
12.11.2020 22:36:09.830 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:36:09.831 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:36:09.832 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:36:09.834 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:36:09.835 [Info] "GL_NV_texture_shader"
12.11.2020 22:36:09.836 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:36:09.837 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:36:09.838 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:36:09.840 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:36:09.841 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:36:09.842 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:36:09.843 [Info] "GL_ARB_texture_compression"
12.11.2020 22:36:09.844 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:36:09.846 [Info] "GL_NV_bindless_texture"
12.11.2020 22:36:09.847 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:36:09.848 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:36:09.849 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:36:09.850 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:36:09.852 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:36:09.853 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:36:09.854 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:36:09.855 [Info] "GL_ARB_sync"
12.11.2020 22:36:09.856 [Info] "GL_NV_texture_barrier"
12.11.2020 22:36:09.858 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:36:09.859 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:36:09.860 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:36:09.861 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:36:09.863 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:36:09.864 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:36:09.865 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:36:09.866 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:36:09.867 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:36:09.869 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:36:09.870 [Info] "GL_ARB_timer_query"
12.11.2020 22:36:09.871 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:36:09.872 [Info] "GL_NV_vertex_program3"
12.11.2020 22:36:09.873 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:36:09.875 [Info] "GL_NV_query_resource"
12.11.2020 22:36:09.876 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:36:09.877 [Info] "GL_ARB_texture_rg"
12.11.2020 22:36:09.878 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:36:09.879 [Info] "GL_ARB_multitexture"
12.11.2020 22:36:09.881 [Info] "GL_KHR_debug"
12.11.2020 22:36:09.882 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:36:09.883 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:36:09.885 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:36:09.886 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:36:09.887 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:36:09.888 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:36:09.890 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:36:09.891 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:36:09.892 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:36:09.893 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:36:09.894 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:36:09.895 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:36:09.897 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:36:09.898 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:36:09.899 [Info] "GL_NV_blend_square"
12.11.2020 22:36:09.900 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:36:09.902 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:36:09.903 [Info] "GL_NV_command_list"
12.11.2020 22:36:09.904 [Info] "GL_ARB_cull_distance"
12.11.2020 22:36:09.905 [Info] "GL_EXT_abgr"
12.11.2020 22:36:09.906 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:36:09.908 [Info] "GL_NV_conditional_render"
12.11.2020 22:36:09.909 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:36:09.910 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:36:09.911 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:36:09.912 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:36:09.914 [Info] "GL_NV_sample_locations"
12.11.2020 22:36:09.915 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:36:09.916 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:36:09.917 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:36:09.918 [Info] "GL_ARB_debug_output"
12.11.2020 22:36:09.920 [Info] "GL_ARB_sample_locations"
12.11.2020 22:36:09.921 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:36:09.922 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:36:09.923 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:36:09.924 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:36:09.926 [Info] "GL_EXT_blend_color"
12.11.2020 22:36:09.927 [Info] "GL_EXT_texture_lod"
12.11.2020 22:36:09.928 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:36:09.929 [Info] "GL_ARB_texture_gather"
12.11.2020 22:36:09.930 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:36:09.932 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:36:09.933 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:36:09.934 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:36:09.935 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:36:09.937 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:36:09.938 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:36:09.939 [Info] "GL_NV_gpu_program4"
12.11.2020 22:36:09.940 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:36:09.942 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:36:09.943 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:36:09.944 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:36:09.946 [Info] "GL_ARB_texture_storage"
12.11.2020 22:36:09.947 [Info] "GL_EXT_bgra"
12.11.2020 22:36:09.948 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:36:09.949 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:36:09.951 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:36:09.952 [Info] "GL_NV_path_rendering"
12.11.2020 22:36:09.953 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:36:09.954 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:36:09.956 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:36:09.957 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:36:09.958 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:36:09.960 [Info] "GL_ARB_window_pos"
12.11.2020 22:36:09.961 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:36:09.962 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:36:09.963 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:36:09.965 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:36:09.966 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:36:09.967 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:36:09.968 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:36:09.970 [Info] "GL_EXT_texture_storage"
12.11.2020 22:36:09.971 [Info] "GL_EXT_secondary_color"
12.11.2020 22:36:09.972 [Info] "GL_NV_texture_shader3"
12.11.2020 22:36:09.974 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:36:09.975 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:36:09.976 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:36:09.977 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:36:09.978 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:36:09.980 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:36:09.981 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:36:09.982 [Info] "GL_NV_transform_feedback"
12.11.2020 22:36:09.983 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:36:09.984 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:36:09.986 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:36:09.987 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:36:09.988 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:36:09.989 [Info] "GL_ARB_viewport_array"
12.11.2020 22:36:09.990 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:36:09.992 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:36:09.993 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:36:09.994 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:36:09.997 [Info] "GL_NV_conservative_raster"
12.11.2020 22:36:09.999 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:36:10.000 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:36:10.001 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:36:10.003 [Info] "GL_ARB_fragment_program"
12.11.2020 22:36:10.004 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:36:10.005 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:36:10.007 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:36:10.008 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:36:10.009 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:36:10.011 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:36:10.012 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:36:10.013 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:36:10.014 [Info] "GL_NV_register_combiners"
12.11.2020 22:36:10.016 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:36:10.017 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:36:10.018 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:36:10.019 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:36:10.020 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:36:10.022 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:36:10.023 [Info] "GL_NV_gpu_program5"
12.11.2020 22:36:10.024 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:36:10.025 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:36:10.027 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:36:10.028 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:36:10.029 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:36:10.030 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:36:10.031 [Info] "GL_NV_texture_shader2"
12.11.2020 22:36:10.033 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:36:10.034 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:36:10.035 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:36:10.036 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:36:10.038 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:36:10.039 [Info] "WGL_EXT_swap_control"
12.11.2020 22:36:10.040 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:36:10.041 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:36:10.043 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:36:10.044 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:36:10.045 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:36:10.046 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:36:10.048 [Info] "GL_NV_fog_distance"
12.11.2020 22:36:10.049 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:36:10.051 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:36:10.052 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:36:10.053 [Info] "GL_OVR_multiview2"
12.11.2020 22:36:10.055 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:36:10.056 [Info] "GL_KHR_no_error"
12.11.2020 22:36:10.057 [Info] "GL_NV_occlusion_query"
12.11.2020 22:36:10.059 [Info] "GL_NV_vertex_program2"
12.11.2020 22:36:10.060 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:36:10.063 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:36:10.065 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:36:10.066 [Info] "GL_NV_fragment_program"
12.11.2020 22:36:10.067 [Info] "GL_ARB_texture_float"
12.11.2020 22:36:10.069 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:36:10.070 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:36:10.071 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:36:10.072 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:36:10.074 [Info] "GL_EXT_vertex_array"
12.11.2020 22:36:10.075 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:36:10.076 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:36:10.078 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:36:10.079 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:36:10.080 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:36:10.081 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:36:10.082 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:36:10.084 [Info] "GL_NVX_conditional_render"
12.11.2020 22:36:10.085 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:36:10.086 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:36:10.087 [Info] "GL_NV_draw_texture"
12.11.2020 22:36:10.091 [Info] "GL_NV_half_float"
12.11.2020 22:36:10.092 [Info] "GL_ATI_texture_float"
12.11.2020 22:36:10.093 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:36:10.094 [Info] "GL_NV_fence"
12.11.2020 22:36:10.095 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:36:10.097 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:36:10.098 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:36:10.099 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:36:10.100 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:36:10.101 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:36:10.103 [Info] /Extensions===========================
12.11.2020 22:36:10.113 [Info] Loading Scenes...
12.11.2020 22:36:10.119 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:36:10.121 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:36:10.123 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:36:10.124 [Info] library is not loaded
12.11.2020 22:36:10.127 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:36:10.143 [Info] Done
12.11.2020 22:36:10.165 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:36:10.174 [Info] init 0
12.11.2020 22:36:10.175 [Info] OpenGL version:  4   6
12.11.2020 22:36:10.194 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:36:10.201 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:36:10.203 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:36:10.207 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:36:10.209 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:36:10.211 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:36:10.213 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:36:10.215 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:36:10.216 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:36:10.219 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:36:10.221 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:36:10.222 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:36:10.224 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:36:10.226 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:36:10.227 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:36:10.229 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:36:10.231 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:36:10.233 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:36:10.235 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:36:10.237 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:36:10.239 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:36:10.241 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:36:10.243 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:36:10.245 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:36:10.246 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:36:10.250 [Info] creating depth texture # 0
12.11.2020 22:36:10.252 [Info] error code: 0
12.11.2020 22:36:10.253 [Info] creating depth texture # 1
12.11.2020 22:36:10.254 [Info] error code: 0
12.11.2020 22:36:10.256 [Info] creating depth texture # 2
12.11.2020 22:36:10.257 [Info] error code: 0
12.11.2020 22:36:10.258 [Info] creating depth texture # 3
12.11.2020 22:36:10.259 [Info] error code: 0
12.11.2020 22:36:10.292 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:36:10.295 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:36:10.296 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:36:10.298 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:36:10.300 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:36:10.302 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:36:10.304 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:36:10.327 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:36:10.329 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:36:10.331 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:36:10.332 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:36:10.335 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:36:10.430 [Info] FreeType Library Initialized.
12.11.2020 22:36:10.432 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:36:10.434 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:36:10.436 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:36:10.438 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:36:10.440 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:36:10.442 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:36:10.444 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:36:10.445 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:36:10.447 [Info] FreeType Library Initialized.
12.11.2020 22:36:10.449 [Info] finished building
12.11.2020 22:36:10.451 [Info] sz:  0
12.11.2020 22:36:10.452 [Info] sz:  0
12.11.2020 22:36:10.454 [Info] sz:  0
12.11.2020 22:36:10.455 [Info] sz:  0
12.11.2020 22:36:10.456 [Info] sz:  0
12.11.2020 22:36:10.458 [Info] sz:  0
12.11.2020 22:36:10.459 [Info] sz:  0
12.11.2020 22:36:10.460 [Info] sz:  0
12.11.2020 22:36:10.462 [Info] sz:  0
12.11.2020 22:36:10.463 [Info] sz:  0
12.11.2020 22:36:10.466 [Info] sz:  0
12.11.2020 22:36:10.468 [Info] sz:  0
12.11.2020 22:36:10.469 [Info] sz:  0
12.11.2020 22:36:10.470 [Info] sz:  0
12.11.2020 22:36:10.472 [Info] sz:  0
12.11.2020 22:36:10.473 [Info] sz:  0
12.11.2020 22:36:10.474 [Info] sz:  0
12.11.2020 22:36:10.475 [Info] sz:  0
12.11.2020 22:36:10.477 [Info] sz:  0
12.11.2020 22:36:10.478 [Info] sz:  0
12.11.2020 22:36:10.480 [Info] sz:  0
12.11.2020 22:36:10.481 [Info] added:  20  ingredients into the library
12.11.2020 22:36:10.485 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:36:10.690 [Info] sz:  3104640
12.11.2020 22:36:10.692 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:36:10.694 [Info] Array copied to GPU
12.11.2020 22:36:10.695 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:36:10.739 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:36:10.935 [Debug] creating depth texture #
12.11.2020 22:36:10.936 [Debug] error code: 0
12.11.2020 22:36:10.937 [Debug] creating depth texture #
12.11.2020 22:36:10.937 [Debug] error code: 0
12.11.2020 22:36:10.938 [Debug] glError 0
12.11.2020 22:36:10.942 [Debug] glError 0
12.11.2020 22:36:10.947 [Debug] near =  0.01048 , far =  16
12.11.2020 22:36:11.162 [Debug] creating depth texture #
12.11.2020 22:36:11.163 [Debug] error code: 0
12.11.2020 22:36:11.165 [Debug] creating depth texture #
12.11.2020 22:36:11.166 [Debug] error code: 0
12.11.2020 22:36:11.167 [Debug] glError 0
12.11.2020 22:36:11.172 [Debug] glError 0
12.11.2020 22:36:14.891 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:36:14.898 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:37:01.514 [Info] Extensions===========================
12.11.2020 22:37:01.521 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:37:01.524 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:37:01.527 [Info] "GL_ARB_imaging"
12.11.2020 22:37:01.530 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:37:01.531 [Info] "GL_NV_half_float"
12.11.2020 22:37:01.533 [Info] "GL_ATI_texture_float"
12.11.2020 22:37:01.534 [Info] "GL_ARB_texture_rg"
12.11.2020 22:37:01.536 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:37:01.537 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:37:01.539 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:37:01.540 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:37:01.542 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:37:01.544 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:37:01.545 [Info] "GL_NV_feature_query"
12.11.2020 22:37:01.547 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:37:01.549 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:37:01.550 [Info] "GL_NV_primitive_restart"
12.11.2020 22:37:01.552 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:37:01.553 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:37:01.555 [Info] "GL_NV_memory_attachment"
12.11.2020 22:37:01.556 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:37:01.557 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:37:01.560 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:37:01.561 [Info] "GL_NV_depth_clamp"
12.11.2020 22:37:01.563 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:37:01.564 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:37:01.566 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:37:01.567 [Info] "GL_EXT_timer_query"
12.11.2020 22:37:01.568 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:37:01.570 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:37:01.571 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:37:01.572 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:37:01.574 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:37:01.576 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:37:01.578 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:37:01.579 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:37:01.580 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:37:01.582 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:37:01.584 [Info] "GL_OVR_multiview2"
12.11.2020 22:37:01.585 [Info] "GL_NVX_progress_fence"
12.11.2020 22:37:01.586 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:37:01.588 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:37:01.590 [Info] "GL_ARB_debug_output"
12.11.2020 22:37:01.591 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:37:01.592 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:37:01.594 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:37:01.595 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:37:01.596 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:37:01.598 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:37:01.599 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:37:01.600 [Info] "GL_ARB_robustness"
12.11.2020 22:37:01.602 [Info] "GL_NV_texture_shader2"
12.11.2020 22:37:01.603 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:37:01.604 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:37:01.606 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:37:01.607 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:37:01.609 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:37:01.610 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:37:01.611 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:37:01.613 [Info] "GL_ARB_multi_bind"
12.11.2020 22:37:01.614 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:37:01.616 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:37:01.618 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:37:01.619 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:37:01.620 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:37:01.622 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:37:01.623 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:37:01.624 [Info] "GL_NV_transform_feedback"
12.11.2020 22:37:01.626 [Info] "GL_KHR_no_error"
12.11.2020 22:37:01.627 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:37:01.628 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:37:01.630 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:37:01.631 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:37:01.633 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:37:01.634 [Info] "GL_ARB_sample_locations"
12.11.2020 22:37:01.635 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:37:01.639 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:37:01.641 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:37:01.642 [Info] "GL_EXT_semaphore"
12.11.2020 22:37:01.644 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:37:01.645 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:37:01.646 [Info] "GL_EXT_memory_object"
12.11.2020 22:37:01.648 [Info] "GL_EXT_texture3D"
12.11.2020 22:37:01.649 [Info] "GL_NV_conditional_render"
12.11.2020 22:37:01.651 [Info] "GL_WIN_swap_hint"
12.11.2020 22:37:01.653 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:37:01.654 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:37:01.655 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:37:01.657 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:37:01.658 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:37:01.659 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:37:01.661 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:37:01.662 [Info] "GL_SUN_slice_accum"
12.11.2020 22:37:01.664 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:37:01.665 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:37:01.666 [Info] "GL_NV_point_sprite"
12.11.2020 22:37:01.669 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:37:01.670 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:37:01.672 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:37:01.673 [Info] "GL_NV_fog_distance"
12.11.2020 22:37:01.675 [Info] "GL_NV_gpu_program4"
12.11.2020 22:37:01.676 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:37:01.677 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:37:01.679 [Info] "GL_EXT_texture_lod"
12.11.2020 22:37:01.680 [Info] "GL_OVR_multiview"
12.11.2020 22:37:01.681 [Info] "GL_ARB_shadow"
12.11.2020 22:37:01.685 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:37:01.686 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:37:01.688 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:37:01.689 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:37:01.690 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:37:01.692 [Info] "GL_EXT_vertex_array"
12.11.2020 22:37:01.693 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:37:01.695 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:37:01.696 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:37:01.697 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:37:01.701 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:37:01.702 [Info] "GL_NVX_conditional_render"
12.11.2020 22:37:01.704 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:37:01.705 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:37:01.706 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:37:01.708 [Info] "GL_ARB_shader_precision"
12.11.2020 22:37:01.709 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:37:01.710 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:37:01.712 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:37:01.713 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:37:01.716 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:37:01.717 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:37:01.719 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:37:01.720 [Info] "GL_ARB_sync"
12.11.2020 22:37:01.721 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:37:01.723 [Info] "GL_ARB_base_instance"
12.11.2020 22:37:01.724 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:37:01.726 [Info] "GL_ARB_point_sprite"
12.11.2020 22:37:01.727 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:37:01.729 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:37:01.731 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:37:01.732 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:37:01.734 [Info] "GL_NV_gpu_program5"
12.11.2020 22:37:01.735 [Info] "GL_NV_query_resource"
12.11.2020 22:37:01.737 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:37:01.738 [Info] "GL_NV_register_combiners"
12.11.2020 22:37:01.739 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:37:01.741 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:37:01.742 [Info] "GL_NV_fragment_program"
12.11.2020 22:37:01.744 [Info] "WGL_EXT_swap_control"
12.11.2020 22:37:01.747 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:37:01.748 [Info] "GL_KHR_debug"
12.11.2020 22:37:01.749 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:37:01.751 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:37:01.752 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:37:01.754 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:37:01.755 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:37:01.757 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:37:01.758 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:37:01.760 [Info] "GL_ARB_clip_control"
12.11.2020 22:37:01.761 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:37:01.763 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:37:01.764 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:37:01.765 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:37:01.767 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:37:01.768 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:37:01.769 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:37:01.771 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:37:01.772 [Info] "GL_NV_fragment_program2"
12.11.2020 22:37:01.773 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:37:01.775 [Info] "GL_ARB_point_parameters"
12.11.2020 22:37:01.776 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:37:01.778 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:37:01.779 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:37:01.781 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:37:01.782 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:37:01.783 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:37:01.785 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:37:01.786 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:37:01.787 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:37:01.789 [Info] "GL_NV_blend_square"
12.11.2020 22:37:01.790 [Info] "GL_ARB_vertex_program"
12.11.2020 22:37:01.791 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:37:01.793 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:37:01.794 [Info] "GL_NV_vertex_program3"
12.11.2020 22:37:01.796 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:37:01.797 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:37:01.798 [Info] "GL_ARB_clear_texture"
12.11.2020 22:37:01.800 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:37:01.801 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:37:01.802 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:37:01.804 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:37:01.805 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:37:01.807 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:37:01.808 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:37:01.810 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:37:01.811 [Info] "GL_ARB_shader_clock"
12.11.2020 22:37:01.813 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:37:01.814 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:37:01.816 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:37:01.817 [Info] "GL_NV_draw_texture"
12.11.2020 22:37:01.819 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:37:01.821 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:37:01.822 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:37:01.824 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:37:01.825 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:37:01.827 [Info] "GL_NV_vertex_program"
12.11.2020 22:37:01.828 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:37:01.830 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:37:01.831 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:37:01.833 [Info] "GL_NV_fence"
12.11.2020 22:37:01.834 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:37:01.836 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:37:01.837 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:37:01.839 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:37:01.840 [Info] "GL_NV_copy_image"
12.11.2020 22:37:01.842 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:37:01.843 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:37:01.845 [Info] "GL_ARB_texture_gather"
12.11.2020 22:37:01.846 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:37:01.847 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:37:01.849 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:37:01.850 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:37:01.851 [Info] "GL_ARB_multitexture"
12.11.2020 22:37:01.853 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:37:01.854 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:37:01.855 [Info] "GL_EXT_texture_storage"
12.11.2020 22:37:01.857 [Info] "GL_EXT_fog_coord"
12.11.2020 22:37:01.858 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:37:01.860 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:37:01.861 [Info] "GL_EXT_abgr"
12.11.2020 22:37:01.862 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:37:01.864 [Info] "GL_NV_sample_locations"
12.11.2020 22:37:01.865 [Info] "GL_ARB_sample_shading"
12.11.2020 22:37:01.866 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:37:01.868 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:37:01.869 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:37:01.870 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:37:01.873 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:37:01.874 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:37:01.876 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:37:01.877 [Info] "GL_ARB_depth_texture"
12.11.2020 22:37:01.878 [Info] "GL_NV_texture_shader"
12.11.2020 22:37:01.880 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:37:01.881 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:37:01.882 [Info] "GL_NV_occlusion_query"
12.11.2020 22:37:01.884 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:37:01.885 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:37:01.889 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:37:01.891 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:37:01.892 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:37:01.893 [Info] "GL_ARB_timer_query"
12.11.2020 22:37:01.895 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:37:01.896 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:37:01.897 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:37:01.899 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:37:01.900 [Info] "GL_KHR_robustness"
12.11.2020 22:37:01.902 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:37:01.905 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:37:01.907 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:37:01.908 [Info] "GL_NV_register_combiners2"
12.11.2020 22:37:01.909 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:37:01.911 [Info] "GL_EXT_secondary_color"
12.11.2020 22:37:01.912 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:37:01.913 [Info] "GL_ARB_texture_storage"
12.11.2020 22:37:01.915 [Info] "GL_KTX_buffer_region"
12.11.2020 22:37:01.916 [Info] "GL_NV_texture_shader3"
12.11.2020 22:37:01.917 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:37:01.921 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:37:01.922 [Info] "GL_NV_conservative_raster"
12.11.2020 22:37:01.924 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:37:01.925 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:37:01.926 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:37:01.927 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:37:01.929 [Info] "GL_SGIX_shadow"
12.11.2020 22:37:01.930 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:37:01.932 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:37:01.933 [Info] "GL_ARB_viewport_array"
12.11.2020 22:37:01.937 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:37:01.938 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:37:01.940 [Info] "GL_EXT_texture_integer"
12.11.2020 22:37:01.941 [Info] "GL_ARB_window_pos"
12.11.2020 22:37:01.942 [Info] "GL_ARB_copy_image"
12.11.2020 22:37:01.944 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:37:01.945 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:37:01.946 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:37:01.948 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:37:01.949 [Info] "GL_EXT_texture_object"
12.11.2020 22:37:01.950 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:37:01.952 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:37:01.953 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:37:01.955 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:37:01.956 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:37:01.958 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:37:01.959 [Info] "GL_NV_path_rendering"
12.11.2020 22:37:01.961 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:37:01.962 [Info] "GL_ARB_compute_shader"
12.11.2020 22:37:01.964 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:37:01.965 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:37:01.966 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:37:01.968 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:37:01.969 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:37:01.971 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:37:01.972 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:37:01.973 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:37:01.974 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:37:01.975 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:37:01.976 [Info] "GL_EXT_bgra"
12.11.2020 22:37:01.978 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:37:01.979 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:37:01.981 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:37:01.982 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:37:01.983 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:37:01.985 [Info] "GL_NV_viewport_array2"
12.11.2020 22:37:01.986 [Info] "GL_ARB_texture_compression"
12.11.2020 22:37:01.987 [Info] "GL_ARB_texture_view"
12.11.2020 22:37:01.989 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:37:01.990 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:37:01.994 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:37:01.996 [Info] "GL_EXT_point_parameters"
12.11.2020 22:37:01.997 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:37:01.999 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:37:02.000 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:37:02.002 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:37:02.003 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:37:02.005 [Info] "GL_EXT_texture_array"
12.11.2020 22:37:02.006 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:37:02.008 [Info] "GL_NV_compute_program5"
12.11.2020 22:37:02.009 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:37:02.011 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:37:02.013 [Info] "GL_ARB_multisample"
12.11.2020 22:37:02.014 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:37:02.016 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:37:02.017 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:37:02.019 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:37:02.020 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:37:02.022 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:37:02.023 [Info] "GL_ARB_fragment_program"
12.11.2020 22:37:02.024 [Info] "GL_ARB_cull_distance"
12.11.2020 22:37:02.027 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:37:02.028 [Info] "GL_EXT_packed_float"
12.11.2020 22:37:02.030 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:37:02.031 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:37:02.032 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:37:02.034 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:37:02.035 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:37:02.037 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:37:02.038 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:37:02.040 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:37:02.041 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:37:02.043 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:37:02.044 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:37:02.045 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:37:02.047 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:37:02.048 [Info] "GL_ARB_texture_float"
12.11.2020 22:37:02.049 [Info] "GL_S3_s3tc"
12.11.2020 22:37:02.051 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:37:02.052 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:37:02.054 [Info] "GL_NV_bindless_texture"
12.11.2020 22:37:02.055 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:37:02.056 [Info] "GL_EXT_blend_color"
12.11.2020 22:37:02.058 [Info] "GL_NV_command_list"
12.11.2020 22:37:02.059 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:37:02.060 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:37:02.062 [Info] "GL_NV_float_buffer"
12.11.2020 22:37:02.063 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:37:02.064 [Info] "GL_ARB_derivative_control"
12.11.2020 22:37:02.066 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:37:02.067 [Info] "GL_NV_texture_multisample"
12.11.2020 22:37:02.068 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:37:02.070 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:37:02.071 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:37:02.073 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:37:02.074 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:37:02.075 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:37:02.076 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:37:02.078 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:37:02.079 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:37:02.081 [Info] "GL_ARB_shader_objects"
12.11.2020 22:37:02.082 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:37:02.083 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:37:02.085 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:37:02.086 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:37:02.087 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:37:02.089 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:37:02.090 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:37:02.091 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:37:02.093 [Info] "GL_NV_vertex_program2"
12.11.2020 22:37:02.094 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:37:02.096 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:37:02.097 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:37:02.098 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:37:02.100 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:37:02.101 [Info] "GL_NV_texture_barrier"
12.11.2020 22:37:02.102 [Info] "GL_ARB_compatibility"
12.11.2020 22:37:02.104 [Info] /Extensions===========================
12.11.2020 22:37:02.116 [Info] Loading Scenes...
12.11.2020 22:37:02.122 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:37:02.124 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:37:02.125 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:37:02.127 [Info] library is not loaded
12.11.2020 22:37:02.129 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:37:02.146 [Info] Done
12.11.2020 22:37:02.173 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:37:02.183 [Info] init 0
12.11.2020 22:37:02.184 [Info] OpenGL version:  4   6
12.11.2020 22:37:02.201 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:37:02.208 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:37:02.210 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:37:02.215 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:37:02.217 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:37:02.219 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:37:02.222 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:37:02.223 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:37:02.225 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:37:02.228 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:37:02.230 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:37:02.232 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:37:02.234 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:37:02.235 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:37:02.237 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:37:02.240 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:37:02.242 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:37:02.244 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:37:02.246 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:37:02.248 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:37:02.250 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:37:02.252 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:37:02.254 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:37:02.256 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:37:02.258 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:37:02.262 [Info] creating depth texture # 0
12.11.2020 22:37:02.263 [Info] error code: 0
12.11.2020 22:37:02.265 [Info] creating depth texture # 1
12.11.2020 22:37:02.266 [Info] error code: 0
12.11.2020 22:37:02.268 [Info] creating depth texture # 2
12.11.2020 22:37:02.269 [Info] error code: 0
12.11.2020 22:37:02.271 [Info] creating depth texture # 3
12.11.2020 22:37:02.272 [Info] error code: 0
12.11.2020 22:37:02.307 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:37:02.310 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:37:02.311 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:37:02.313 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:37:02.315 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:37:02.318 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:37:02.320 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:37:02.341 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:37:02.343 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:37:02.345 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:37:02.347 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:37:02.349 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:37:02.446 [Info] FreeType Library Initialized.
12.11.2020 22:37:02.449 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:02.451 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:02.453 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:02.455 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:02.457 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:02.459 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:02.461 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:37:02.462 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:37:02.464 [Info] FreeType Library Initialized.
12.11.2020 22:37:02.467 [Info] finished building
12.11.2020 22:37:02.469 [Info] sz:  0
12.11.2020 22:37:02.472 [Info] sz:  0
12.11.2020 22:37:02.473 [Info] sz:  0
12.11.2020 22:37:02.475 [Info] sz:  0
12.11.2020 22:37:02.476 [Info] sz:  0
12.11.2020 22:37:02.477 [Info] sz:  0
12.11.2020 22:37:02.479 [Info] sz:  0
12.11.2020 22:37:02.480 [Info] sz:  0
12.11.2020 22:37:02.482 [Info] sz:  0
12.11.2020 22:37:02.483 [Info] sz:  0
12.11.2020 22:37:02.485 [Info] sz:  0
12.11.2020 22:37:02.486 [Info] sz:  0
12.11.2020 22:37:02.488 [Info] sz:  0
12.11.2020 22:37:02.489 [Info] sz:  0
12.11.2020 22:37:02.490 [Info] sz:  0
12.11.2020 22:37:02.492 [Info] sz:  0
12.11.2020 22:37:02.493 [Info] sz:  0
12.11.2020 22:37:02.495 [Info] sz:  0
12.11.2020 22:37:02.496 [Info] sz:  0
12.11.2020 22:37:02.498 [Info] sz:  0
12.11.2020 22:37:02.499 [Info] sz:  0
12.11.2020 22:37:02.501 [Info] added:  20  ingredients into the library
12.11.2020 22:37:02.505 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:37:02.709 [Info] sz:  3104640
12.11.2020 22:37:02.711 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:37:02.712 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:37:02.714 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:37:02.760 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:37:02.938 [Debug] creating depth texture #
12.11.2020 22:37:02.939 [Debug] error code: 0
12.11.2020 22:37:02.939 [Debug] creating depth texture #
12.11.2020 22:37:02.940 [Debug] error code: 0
12.11.2020 22:37:02.940 [Debug] glError 0
12.11.2020 22:37:02.944 [Debug] glError 0
12.11.2020 22:37:02.948 [Debug] near =  0.01048 , far =  16
12.11.2020 22:37:03.141 [Debug] creating depth texture #
12.11.2020 22:37:03.142 [Debug] error code: 0
12.11.2020 22:37:03.143 [Debug] creating depth texture #
12.11.2020 22:37:03.144 [Debug] error code: 0
12.11.2020 22:37:03.145 [Debug] glError 0
12.11.2020 22:37:03.149 [Debug] glError 0
12.11.2020 22:37:04.896 [Debug] sz:  3104640
12.11.2020 22:37:05.803 [Debug] now
12.11.2020 22:37:05.805 [Debug] now2
12.11.2020 22:37:06.819 [Debug] now
12.11.2020 22:37:06.821 [Debug] now2
12.11.2020 22:37:07.286 [Debug] now
12.11.2020 22:37:07.288 [Debug] now2
12.11.2020 22:37:08.369 [Debug] now
12.11.2020 22:37:08.371 [Debug] now2
12.11.2020 22:37:09.053 [Debug] now
12.11.2020 22:37:09.055 [Debug] now2
12.11.2020 22:37:09.670 [Debug] now
12.11.2020 22:37:09.672 [Debug] now2
12.11.2020 22:37:18.270 [Debug] now
12.11.2020 22:37:18.272 [Debug] now2
12.11.2020 22:37:18.755 [Debug] key pressed:  16777251
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:37:50.698 [Info] Extensions===========================
12.11.2020 22:37:50.703 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:37:50.708 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:37:50.710 [Info] "GL_ARB_texture_compression"
12.11.2020 22:37:50.712 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:37:50.715 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:37:50.717 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:37:50.718 [Info] "GL_NV_register_combiners"
12.11.2020 22:37:50.720 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:37:50.721 [Info] "GL_ARB_window_pos"
12.11.2020 22:37:50.723 [Info] "GL_NV_depth_clamp"
12.11.2020 22:37:50.724 [Info] "GL_NV_draw_texture"
12.11.2020 22:37:50.727 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:37:50.728 [Info] "GL_EXT_texture_object"
12.11.2020 22:37:50.729 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:37:50.732 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:37:50.733 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:37:50.734 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:37:50.737 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:37:50.738 [Info] "GL_ARB_texture_storage"
12.11.2020 22:37:50.740 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:37:50.741 [Info] "GL_EXT_vertex_array"
12.11.2020 22:37:50.742 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:37:50.744 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:37:50.745 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:37:50.747 [Info] "GL_OVR_multiview"
12.11.2020 22:37:50.749 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:37:50.750 [Info] "GL_ARB_point_sprite"
12.11.2020 22:37:50.752 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:37:50.753 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:37:50.754 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:37:50.756 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:37:50.758 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:37:50.759 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:37:50.760 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:37:50.762 [Info] "GL_NV_copy_image"
12.11.2020 22:37:50.763 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:37:50.764 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:37:50.766 [Info] "GL_ARB_fragment_program"
12.11.2020 22:37:50.767 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:37:50.768 [Info] "GL_NV_point_sprite"
12.11.2020 22:37:50.770 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:37:50.771 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:37:50.772 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:37:50.774 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:37:50.775 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:37:50.777 [Info] "GL_WIN_swap_hint"
12.11.2020 22:37:50.778 [Info] "GL_SGIX_shadow"
12.11.2020 22:37:50.780 [Info] "GL_NV_texture_shader2"
12.11.2020 22:37:50.781 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:37:50.783 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:37:50.784 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:37:50.786 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:37:50.787 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:37:50.788 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:37:50.790 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:37:50.791 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:37:50.793 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:37:50.794 [Info] "GL_ARB_compatibility"
12.11.2020 22:37:50.796 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:37:50.797 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:37:50.799 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:37:50.800 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:37:50.802 [Info] "GL_NV_float_buffer"
12.11.2020 22:37:50.803 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:37:50.804 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:37:50.806 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:37:50.807 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:37:50.809 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:37:50.810 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:37:50.812 [Info] "GL_KTX_buffer_region"
12.11.2020 22:37:50.813 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:37:50.814 [Info] "GL_ARB_timer_query"
12.11.2020 22:37:50.816 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:37:50.817 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:37:50.818 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:37:50.820 [Info] "GL_EXT_semaphore"
12.11.2020 22:37:50.821 [Info] "GL_NV_path_rendering"
12.11.2020 22:37:50.822 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:37:50.824 [Info] "GL_EXT_abgr"
12.11.2020 22:37:50.825 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:37:50.827 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:37:50.828 [Info] "GL_NV_fragment_program"
12.11.2020 22:37:50.829 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:37:50.831 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:37:50.832 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:37:50.833 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:37:50.835 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:37:50.836 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:37:50.838 [Info] "GL_ARB_vertex_program"
12.11.2020 22:37:50.839 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:37:50.840 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:37:50.842 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:37:50.843 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:37:50.845 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:37:50.846 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:37:50.847 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:37:50.849 [Info] "GL_ARB_multisample"
12.11.2020 22:37:50.850 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:37:50.851 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:37:50.853 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:37:50.854 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:37:50.856 [Info] "GL_ARB_shader_clock"
12.11.2020 22:37:50.857 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:37:50.858 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:37:50.860 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:37:50.861 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:37:50.863 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:37:50.864 [Info] "GL_EXT_texture_storage"
12.11.2020 22:37:50.865 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:37:50.867 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:37:50.868 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:37:50.870 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:37:50.871 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:37:50.872 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:37:50.874 [Info] "GL_ARB_sample_locations"
12.11.2020 22:37:50.876 [Info] "GL_NV_compute_program5"
12.11.2020 22:37:50.877 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:37:50.879 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:37:50.880 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:37:50.881 [Info] "GL_NV_command_list"
12.11.2020 22:37:50.883 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:37:50.884 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:37:50.886 [Info] "GL_EXT_texture_integer"
12.11.2020 22:37:50.887 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:37:50.889 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:37:50.890 [Info] "GL_NV_texture_barrier"
12.11.2020 22:37:50.892 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:37:50.893 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:37:50.895 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:37:50.896 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:37:50.898 [Info] "GL_ARB_shader_precision"
12.11.2020 22:37:50.899 [Info] "GL_ARB_base_instance"
12.11.2020 22:37:50.900 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:37:50.902 [Info] "GL_ARB_texture_rg"
12.11.2020 22:37:50.903 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:37:50.905 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:37:50.906 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:37:50.907 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:37:50.909 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:37:50.910 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:37:50.912 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:37:50.913 [Info] "GL_NV_vertex_program"
12.11.2020 22:37:50.915 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:37:50.916 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:37:50.918 [Info] "GL_ARB_shader_objects"
12.11.2020 22:37:50.919 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:37:50.921 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:37:50.922 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:37:50.923 [Info] "GL_NV_feature_query"
12.11.2020 22:37:50.925 [Info] "GL_EXT_packed_float"
12.11.2020 22:37:50.926 [Info] "GL_NV_sample_locations"
12.11.2020 22:37:50.927 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:37:50.929 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:37:50.930 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:37:50.931 [Info] "GL_ARB_point_parameters"
12.11.2020 22:37:50.935 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:37:50.936 [Info] "GL_ATI_texture_float"
12.11.2020 22:37:50.937 [Info] "GL_NV_viewport_array2"
12.11.2020 22:37:50.939 [Info] "GL_NV_half_float"
12.11.2020 22:37:50.940 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:37:50.941 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:37:50.943 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:37:50.944 [Info] "GL_ARB_multitexture"
12.11.2020 22:37:50.946 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:37:50.947 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:37:50.948 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:37:50.950 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:37:50.951 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:37:50.952 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:37:50.954 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:37:50.955 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:37:50.957 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:37:50.958 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:37:50.960 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:37:50.961 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:37:50.962 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:37:50.964 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:37:50.965 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:37:50.966 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:37:50.968 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:37:50.969 [Info] "GL_NV_memory_attachment"
12.11.2020 22:37:50.971 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:37:50.972 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:37:50.973 [Info] "GL_EXT_point_parameters"
12.11.2020 22:37:50.975 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:37:50.976 [Info] "GL_ARB_clip_control"
12.11.2020 22:37:50.977 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:37:50.979 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:37:50.980 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:37:50.982 [Info] "GL_NV_gpu_program5"
12.11.2020 22:37:50.983 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:37:50.984 [Info] "GL_NV_texture_multisample"
12.11.2020 22:37:50.986 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:37:50.987 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:37:50.989 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:37:50.990 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:37:50.992 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:37:50.993 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:37:50.994 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:37:50.996 [Info] "GL_NV_bindless_texture"
12.11.2020 22:37:50.997 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:37:50.998 [Info] "GL_KHR_robustness"
12.11.2020 22:37:51.000 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:37:51.001 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:37:51.003 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:37:51.004 [Info] "GL_ARB_depth_texture"
12.11.2020 22:37:51.005 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:37:51.007 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:37:51.008 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:37:51.009 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:37:51.011 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:37:51.012 [Info] "GL_ARB_robustness"
12.11.2020 22:37:51.014 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:37:51.015 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:37:51.016 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:37:51.018 [Info] "GL_NV_blend_square"
12.11.2020 22:37:51.019 [Info] "GL_EXT_texture_array"
12.11.2020 22:37:51.021 [Info] "GL_SUN_slice_accum"
12.11.2020 22:37:51.022 [Info] "GL_NV_fragment_program2"
12.11.2020 22:37:51.024 [Info] "GL_ARB_clear_texture"
12.11.2020 22:37:51.025 [Info] "GL_NV_conditional_render"
12.11.2020 22:37:51.026 [Info] "GL_ARB_compute_shader"
12.11.2020 22:37:51.028 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:37:51.029 [Info] "GL_ARB_copy_image"
12.11.2020 22:37:51.031 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:37:51.032 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:37:51.033 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:37:51.035 [Info] "GL_ARB_multi_bind"
12.11.2020 22:37:51.036 [Info] "GL_EXT_texture3D"
12.11.2020 22:37:51.037 [Info] "GL_EXT_blend_color"
12.11.2020 22:37:51.039 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:37:51.040 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:37:51.041 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:37:51.043 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:37:51.045 [Info] "GL_ARB_texture_gather"
12.11.2020 22:37:51.046 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:37:51.048 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:37:51.049 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:37:51.050 [Info] "GL_KHR_debug"
12.11.2020 22:37:51.052 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:37:51.054 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:37:51.055 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:37:51.057 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:37:51.058 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:37:51.059 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:37:51.061 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:37:51.062 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:37:51.063 [Info] "GL_NV_query_resource"
12.11.2020 22:37:51.065 [Info] "GL_ARB_sync"
12.11.2020 22:37:51.066 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:37:51.067 [Info] "GL_NV_fence"
12.11.2020 22:37:51.069 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:37:51.070 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:37:51.072 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:37:51.073 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:37:51.074 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:37:51.076 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:37:51.077 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:37:51.079 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:37:51.080 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:37:51.081 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:37:51.083 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:37:51.084 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:37:51.086 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:37:51.087 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:37:51.089 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:37:51.090 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:37:51.092 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:37:51.093 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:37:51.095 [Info] "GL_NV_texture_shader3"
12.11.2020 22:37:51.096 [Info] "GL_OVR_multiview2"
12.11.2020 22:37:51.098 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:37:51.099 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:37:51.101 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:37:51.102 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:37:51.104 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:37:51.105 [Info] "GL_S3_s3tc"
12.11.2020 22:37:51.107 [Info] "GL_NV_texture_shader"
12.11.2020 22:37:51.108 [Info] "GL_NV_transform_feedback"
12.11.2020 22:37:51.110 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:37:51.111 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:37:51.113 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:37:51.114 [Info] "GL_ARB_shadow"
12.11.2020 22:37:51.115 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:37:51.117 [Info] "GL_EXT_texture_lod"
12.11.2020 22:37:51.118 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:37:51.120 [Info] "GL_NV_vertex_program2"
12.11.2020 22:37:51.121 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:37:51.123 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:37:51.124 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:37:51.126 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:37:51.127 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:37:51.128 [Info] "GL_ARB_imaging"
12.11.2020 22:37:51.130 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:37:51.131 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:37:51.133 [Info] "GL_NV_conservative_raster"
12.11.2020 22:37:51.134 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:37:51.136 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:37:51.137 [Info] "GL_ARB_cull_distance"
12.11.2020 22:37:51.138 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:37:51.140 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:37:51.141 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:37:51.143 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:37:51.144 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:37:51.145 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:37:51.147 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:37:51.148 [Info] "GL_NV_fog_distance"
12.11.2020 22:37:51.149 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:37:51.151 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:37:51.152 [Info] "GL_NV_vertex_program3"
12.11.2020 22:37:51.153 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:37:51.155 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:37:51.156 [Info] "GL_ARB_debug_output"
12.11.2020 22:37:51.158 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:37:51.159 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:37:51.160 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:37:51.162 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:37:51.163 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:37:51.165 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:37:51.166 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:37:51.167 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:37:51.169 [Info] "GL_ARB_viewport_array"
12.11.2020 22:37:51.170 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:37:51.171 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:37:51.173 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:37:51.174 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:37:51.176 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:37:51.177 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:37:51.178 [Info] "WGL_EXT_swap_control"
12.11.2020 22:37:51.180 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:37:51.181 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:37:51.182 [Info] "GL_EXT_memory_object"
12.11.2020 22:37:51.185 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:37:51.186 [Info] "GL_ARB_sample_shading"
12.11.2020 22:37:51.188 [Info] "GL_EXT_fog_coord"
12.11.2020 22:37:51.189 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:37:51.190 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:37:51.192 [Info] "GL_ARB_derivative_control"
12.11.2020 22:37:51.193 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:37:51.194 [Info] "GL_NV_occlusion_query"
12.11.2020 22:37:51.196 [Info] "GL_NV_register_combiners2"
12.11.2020 22:37:51.197 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:37:51.200 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:37:51.201 [Info] "GL_NV_gpu_program4"
12.11.2020 22:37:51.203 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:37:51.204 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:37:51.205 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:37:51.207 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:37:51.208 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:37:51.209 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:37:51.211 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:37:51.212 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:37:51.216 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:37:51.218 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:37:51.219 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:37:51.221 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:37:51.222 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:37:51.224 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:37:51.225 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:37:51.227 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:37:51.228 [Info] "GL_KHR_no_error"
12.11.2020 22:37:51.230 [Info] "GL_EXT_timer_query"
12.11.2020 22:37:51.232 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:37:51.233 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:37:51.235 [Info] "GL_ARB_texture_float"
12.11.2020 22:37:51.237 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:37:51.239 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:37:51.240 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:37:51.242 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:37:51.243 [Info] "GL_ARB_texture_view"
12.11.2020 22:37:51.245 [Info] "GL_EXT_bgra"
12.11.2020 22:37:51.246 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:37:51.248 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:37:51.249 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:37:51.251 [Info] "GL_NVX_conditional_render"
12.11.2020 22:37:51.253 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:37:51.254 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:37:51.256 [Info] "GL_NV_primitive_restart"
12.11.2020 22:37:51.257 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:37:51.258 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:37:51.260 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:37:51.261 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:37:51.262 [Info] "GL_NVX_progress_fence"
12.11.2020 22:37:51.264 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:37:51.265 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:37:51.266 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:37:51.268 [Info] "GL_EXT_secondary_color"
12.11.2020 22:37:51.269 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:37:51.270 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:37:51.272 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:37:51.273 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:37:51.275 [Info] /Extensions===========================
12.11.2020 22:37:51.287 [Info] Loading Scenes...
12.11.2020 22:37:51.294 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:37:51.296 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:37:51.298 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:37:51.299 [Info] library is not loaded
12.11.2020 22:37:51.301 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:37:51.317 [Info] Done
12.11.2020 22:37:51.336 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:37:51.345 [Info] init 0
12.11.2020 22:37:51.347 [Info] OpenGL version:  4   6
12.11.2020 22:37:51.365 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:37:51.373 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:37:51.375 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:37:51.379 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:37:51.382 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:37:51.384 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:37:51.386 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:37:51.388 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:37:51.390 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:37:51.393 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:37:51.395 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:37:51.397 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:37:51.399 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:37:51.401 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:37:51.403 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:37:51.405 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:37:51.407 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:37:51.409 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:37:51.411 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:37:51.414 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:37:51.416 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:37:51.418 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:37:51.420 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:37:51.422 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:37:51.424 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:37:51.428 [Info] creating depth texture # 0
12.11.2020 22:37:51.430 [Info] error code: 0
12.11.2020 22:37:51.431 [Info] creating depth texture # 1
12.11.2020 22:37:51.433 [Info] error code: 0
12.11.2020 22:37:51.434 [Info] creating depth texture # 2
12.11.2020 22:37:51.436 [Info] error code: 0
12.11.2020 22:37:51.437 [Info] creating depth texture # 3
12.11.2020 22:37:51.439 [Info] error code: 0
12.11.2020 22:37:51.470 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:37:51.473 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:37:51.475 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:37:51.478 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:37:51.480 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:37:51.482 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:37:51.484 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:37:51.506 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:37:51.508 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:37:51.511 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:37:51.513 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:37:51.516 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:37:51.613 [Info] FreeType Library Initialized.
12.11.2020 22:37:51.615 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:51.617 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:51.619 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:37:51.621 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:51.623 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:51.625 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:37:51.627 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:37:51.629 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:37:51.631 [Info] FreeType Library Initialized.
12.11.2020 22:37:51.634 [Info] finished building
12.11.2020 22:37:51.636 [Info] sz:  0
12.11.2020 22:37:51.637 [Info] sz:  0
12.11.2020 22:37:51.639 [Info] sz:  0
12.11.2020 22:37:51.640 [Info] sz:  0
12.11.2020 22:37:51.642 [Info] sz:  0
12.11.2020 22:37:51.643 [Info] sz:  0
12.11.2020 22:37:51.645 [Info] sz:  0
12.11.2020 22:37:51.646 [Info] sz:  0
12.11.2020 22:37:51.648 [Info] sz:  0
12.11.2020 22:37:51.649 [Info] sz:  0
12.11.2020 22:37:51.651 [Info] sz:  0
12.11.2020 22:37:51.652 [Info] sz:  0
12.11.2020 22:37:51.654 [Info] sz:  0
12.11.2020 22:37:51.655 [Info] sz:  0
12.11.2020 22:37:51.657 [Info] sz:  0
12.11.2020 22:37:51.658 [Info] sz:  0
12.11.2020 22:37:51.660 [Info] sz:  0
12.11.2020 22:37:51.661 [Info] sz:  0
12.11.2020 22:37:51.663 [Info] sz:  0
12.11.2020 22:37:51.664 [Info] sz:  0
12.11.2020 22:37:51.666 [Info] sz:  0
12.11.2020 22:37:51.667 [Info] added:  20  ingredients into the library
12.11.2020 22:37:51.672 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:37:51.877 [Info] sz:  3104640
12.11.2020 22:37:51.879 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:37:51.881 [Info] Array copied to GPU
12.11.2020 22:37:51.883 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:37:51.929 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:37:52.113 [Debug] creating depth texture #
12.11.2020 22:37:52.114 [Debug] error code: 0
12.11.2020 22:37:52.114 [Debug] creating depth texture #
12.11.2020 22:37:52.115 [Debug] error code: 0
12.11.2020 22:37:52.115 [Debug] glError 0
12.11.2020 22:37:52.119 [Debug] glError 0
12.11.2020 22:37:52.123 [Debug] near =  0.01048 , far =  16
12.11.2020 22:37:52.328 [Debug] creating depth texture #
12.11.2020 22:37:52.330 [Debug] error code: 0
12.11.2020 22:37:52.331 [Debug] creating depth texture #
12.11.2020 22:37:52.332 [Debug] error code: 0
12.11.2020 22:37:52.333 [Debug] glError 0
12.11.2020 22:37:52.338 [Debug] glError 0
12.11.2020 22:38:51.146 [Debug] sz:  3104640
12.11.2020 22:38:51.919 [Debug] now
12.11.2020 22:38:51.921 [Debug] now2
12.11.2020 22:38:52.370 [Debug] now
12.11.2020 22:38:52.372 [Debug] now2
12.11.2020 22:38:53.620 [Debug] now
12.11.2020 22:38:53.621 [Debug] now2
12.11.2020 22:38:54.186 [Debug] now
12.11.2020 22:38:54.188 [Debug] now2
12.11.2020 22:38:54.569 [Debug] now
12.11.2020 22:38:54.571 [Debug] now2
12.11.2020 22:38:54.802 [Debug] now
12.11.2020 22:38:54.804 [Debug] now2
12.11.2020 22:38:54.986 [Debug] now
12.11.2020 22:38:54.988 [Debug] now2
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:39:24.388 [Info] Extensions===========================
12.11.2020 22:39:24.394 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:39:24.397 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:39:24.399 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:39:24.400 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:39:24.403 [Info] "GL_EXT_memory_object"
12.11.2020 22:39:24.405 [Info] "GL_NV_compute_program5"
12.11.2020 22:39:24.406 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:39:24.407 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:39:24.409 [Info] "GL_ARB_robustness"
12.11.2020 22:39:24.410 [Info] "GL_NV_depth_clamp"
12.11.2020 22:39:24.411 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:39:24.414 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:39:24.416 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:39:24.417 [Info] "GL_EXT_timer_query"
12.11.2020 22:39:24.418 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:39:24.420 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:39:24.421 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:39:24.422 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:39:24.423 [Info] "GL_NV_viewport_array2"
12.11.2020 22:39:24.425 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:39:24.427 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:39:24.428 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:39:24.429 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:39:24.430 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:39:24.431 [Info] "GL_ARB_texture_compression"
12.11.2020 22:39:24.433 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:39:24.434 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:39:24.435 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:39:24.437 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:39:24.438 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:39:24.439 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:39:24.441 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:39:24.442 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:39:24.443 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:39:24.444 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:39:24.445 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:39:24.446 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:39:24.448 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:39:24.451 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:39:24.452 [Info] "GL_NV_command_list"
12.11.2020 22:39:24.453 [Info] "GL_NV_texture_multisample"
12.11.2020 22:39:24.454 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:39:24.456 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:39:24.457 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:39:24.458 [Info] "GL_ARB_multitexture"
12.11.2020 22:39:24.459 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:39:24.460 [Info] "GL_NV_query_resource"
12.11.2020 22:39:24.462 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:39:24.463 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:39:24.464 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:39:24.466 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:39:24.467 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:39:24.469 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:39:24.470 [Info] "GL_NV_memory_attachment"
12.11.2020 22:39:24.471 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:39:24.472 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:39:24.474 [Info] "WGL_EXT_swap_control"
12.11.2020 22:39:24.475 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:39:24.477 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:39:24.478 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:39:24.479 [Info] "GL_ARB_texture_float"
12.11.2020 22:39:24.481 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:39:24.482 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:39:24.483 [Info] "GL_ARB_texture_view"
12.11.2020 22:39:24.485 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:39:24.486 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:39:24.487 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:39:24.488 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:39:24.490 [Info] "GL_NV_texture_shader2"
12.11.2020 22:39:24.491 [Info] "GL_EXT_bgra"
12.11.2020 22:39:24.492 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:39:24.494 [Info] "GL_NV_transform_feedback"
12.11.2020 22:39:24.495 [Info] "GL_NV_vertex_program"
12.11.2020 22:39:24.496 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:39:24.498 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:39:24.499 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:39:24.500 [Info] "GL_NV_vertex_program2"
12.11.2020 22:39:24.501 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:39:24.503 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:39:24.504 [Info] "GL_ARB_base_instance"
12.11.2020 22:39:24.505 [Info] "GL_NV_gpu_program4"
12.11.2020 22:39:24.506 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:39:24.508 [Info] "GL_ARB_sample_shading"
12.11.2020 22:39:24.509 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:39:24.510 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:39:24.511 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:39:24.513 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:39:24.514 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:39:24.515 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:39:24.516 [Info] "GL_ARB_clear_texture"
12.11.2020 22:39:24.518 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:39:24.519 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:39:24.520 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:39:24.521 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:39:24.523 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:39:24.524 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:39:24.526 [Info] "GL_SUN_slice_accum"
12.11.2020 22:39:24.527 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:39:24.528 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:39:24.530 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:39:24.531 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:39:24.532 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:39:24.533 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:39:24.535 [Info] "GL_EXT_secondary_color"
12.11.2020 22:39:24.536 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:39:24.537 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:39:24.538 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:39:24.540 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:39:24.541 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:39:24.542 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:39:24.543 [Info] "GL_WIN_swap_hint"
12.11.2020 22:39:24.544 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:39:24.546 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:39:24.547 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:39:24.548 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:39:24.549 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:39:24.551 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:39:24.552 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:39:24.553 [Info] "GL_NV_path_rendering"
12.11.2020 22:39:24.554 [Info] "GL_NV_vertex_program3"
12.11.2020 22:39:24.555 [Info] "GL_NV_register_combiners2"
12.11.2020 22:39:24.557 [Info] "GL_EXT_vertex_array"
12.11.2020 22:39:24.559 [Info] "GL_EXT_texture_array"
12.11.2020 22:39:24.560 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:39:24.561 [Info] "GL_KHR_no_error"
12.11.2020 22:39:24.562 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:39:24.564 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:39:24.565 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:39:24.566 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:39:24.567 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:39:24.569 [Info] "GL_ARB_viewport_array"
12.11.2020 22:39:24.570 [Info] "GL_ARB_fragment_program"
12.11.2020 22:39:24.571 [Info] "GL_NV_fragment_program2"
12.11.2020 22:39:24.572 [Info] "GL_SGIX_shadow"
12.11.2020 22:39:24.574 [Info] "GL_ARB_shader_objects"
12.11.2020 22:39:24.575 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:39:24.576 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:39:24.577 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:39:24.578 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:39:24.580 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:39:24.581 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:39:24.582 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:39:24.583 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:39:24.585 [Info] "GL_ATI_texture_float"
12.11.2020 22:39:24.586 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:39:24.587 [Info] "GL_NV_feature_query"
12.11.2020 22:39:24.588 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:39:24.590 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:39:24.591 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:39:24.592 [Info] "GL_ARB_debug_output"
12.11.2020 22:39:24.593 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:39:24.595 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:39:24.596 [Info] "GL_NV_texture_shader"
12.11.2020 22:39:24.597 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:39:24.598 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:39:24.600 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:39:24.601 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:39:24.602 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:39:24.603 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:39:24.605 [Info] "GL_NV_fragment_program"
12.11.2020 22:39:24.606 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:39:24.607 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:39:24.608 [Info] "GL_EXT_blend_color"
12.11.2020 22:39:24.610 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:39:24.611 [Info] "GL_KHR_debug"
12.11.2020 22:39:24.612 [Info] "GL_NV_gpu_program5"
12.11.2020 22:39:24.613 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:39:24.615 [Info] "GL_OVR_multiview2"
12.11.2020 22:39:24.616 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:39:24.618 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:39:24.619 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:39:24.621 [Info] "GL_ARB_shader_precision"
12.11.2020 22:39:24.622 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:39:24.624 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:39:24.626 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:39:24.627 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:39:24.629 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:39:24.630 [Info] "GL_ARB_derivative_control"
12.11.2020 22:39:24.631 [Info] "GL_ARB_multi_bind"
12.11.2020 22:39:24.632 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:39:24.634 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:39:24.635 [Info] "GL_ARB_depth_texture"
12.11.2020 22:39:24.636 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:39:24.637 [Info] "GL_NV_sample_locations"
12.11.2020 22:39:24.638 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:39:24.640 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:39:24.641 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:39:24.642 [Info] "GL_S3_s3tc"
12.11.2020 22:39:24.643 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:39:24.645 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:39:24.646 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:39:24.647 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:39:24.648 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:39:24.650 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:39:24.651 [Info] "GL_NV_blend_square"
12.11.2020 22:39:24.652 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:39:24.653 [Info] "GL_NV_primitive_restart"
12.11.2020 22:39:24.655 [Info] "GL_ARB_texture_rg"
12.11.2020 22:39:24.656 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:39:24.657 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:39:24.658 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:39:24.659 [Info] "GL_KTX_buffer_region"
12.11.2020 22:39:24.661 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:39:24.662 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:39:24.663 [Info] "GL_ARB_sync"
12.11.2020 22:39:24.664 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:39:24.666 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:39:24.667 [Info] "GL_EXT_semaphore"
12.11.2020 22:39:24.669 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:39:24.670 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:39:24.671 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:39:24.672 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:39:24.673 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:39:24.675 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:39:24.676 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:39:24.677 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:39:24.679 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:39:24.680 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:39:24.681 [Info] "GL_NV_texture_barrier"
12.11.2020 22:39:24.682 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:39:24.684 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:39:24.685 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:39:24.686 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:39:24.687 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:39:24.689 [Info] "GL_NV_fog_distance"
12.11.2020 22:39:24.690 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:39:24.691 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:39:24.692 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:39:24.693 [Info] "GL_NV_copy_image"
12.11.2020 22:39:24.695 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:39:24.696 [Info] "GL_ARB_texture_gather"
12.11.2020 22:39:24.697 [Info] "GL_NV_conservative_raster"
12.11.2020 22:39:24.698 [Info] "GL_EXT_fog_coord"
12.11.2020 22:39:24.699 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:39:24.700 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:39:24.702 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:39:24.703 [Info] "GL_OVR_multiview"
12.11.2020 22:39:24.704 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:39:24.705 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:39:24.707 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:39:24.708 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:39:24.709 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:39:24.710 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:39:24.711 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:39:24.712 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:39:24.714 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:39:24.715 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:39:24.716 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:39:24.717 [Info] "GL_EXT_texture_lod"
12.11.2020 22:39:24.719 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:39:24.720 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:39:24.721 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:39:24.722 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:39:24.723 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:39:24.725 [Info] "GL_NV_register_combiners"
12.11.2020 22:39:24.726 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:39:24.727 [Info] "GL_NVX_conditional_render"
12.11.2020 22:39:24.728 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:39:24.729 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:39:24.731 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:39:24.732 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:39:24.733 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:39:24.735 [Info] "GL_ARB_compatibility"
12.11.2020 22:39:24.736 [Info] "GL_ARB_shadow"
12.11.2020 22:39:24.737 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:39:24.738 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:39:24.740 [Info] "GL_NVX_progress_fence"
12.11.2020 22:39:24.741 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:39:24.742 [Info] "GL_EXT_texture_integer"
12.11.2020 22:39:24.743 [Info] "GL_ARB_texture_storage"
12.11.2020 22:39:24.744 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:39:24.746 [Info] "GL_NV_point_sprite"
12.11.2020 22:39:24.747 [Info] "GL_NV_bindless_texture"
12.11.2020 22:39:24.748 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:39:24.749 [Info] "GL_NV_fence"
12.11.2020 22:39:24.750 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:39:24.752 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:39:24.753 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:39:24.754 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:39:24.755 [Info] "GL_EXT_abgr"
12.11.2020 22:39:24.756 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:39:24.757 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:39:24.759 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:39:24.760 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:39:24.761 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:39:24.762 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:39:24.763 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:39:24.765 [Info] "GL_EXT_texture3D"
12.11.2020 22:39:24.766 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:39:24.767 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:39:24.768 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:39:24.769 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:39:24.771 [Info] "GL_ARB_compute_shader"
12.11.2020 22:39:24.772 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:39:24.773 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:39:24.774 [Info] "GL_EXT_texture_storage"
12.11.2020 22:39:24.776 [Info] "GL_ARB_sample_locations"
12.11.2020 22:39:24.777 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:39:24.778 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:39:24.779 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:39:24.781 [Info] "GL_ARB_multisample"
12.11.2020 22:39:24.782 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:39:24.783 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:39:24.784 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:39:24.785 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:39:24.787 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:39:24.788 [Info] "GL_ARB_copy_image"
12.11.2020 22:39:24.789 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:39:24.790 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:39:24.791 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:39:24.793 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:39:24.794 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:39:24.795 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:39:24.796 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:39:24.797 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:39:24.799 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:39:24.800 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:39:24.802 [Info] "GL_ARB_point_sprite"
12.11.2020 22:39:24.803 [Info] "GL_NV_draw_texture"
12.11.2020 22:39:24.804 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:39:24.805 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:39:24.806 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:39:24.808 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:39:24.809 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:39:24.810 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:39:24.812 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:39:24.813 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:39:24.814 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:39:24.815 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:39:24.816 [Info] "GL_ARB_clip_control"
12.11.2020 22:39:24.818 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:39:24.819 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:39:24.820 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:39:24.821 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:39:24.822 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:39:24.824 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:39:24.825 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:39:24.826 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:39:24.827 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:39:24.828 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:39:24.830 [Info] "GL_ARB_shader_clock"
12.11.2020 22:39:24.831 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:39:24.832 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:39:24.833 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:39:24.834 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:39:24.836 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:39:24.837 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:39:24.838 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:39:24.839 [Info] "GL_ARB_timer_query"
12.11.2020 22:39:24.841 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:39:24.843 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:39:24.844 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:39:24.846 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:39:24.847 [Info] "GL_KHR_robustness"
12.11.2020 22:39:24.848 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:39:24.849 [Info] "GL_NV_occlusion_query"
12.11.2020 22:39:24.851 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:39:24.852 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:39:24.853 [Info] "GL_ARB_window_pos"
12.11.2020 22:39:24.854 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:39:24.855 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:39:24.857 [Info] "GL_EXT_point_parameters"
12.11.2020 22:39:24.858 [Info] "GL_NV_conditional_render"
12.11.2020 22:39:24.859 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:39:24.860 [Info] "GL_NV_half_float"
12.11.2020 22:39:24.861 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:39:24.863 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:39:24.864 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:39:24.866 [Info] "GL_ARB_imaging"
12.11.2020 22:39:24.867 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:39:24.869 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:39:24.870 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:39:24.871 [Info] "GL_NV_float_buffer"
12.11.2020 22:39:24.873 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:39:24.874 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:39:24.875 [Info] "GL_ARB_vertex_program"
12.11.2020 22:39:24.876 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:39:24.877 [Info] "GL_ARB_cull_distance"
12.11.2020 22:39:24.879 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:39:24.880 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:39:24.881 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:39:24.883 [Info] "GL_ARB_point_parameters"
12.11.2020 22:39:24.884 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:39:24.885 [Info] "GL_NV_texture_shader3"
12.11.2020 22:39:24.886 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:39:24.888 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:39:24.889 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:39:24.890 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:39:24.891 [Info] "GL_EXT_packed_float"
12.11.2020 22:39:24.893 [Info] "GL_EXT_texture_object"
12.11.2020 22:39:24.894 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:39:24.896 [Info] /Extensions===========================
12.11.2020 22:39:24.907 [Info] Loading Scenes...
12.11.2020 22:39:24.915 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:39:24.917 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:39:24.919 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:39:24.920 [Info] library is not loaded
12.11.2020 22:39:24.924 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:39:24.940 [Info] Done
12.11.2020 22:39:24.958 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:39:24.966 [Info] init 0
12.11.2020 22:39:24.968 [Info] OpenGL version:  4   6
12.11.2020 22:39:24.987 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:39:24.995 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:39:24.998 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:39:25.002 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:39:25.004 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:39:25.006 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:39:25.008 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:39:25.009 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:39:25.011 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:39:25.014 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:39:25.016 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:39:25.017 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:39:25.019 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:39:25.021 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:39:25.023 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:39:25.025 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:39:25.026 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:39:25.028 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:39:25.030 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:39:25.032 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:39:25.034 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:39:25.036 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:39:25.038 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:39:25.040 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:39:25.042 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:39:25.047 [Info] creating depth texture # 0
12.11.2020 22:39:25.048 [Info] error code: 0
12.11.2020 22:39:25.050 [Info] creating depth texture # 1
12.11.2020 22:39:25.051 [Info] error code: 0
12.11.2020 22:39:25.053 [Info] creating depth texture # 2
12.11.2020 22:39:25.054 [Info] error code: 0
12.11.2020 22:39:25.055 [Info] creating depth texture # 3
12.11.2020 22:39:25.057 [Info] error code: 0
12.11.2020 22:39:25.088 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:39:25.091 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:39:25.093 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:39:25.095 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:39:25.097 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:39:25.099 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:39:25.101 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:39:25.123 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:39:25.125 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:39:25.127 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:39:25.129 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:39:25.132 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:39:25.224 [Info] FreeType Library Initialized.
12.11.2020 22:39:25.227 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:39:25.229 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:39:25.231 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:39:25.233 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:39:25.235 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:39:25.237 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:39:25.239 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:39:25.241 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:39:25.243 [Info] FreeType Library Initialized.
12.11.2020 22:39:25.245 [Info] finished building
12.11.2020 22:39:25.247 [Info] sz:  0
12.11.2020 22:39:25.248 [Info] sz:  0
12.11.2020 22:39:25.250 [Info] sz:  0
12.11.2020 22:39:25.251 [Info] sz:  0
12.11.2020 22:39:25.252 [Info] sz:  0
12.11.2020 22:39:25.254 [Info] sz:  0
12.11.2020 22:39:25.255 [Info] sz:  0
12.11.2020 22:39:25.256 [Info] sz:  0
12.11.2020 22:39:25.258 [Info] sz:  0
12.11.2020 22:39:25.259 [Info] sz:  0
12.11.2020 22:39:25.260 [Info] sz:  0
12.11.2020 22:39:25.262 [Info] sz:  0
12.11.2020 22:39:25.263 [Info] sz:  0
12.11.2020 22:39:25.266 [Info] sz:  0
12.11.2020 22:39:25.268 [Info] sz:  0
12.11.2020 22:39:25.269 [Info] sz:  0
12.11.2020 22:39:25.270 [Info] sz:  0
12.11.2020 22:39:25.272 [Info] sz:  0
12.11.2020 22:39:25.273 [Info] sz:  0
12.11.2020 22:39:25.274 [Info] sz:  0
12.11.2020 22:39:25.276 [Info] sz:  0
12.11.2020 22:39:25.277 [Info] added:  20  ingredients into the library
12.11.2020 22:39:25.283 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:39:25.485 [Info] sz:  3104640
12.11.2020 22:39:25.487 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:39:25.488 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:39:25.490 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:39:25.536 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:39:25.722 [Debug] creating depth texture #
12.11.2020 22:39:25.723 [Debug] error code: 0
12.11.2020 22:39:25.723 [Debug] creating depth texture #
12.11.2020 22:39:25.724 [Debug] error code: 0
12.11.2020 22:39:25.725 [Debug] glError 0
12.11.2020 22:39:25.729 [Debug] glError 0
12.11.2020 22:39:25.734 [Debug] near =  0.01048 , far =  16
12.11.2020 22:39:25.930 [Debug] creating depth texture #
12.11.2020 22:39:25.931 [Debug] error code: 0
12.11.2020 22:39:25.932 [Debug] creating depth texture #
12.11.2020 22:39:25.934 [Debug] error code: 0
12.11.2020 22:39:25.935 [Debug] glError 0
12.11.2020 22:39:25.940 [Debug] glError 0
12.11.2020 22:39:29.262 [Debug] sz:  3104640
12.11.2020 22:39:30.086 [Debug] now
12.11.2020 22:39:30.088 [Debug] now2
12.11.2020 22:39:30.652 [Debug] now
12.11.2020 22:39:30.653 [Debug] now2
12.11.2020 22:39:30.655 [Debug] now4
12.11.2020 22:39:30.656 [Debug] now3
12.11.2020 22:39:31.719 [Debug] now
12.11.2020 22:39:31.721 [Debug] now2
12.11.2020 22:39:31.723 [Debug] now4
12.11.2020 22:39:31.724 [Debug] now3
12.11.2020 22:39:32.870 [Debug] now
12.11.2020 22:39:32.872 [Debug] now2
12.11.2020 22:39:32.874 [Debug] now4
12.11.2020 22:39:32.875 [Debug] now3
12.11.2020 22:39:32.879 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:39:33.436 [Debug] now
12.11.2020 22:39:33.439 [Debug] now2
12.11.2020 22:39:33.441 [Debug] now4
12.11.2020 22:39:33.443 [Debug] now3
12.11.2020 22:39:35.886 [Debug] now
12.11.2020 22:39:35.889 [Debug] now2
12.11.2020 22:39:35.891 [Debug] now4
12.11.2020 22:39:35.893 [Debug] now3
12.11.2020 22:39:35.897 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:39:36.437 [Debug] now
12.11.2020 22:39:36.440 [Debug] now2
12.11.2020 22:39:36.442 [Debug] now4
12.11.2020 22:39:36.445 [Debug] now3
12.11.2020 22:39:37.904 [Debug] now
12.11.2020 22:39:37.906 [Debug] now2
12.11.2020 22:39:37.909 [Debug] now4
12.11.2020 22:39:37.912 [Debug] now3
12.11.2020 22:39:37.917 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:39:38.471 [Debug] now
12.11.2020 22:39:38.474 [Debug] now2
12.11.2020 22:39:38.477 [Debug] now4
12.11.2020 22:39:38.480 [Debug] now3
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:40:01.129 [Info] Extensions===========================
12.11.2020 22:40:01.134 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:40:01.137 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:40:01.140 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:40:01.141 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:40:01.143 [Info] "GL_ARB_fragment_program"
12.11.2020 22:40:01.145 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:40:01.146 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:40:01.148 [Info] "GL_ARB_point_sprite"
12.11.2020 22:40:01.149 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:40:01.151 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:40:01.152 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:40:01.154 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:40:01.155 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:40:01.156 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:40:01.158 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:40:01.159 [Info] "GL_ARB_texture_float"
12.11.2020 22:40:01.160 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:40:01.161 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:40:01.163 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:40:01.165 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:40:01.166 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:40:01.167 [Info] "GL_ARB_imaging"
12.11.2020 22:40:01.168 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:40:01.171 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:40:01.172 [Info] "GL_NV_fragment_program"
12.11.2020 22:40:01.173 [Info] "GL_ARB_window_pos"
12.11.2020 22:40:01.174 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:40:01.176 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:40:01.177 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:40:01.178 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:40:01.179 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:40:01.181 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:40:01.182 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:40:01.183 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:40:01.185 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:40:01.186 [Info] "GL_EXT_secondary_color"
12.11.2020 22:40:01.188 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:40:01.189 [Info] "GL_OVR_multiview2"
12.11.2020 22:40:01.190 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:40:01.191 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:40:01.193 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:40:01.195 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:40:01.196 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:40:01.197 [Info] "GL_NV_bindless_texture"
12.11.2020 22:40:01.198 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:40:01.200 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:40:01.201 [Info] "GL_NV_path_rendering"
12.11.2020 22:40:01.202 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:40:01.204 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:40:01.205 [Info] "GL_ARB_base_instance"
12.11.2020 22:40:01.206 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:40:01.207 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:40:01.209 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:40:01.210 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:40:01.211 [Info] "GL_OVR_multiview"
12.11.2020 22:40:01.212 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:40:01.213 [Info] "GL_ARB_multitexture"
12.11.2020 22:40:01.215 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:40:01.216 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:40:01.218 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:40:01.219 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:40:01.220 [Info] "GL_NV_texture_barrier"
12.11.2020 22:40:01.221 [Info] "GL_NVX_progress_fence"
12.11.2020 22:40:01.222 [Info] "GL_ARB_clear_texture"
12.11.2020 22:40:01.223 [Info] "GL_KTX_buffer_region"
12.11.2020 22:40:01.225 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:40:01.226 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:40:01.228 [Info] "GL_EXT_texture3D"
12.11.2020 22:40:01.229 [Info] "GL_ARB_texture_view"
12.11.2020 22:40:01.230 [Info] "GL_EXT_abgr"
12.11.2020 22:40:01.231 [Info] "GL_NV_depth_clamp"
12.11.2020 22:40:01.233 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:40:01.234 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:40:01.235 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:40:01.236 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:40:01.237 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:40:01.239 [Info] "GL_ARB_compute_shader"
12.11.2020 22:40:01.240 [Info] "GL_NV_primitive_restart"
12.11.2020 22:40:01.241 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:40:01.242 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:40:01.243 [Info] "GL_EXT_timer_query"
12.11.2020 22:40:01.244 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:40:01.246 [Info] "GL_ARB_shader_objects"
12.11.2020 22:40:01.247 [Info] "GL_NV_memory_attachment"
12.11.2020 22:40:01.248 [Info] "GL_EXT_texture_array"
12.11.2020 22:40:01.249 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:40:01.250 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:40:01.252 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:40:01.253 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:40:01.254 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:40:01.255 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:40:01.257 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:40:01.258 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:40:01.259 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:40:01.260 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:40:01.261 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:40:01.263 [Info] "GL_EXT_texture_storage"
12.11.2020 22:40:01.264 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:40:01.265 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:40:01.266 [Info] "GL_ARB_multisample"
12.11.2020 22:40:01.267 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:40:01.269 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:40:01.270 [Info] "GL_NV_feature_query"
12.11.2020 22:40:01.271 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:40:01.272 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:40:01.273 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:40:01.275 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:40:01.277 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:40:01.278 [Info] "GL_KHR_no_error"
12.11.2020 22:40:01.281 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:40:01.282 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:40:01.283 [Info] "GL_SUN_slice_accum"
12.11.2020 22:40:01.285 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:40:01.286 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:40:01.288 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:40:01.290 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:40:01.291 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:40:01.292 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:40:01.293 [Info] "GL_NV_fog_distance"
12.11.2020 22:40:01.296 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:40:01.297 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:40:01.298 [Info] "GL_ARB_copy_image"
12.11.2020 22:40:01.299 [Info] "GL_ARB_vertex_program"
12.11.2020 22:40:01.300 [Info] "GL_ARB_sync"
12.11.2020 22:40:01.302 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:40:01.303 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:40:01.304 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:40:01.305 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:40:01.306 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:40:01.308 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:40:01.309 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:40:01.310 [Info] "GL_SGIX_shadow"
12.11.2020 22:40:01.311 [Info] "GL_ARB_texture_storage"
12.11.2020 22:40:01.312 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:40:01.314 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:40:01.315 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:40:01.316 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:40:01.317 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:40:01.318 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:40:01.319 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:40:01.321 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:40:01.322 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:40:01.323 [Info] "GL_NV_texture_shader3"
12.11.2020 22:40:01.324 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:40:01.325 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:40:01.327 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:40:01.328 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:40:01.329 [Info] "GL_NV_draw_texture"
12.11.2020 22:40:01.330 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:40:01.331 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:40:01.333 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:40:01.334 [Info] "GL_ARB_shadow"
12.11.2020 22:40:01.335 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:40:01.336 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:40:01.337 [Info] "GL_NV_conditional_render"
12.11.2020 22:40:01.338 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:40:01.340 [Info] "GL_EXT_fog_coord"
12.11.2020 22:40:01.342 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:40:01.343 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:40:01.344 [Info] "GL_EXT_texture_integer"
12.11.2020 22:40:01.345 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:40:01.346 [Info] "GL_NV_register_combiners"
12.11.2020 22:40:01.348 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:40:01.349 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:40:01.350 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:40:01.351 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:40:01.352 [Info] "GL_NV_texture_shader"
12.11.2020 22:40:01.353 [Info] "GL_ARB_multi_bind"
12.11.2020 22:40:01.355 [Info] "GL_NV_fence"
12.11.2020 22:40:01.356 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:40:01.357 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:40:01.364 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:40:01.365 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:40:01.366 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:40:01.367 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:40:01.369 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:40:01.370 [Info] "GL_NV_command_list"
12.11.2020 22:40:01.371 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:40:01.372 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:40:01.376 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:40:01.377 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:40:01.378 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:40:01.379 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:40:01.380 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:40:01.381 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:40:01.383 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:40:01.384 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:40:01.385 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:40:01.386 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:40:01.388 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:40:01.389 [Info] "GL_ARB_sample_shading"
12.11.2020 22:40:01.390 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:40:01.392 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:40:01.393 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:40:01.394 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:40:01.395 [Info] "GL_ARB_sample_locations"
12.11.2020 22:40:01.397 [Info] "GL_NV_vertex_program"
12.11.2020 22:40:01.398 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:40:01.399 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:40:01.400 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:40:01.401 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:40:01.403 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:40:01.404 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:40:01.405 [Info] "GL_NV_compute_program5"
12.11.2020 22:40:01.406 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:40:01.408 [Info] "GL_WIN_swap_hint"
12.11.2020 22:40:01.409 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:40:01.410 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:40:01.411 [Info] "GL_NV_fragment_program2"
12.11.2020 22:40:01.412 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:40:01.414 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:40:01.415 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:40:01.416 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:40:01.417 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:40:01.418 [Info] "GL_EXT_point_parameters"
12.11.2020 22:40:01.420 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:40:01.421 [Info] "GL_ARB_texture_compression"
12.11.2020 22:40:01.422 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:40:01.423 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:40:01.424 [Info] "GL_ARB_robustness"
12.11.2020 22:40:01.426 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:40:01.427 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:40:01.428 [Info] "GL_ARB_texture_gather"
12.11.2020 22:40:01.429 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:40:01.430 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:40:01.431 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:40:01.433 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:40:01.434 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:40:01.435 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:40:01.438 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:40:01.439 [Info] "GL_NV_query_resource"
12.11.2020 22:40:01.440 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:40:01.441 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:40:01.443 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:40:01.444 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:40:01.445 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:40:01.447 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:40:01.448 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:40:01.449 [Info] "GL_NV_vertex_program3"
12.11.2020 22:40:01.450 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:40:01.452 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:40:01.453 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:40:01.454 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:40:01.455 [Info] "GL_NV_half_float"
12.11.2020 22:40:01.456 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:40:01.457 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:40:01.459 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:40:01.460 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:40:01.461 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:40:01.462 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:40:01.464 [Info] "GL_ARB_cull_distance"
12.11.2020 22:40:01.465 [Info] "GL_EXT_texture_object"
12.11.2020 22:40:01.466 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:40:01.468 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:40:01.469 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:40:01.470 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:40:01.471 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:40:01.472 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:40:01.473 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:40:01.475 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:40:01.476 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:40:01.477 [Info] "GL_NV_sample_locations"
12.11.2020 22:40:01.478 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:40:01.479 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:40:01.481 [Info] "GL_EXT_blend_color"
12.11.2020 22:40:01.483 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:40:01.484 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:40:01.485 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:40:01.486 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:40:01.488 [Info] "GL_ARB_shader_precision"
12.11.2020 22:40:01.489 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:40:01.490 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:40:01.492 [Info] "GL_NV_occlusion_query"
12.11.2020 22:40:01.493 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:40:01.494 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:40:01.496 [Info] "GL_EXT_texture_lod"
12.11.2020 22:40:01.497 [Info] "GL_EXT_semaphore"
12.11.2020 22:40:01.498 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:40:01.499 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:40:01.500 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:40:01.502 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:40:01.503 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:40:01.504 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:40:01.505 [Info] "GL_S3_s3tc"
12.11.2020 22:40:01.507 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:40:01.508 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:40:01.509 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:40:01.510 [Info] "GL_ARB_viewport_array"
12.11.2020 22:40:01.512 [Info] "GL_NV_float_buffer"
12.11.2020 22:40:01.513 [Info] "GL_NV_transform_feedback"
12.11.2020 22:40:01.514 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:40:01.515 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:40:01.516 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:40:01.518 [Info] "GL_NV_gpu_program5"
12.11.2020 22:40:01.519 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:40:01.520 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:40:01.521 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:40:01.523 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:40:01.524 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:40:01.525 [Info] "GL_KHR_debug"
12.11.2020 22:40:01.527 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:40:01.528 [Info] "GL_NV_texture_multisample"
12.11.2020 22:40:01.529 [Info] "GL_ARB_compatibility"
12.11.2020 22:40:01.530 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:40:01.532 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:40:01.533 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:40:01.534 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:40:01.536 [Info] "GL_NV_texture_shader2"
12.11.2020 22:40:01.537 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:40:01.538 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:40:01.540 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:40:01.541 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:40:01.542 [Info] "GL_ARB_texture_rg"
12.11.2020 22:40:01.544 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:40:01.546 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:40:01.547 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:40:01.549 [Info] "GL_NV_copy_image"
12.11.2020 22:40:01.550 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:40:01.551 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:40:01.552 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:40:01.554 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:40:01.555 [Info] "GL_NV_blend_square"
12.11.2020 22:40:01.556 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:40:01.558 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:40:01.559 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:40:01.560 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:40:01.561 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:40:01.563 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:40:01.564 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:40:01.565 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:40:01.566 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:40:01.567 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:40:01.569 [Info] "GL_NV_conservative_raster"
12.11.2020 22:40:01.570 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:40:01.571 [Info] "GL_ARB_debug_output"
12.11.2020 22:40:01.572 [Info] "GL_ARB_point_parameters"
12.11.2020 22:40:01.574 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:40:01.575 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:40:01.576 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:40:01.577 [Info] "GL_KHR_robustness"
12.11.2020 22:40:01.578 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:40:01.580 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:40:01.581 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:40:01.582 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:40:01.583 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:40:01.584 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:40:01.586 [Info] "GL_ARB_derivative_control"
12.11.2020 22:40:01.587 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:40:01.588 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:40:01.589 [Info] "GL_ARB_clip_control"
12.11.2020 22:40:01.590 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:40:01.592 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:40:01.593 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:40:01.594 [Info] "GL_EXT_bgra"
12.11.2020 22:40:01.595 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:40:01.596 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:40:01.598 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:40:01.599 [Info] "GL_NV_vertex_program2"
12.11.2020 22:40:01.600 [Info] "GL_NV_viewport_array2"
12.11.2020 22:40:01.601 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:40:01.602 [Info] "GL_EXT_packed_float"
12.11.2020 22:40:01.603 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:40:01.605 [Info] "GL_ARB_shader_clock"
12.11.2020 22:40:01.606 [Info] "GL_NV_register_combiners2"
12.11.2020 22:40:01.607 [Info] "GL_NVX_conditional_render"
12.11.2020 22:40:01.608 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:40:01.609 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:40:01.611 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:40:01.611 [Info] "GL_ARB_depth_texture"
12.11.2020 22:40:01.612 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:40:01.613 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:40:01.614 [Info] "GL_NV_point_sprite"
12.11.2020 22:40:01.616 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:40:01.617 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:40:01.618 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:40:01.619 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:40:01.620 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:40:01.622 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:40:01.623 [Info] "GL_EXT_vertex_array"
12.11.2020 22:40:01.624 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:40:01.625 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:40:01.626 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:40:01.628 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:40:01.629 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:40:01.630 [Info] "GL_ARB_timer_query"
12.11.2020 22:40:01.631 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:40:01.632 [Info] "WGL_EXT_swap_control"
12.11.2020 22:40:01.633 [Info] "GL_ATI_texture_float"
12.11.2020 22:40:01.634 [Info] "GL_EXT_memory_object"
12.11.2020 22:40:01.636 [Info] "GL_NV_gpu_program4"
12.11.2020 22:40:01.637 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:40:01.638 [Info] /Extensions===========================
12.11.2020 22:40:01.649 [Info] Loading Scenes...
12.11.2020 22:40:01.654 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:40:01.656 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:40:01.657 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:40:01.658 [Info] library is not loaded
12.11.2020 22:40:01.660 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:40:01.676 [Info] Done
12.11.2020 22:40:01.696 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:40:01.704 [Info] init 0
12.11.2020 22:40:01.706 [Info] OpenGL version:  4   6
12.11.2020 22:40:01.724 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:40:01.730 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:40:01.733 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:40:01.736 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:40:01.738 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:40:01.740 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:40:01.742 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:40:01.744 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:40:01.745 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:40:01.748 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:40:01.750 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:40:01.751 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:40:01.753 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:40:01.755 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:40:01.757 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:40:01.759 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:40:01.761 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:40:01.762 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:40:01.764 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:40:01.766 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:40:01.768 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:40:01.770 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:40:01.772 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:40:01.774 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:40:01.776 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:40:01.780 [Info] creating depth texture # 0
12.11.2020 22:40:01.781 [Info] error code: 0
12.11.2020 22:40:01.783 [Info] creating depth texture # 1
12.11.2020 22:40:01.784 [Info] error code: 0
12.11.2020 22:40:01.785 [Info] creating depth texture # 2
12.11.2020 22:40:01.787 [Info] error code: 0
12.11.2020 22:40:01.788 [Info] creating depth texture # 3
12.11.2020 22:40:01.789 [Info] error code: 0
12.11.2020 22:40:01.822 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:40:01.825 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:40:01.826 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:40:01.828 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:40:01.830 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:40:01.832 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:40:01.834 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:40:01.856 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:40:01.858 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:40:01.860 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:40:01.861 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:40:01.864 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:40:01.960 [Info] FreeType Library Initialized.
12.11.2020 22:40:01.962 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:40:01.965 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:40:01.966 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:40:01.968 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:40:01.970 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:40:01.972 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:40:01.973 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:40:01.975 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:40:01.977 [Info] FreeType Library Initialized.
12.11.2020 22:40:01.979 [Info] finished building
12.11.2020 22:40:01.981 [Info] sz:  0
12.11.2020 22:40:01.982 [Info] sz:  0
12.11.2020 22:40:01.984 [Info] sz:  0
12.11.2020 22:40:01.985 [Info] sz:  0
12.11.2020 22:40:01.986 [Info] sz:  0
12.11.2020 22:40:01.987 [Info] sz:  0
12.11.2020 22:40:01.989 [Info] sz:  0
12.11.2020 22:40:01.990 [Info] sz:  0
12.11.2020 22:40:01.991 [Info] sz:  0
12.11.2020 22:40:01.993 [Info] sz:  0
12.11.2020 22:40:01.994 [Info] sz:  0
12.11.2020 22:40:01.995 [Info] sz:  0
12.11.2020 22:40:01.996 [Info] sz:  0
12.11.2020 22:40:01.998 [Info] sz:  0
12.11.2020 22:40:01.999 [Info] sz:  0
12.11.2020 22:40:02.000 [Info] sz:  0
12.11.2020 22:40:02.002 [Info] sz:  0
12.11.2020 22:40:02.003 [Info] sz:  0
12.11.2020 22:40:02.004 [Info] sz:  0
12.11.2020 22:40:02.006 [Info] sz:  0
12.11.2020 22:40:02.007 [Info] sz:  0
12.11.2020 22:40:02.008 [Info] added:  20  ingredients into the library
12.11.2020 22:40:02.013 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:40:02.218 [Info] sz:  3104640
12.11.2020 22:40:02.220 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:40:02.222 [Info] Array copied to GPU
12.11.2020 22:40:02.223 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:40:02.267 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:40:02.423 [Debug] creating depth texture #
12.11.2020 22:40:02.423 [Debug] error code: 0
12.11.2020 22:40:02.424 [Debug] creating depth texture #
12.11.2020 22:40:02.425 [Debug] error code: 0
12.11.2020 22:40:02.425 [Debug] glError 0
12.11.2020 22:40:02.429 [Debug] glError 0
12.11.2020 22:40:02.434 [Debug] near =  0.01048 , far =  16
12.11.2020 22:40:02.619 [Debug] creating depth texture #
12.11.2020 22:40:02.620 [Debug] error code: 0
12.11.2020 22:40:02.621 [Debug] creating depth texture #
12.11.2020 22:40:02.622 [Debug] error code: 0
12.11.2020 22:40:02.624 [Debug] glError 0
12.11.2020 22:40:02.629 [Debug] glError 0
12.11.2020 22:40:04.856 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:40:04.863 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:41:17.367 [Info] Extensions===========================
12.11.2020 22:41:17.372 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:41:17.376 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:41:17.378 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:41:17.380 [Info] "GL_EXT_memory_object"
12.11.2020 22:41:17.383 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:41:17.385 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:41:17.387 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:41:17.390 [Info] "GL_ARB_debug_output"
12.11.2020 22:41:17.392 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:41:17.393 [Info] "GL_EXT_fog_coord"
12.11.2020 22:41:17.394 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:41:17.397 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:41:17.398 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:41:17.400 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:41:17.402 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:41:17.403 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:41:17.404 [Info] "GL_NV_transform_feedback"
12.11.2020 22:41:17.406 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:41:17.408 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:41:17.409 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:41:17.411 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:41:17.412 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:41:17.414 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:41:17.415 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:41:17.417 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:41:17.418 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:41:17.420 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:41:17.422 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:41:17.423 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:41:17.424 [Info] "GL_ARB_clear_texture"
12.11.2020 22:41:17.426 [Info] "GL_ARB_texture_compression"
12.11.2020 22:41:17.427 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:41:17.429 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:41:17.430 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:41:17.431 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:41:17.433 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:41:17.434 [Info] "GL_ARB_texture_gather"
12.11.2020 22:41:17.435 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:41:17.437 [Info] "GL_ATI_texture_float"
12.11.2020 22:41:17.438 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:41:17.439 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:41:17.441 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:41:17.442 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:41:17.443 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:41:17.445 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:41:17.446 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:41:17.447 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:41:17.449 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:41:17.450 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:41:17.453 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:41:17.454 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:41:17.456 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:41:17.457 [Info] "GL_ARB_cull_distance"
12.11.2020 22:41:17.458 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:41:17.460 [Info] "GL_ARB_compute_shader"
12.11.2020 22:41:17.461 [Info] "GL_NV_fog_distance"
12.11.2020 22:41:17.462 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:41:17.464 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:41:17.466 [Info] "GL_NVX_progress_fence"
12.11.2020 22:41:17.467 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:41:17.469 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:41:17.470 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:41:17.472 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:41:17.473 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:41:17.474 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:41:17.476 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:41:17.477 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:41:17.478 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:41:17.480 [Info] "GL_ARB_copy_image"
12.11.2020 22:41:17.481 [Info] "GL_EXT_texture_integer"
12.11.2020 22:41:17.483 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:41:17.485 [Info] "GL_OVR_multiview"
12.11.2020 22:41:17.486 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:41:17.488 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:41:17.489 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:41:17.491 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:41:17.492 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:41:17.493 [Info] "GL_NV_texture_multisample"
12.11.2020 22:41:17.495 [Info] "GL_ARB_texture_rg"
12.11.2020 22:41:17.497 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:41:17.498 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:41:17.500 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:41:17.501 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:41:17.502 [Info] "GL_OVR_multiview2"
12.11.2020 22:41:17.504 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:41:17.505 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:41:17.506 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:41:17.508 [Info] "GL_ARB_shader_objects"
12.11.2020 22:41:17.509 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:41:17.511 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:41:17.512 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:41:17.513 [Info] "GL_NV_texture_barrier"
12.11.2020 22:41:17.515 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:41:17.516 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:41:17.517 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:41:17.519 [Info] "GL_EXT_abgr"
12.11.2020 22:41:17.520 [Info] "GL_NV_path_rendering"
12.11.2020 22:41:17.521 [Info] "GL_NV_register_combiners"
12.11.2020 22:41:17.523 [Info] "GL_ARB_texture_float"
12.11.2020 22:41:17.524 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:41:17.526 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:41:17.527 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:41:17.528 [Info] "GL_EXT_timer_query"
12.11.2020 22:41:17.530 [Info] "GL_NV_register_combiners2"
12.11.2020 22:41:17.531 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:41:17.533 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:41:17.535 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:41:17.536 [Info] "GL_EXT_bgra"
12.11.2020 22:41:17.538 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:41:17.539 [Info] "GL_EXT_semaphore"
12.11.2020 22:41:17.541 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:41:17.542 [Info] "GL_NV_query_resource"
12.11.2020 22:41:17.543 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:41:17.545 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:41:17.546 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:41:17.548 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:41:17.549 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:41:17.551 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:41:17.552 [Info] "GL_ARB_robustness"
12.11.2020 22:41:17.553 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:41:17.555 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:41:17.556 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:41:17.557 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:41:17.560 [Info] "WGL_EXT_swap_control"
12.11.2020 22:41:17.561 [Info] "GL_ARB_vertex_program"
12.11.2020 22:41:17.562 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:41:17.564 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:41:17.566 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:41:17.567 [Info] "GL_NV_vertex_program"
12.11.2020 22:41:17.569 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:41:17.570 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:41:17.572 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:41:17.573 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:41:17.574 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:41:17.576 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:41:17.577 [Info] "GL_NV_conditional_render"
12.11.2020 22:41:17.579 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:41:17.582 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:41:17.583 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:41:17.585 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:41:17.586 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:41:17.587 [Info] "GL_ARB_depth_texture"
12.11.2020 22:41:17.589 [Info] "GL_NV_sample_locations"
12.11.2020 22:41:17.591 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:41:17.592 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:41:17.593 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:41:17.595 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:41:17.597 [Info] "GL_NV_depth_clamp"
12.11.2020 22:41:17.598 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:41:17.600 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:41:17.601 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:41:17.602 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:41:17.604 [Info] "GL_ARB_texture_view"
12.11.2020 22:41:17.605 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:41:17.607 [Info] "GL_NV_draw_texture"
12.11.2020 22:41:17.608 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:41:17.610 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:41:17.611 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:41:17.613 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:41:17.614 [Info] "GL_NV_viewport_array2"
12.11.2020 22:41:17.615 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:41:17.617 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:41:17.618 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:41:17.619 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:41:17.621 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:41:17.622 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:41:17.624 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:41:17.625 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:41:17.626 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:41:17.628 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:41:17.629 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:41:17.630 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:41:17.632 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:41:17.633 [Info] "GL_EXT_packed_float"
12.11.2020 22:41:17.634 [Info] "GL_NV_command_list"
12.11.2020 22:41:17.636 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:41:17.637 [Info] "GL_NVX_conditional_render"
12.11.2020 22:41:17.639 [Info] "GL_NV_compute_program5"
12.11.2020 22:41:17.640 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:41:17.642 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:41:17.643 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:41:17.645 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:41:17.646 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:41:17.647 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:41:17.649 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:41:17.650 [Info] "GL_EXT_texture_storage"
12.11.2020 22:41:17.652 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:41:17.653 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:41:17.654 [Info] "GL_ARB_point_sprite"
12.11.2020 22:41:17.656 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:41:17.657 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:41:17.658 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:41:17.660 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:41:17.661 [Info] "GL_ARB_shader_precision"
12.11.2020 22:41:17.663 [Info] "GL_ARB_compatibility"
12.11.2020 22:41:17.664 [Info] "GL_ARB_derivative_control"
12.11.2020 22:41:17.665 [Info] "GL_NV_fence"
12.11.2020 22:41:17.667 [Info] "GL_NV_vertex_program3"
12.11.2020 22:41:17.668 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:41:17.669 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:41:17.671 [Info] "GL_EXT_texture_object"
12.11.2020 22:41:17.672 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:41:17.673 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:41:17.675 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:41:17.676 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:41:17.677 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:41:17.679 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:41:17.680 [Info] "GL_EXT_vertex_array"
12.11.2020 22:41:17.682 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:41:17.683 [Info] "GL_NV_bindless_texture"
12.11.2020 22:41:17.684 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:41:17.686 [Info] "GL_ARB_multisample"
12.11.2020 22:41:17.687 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:41:17.688 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:41:17.690 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:41:17.692 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:41:17.694 [Info] "GL_ARB_point_parameters"
12.11.2020 22:41:17.695 [Info] "GL_ARB_texture_storage"
12.11.2020 22:41:17.697 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:41:17.698 [Info] "GL_ARB_sample_locations"
12.11.2020 22:41:17.700 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:41:17.701 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:41:17.702 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:41:17.704 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:41:17.705 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:41:17.707 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:41:17.708 [Info] "GL_NV_gpu_program4"
12.11.2020 22:41:17.709 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:41:17.711 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:41:17.712 [Info] "GL_KHR_no_error"
12.11.2020 22:41:17.713 [Info] "GL_NV_float_buffer"
12.11.2020 22:41:17.715 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:41:17.716 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:41:17.717 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:41:17.719 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:41:17.720 [Info] "GL_NV_blend_square"
12.11.2020 22:41:17.722 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:41:17.724 [Info] "GL_KTX_buffer_region"
12.11.2020 22:41:17.725 [Info] "GL_S3_s3tc"
12.11.2020 22:41:17.727 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:41:17.728 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:41:17.730 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:41:17.731 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:41:17.732 [Info] "GL_NV_texture_shader3"
12.11.2020 22:41:17.734 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:41:17.735 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:41:17.737 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:41:17.741 [Info] "GL_EXT_point_parameters"
12.11.2020 22:41:17.742 [Info] "GL_EXT_secondary_color"
12.11.2020 22:41:17.744 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:41:17.745 [Info] "GL_NV_vertex_program2"
12.11.2020 22:41:17.747 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:41:17.748 [Info] "GL_NV_primitive_restart"
12.11.2020 22:41:17.750 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:41:17.752 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:41:17.754 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:41:17.756 [Info] "GL_EXT_texture3D"
12.11.2020 22:41:17.757 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:41:17.759 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:41:17.760 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:41:17.762 [Info] "GL_ARB_sample_shading"
12.11.2020 22:41:17.763 [Info] "GL_EXT_texture_lod"
12.11.2020 22:41:17.764 [Info] "GL_ARB_window_pos"
12.11.2020 22:41:17.766 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:41:17.768 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:41:17.769 [Info] "GL_WIN_swap_hint"
12.11.2020 22:41:17.771 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:41:17.772 [Info] "GL_KHR_robustness"
12.11.2020 22:41:17.774 [Info] "GL_ARB_shader_clock"
12.11.2020 22:41:17.775 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:41:17.777 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:41:17.778 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:41:17.780 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:41:17.781 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:41:17.782 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:41:17.784 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:41:17.785 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:41:17.787 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:41:17.788 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:41:17.790 [Info] "GL_ARB_viewport_array"
12.11.2020 22:41:17.791 [Info] "GL_ARB_sync"
12.11.2020 22:41:17.792 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:41:17.793 [Info] "GL_NV_copy_image"
12.11.2020 22:41:17.795 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:41:17.796 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:41:17.798 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:41:17.799 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:41:17.801 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:41:17.802 [Info] "GL_SGIX_shadow"
12.11.2020 22:41:17.803 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:41:17.805 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:41:17.806 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:41:17.808 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:41:17.809 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:41:17.810 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:41:17.812 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:41:17.813 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:41:17.814 [Info] "GL_NV_fragment_program2"
12.11.2020 22:41:17.816 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:41:17.817 [Info] "GL_NV_half_float"
12.11.2020 22:41:17.818 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:41:17.820 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:41:17.821 [Info] "GL_ARB_shadow"
12.11.2020 22:41:17.822 [Info] "GL_NV_fragment_program"
12.11.2020 22:41:17.823 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:41:17.824 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:41:17.825 [Info] "GL_ARB_imaging"
12.11.2020 22:41:17.827 [Info] "GL_ARB_fragment_program"
12.11.2020 22:41:17.828 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:41:17.829 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:41:17.831 [Info] "GL_NV_texture_shader"
12.11.2020 22:41:17.832 [Info] "GL_ARB_base_instance"
12.11.2020 22:41:17.833 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:41:17.835 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:41:17.836 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:41:17.838 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:41:17.839 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:41:17.840 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:41:17.842 [Info] "GL_EXT_blend_color"
12.11.2020 22:41:17.843 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:41:17.844 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:41:17.846 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:41:17.847 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:41:17.848 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:41:17.850 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:41:17.851 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:41:17.852 [Info] "GL_ARB_multitexture"
12.11.2020 22:41:17.854 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:41:17.855 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:41:17.856 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:41:17.858 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:41:17.859 [Info] "GL_ARB_timer_query"
12.11.2020 22:41:17.860 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:41:17.862 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:41:17.863 [Info] "GL_EXT_texture_array"
12.11.2020 22:41:17.865 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:41:17.866 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:41:17.867 [Info] "GL_NV_conservative_raster"
12.11.2020 22:41:17.869 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:41:17.870 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:41:17.872 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:41:17.873 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:41:17.875 [Info] "GL_SUN_slice_accum"
12.11.2020 22:41:17.877 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:41:17.878 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:41:17.881 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:41:17.882 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:41:17.884 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:41:17.885 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:41:17.887 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:41:17.888 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:41:17.890 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:41:17.891 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:41:17.893 [Info] "GL_NV_gpu_program5"
12.11.2020 22:41:17.894 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:41:17.895 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:41:17.897 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:41:17.898 [Info] "GL_ARB_clip_control"
12.11.2020 22:41:17.900 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:41:17.901 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:41:17.902 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:41:17.904 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:41:17.905 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:41:17.909 [Info] "GL_ARB_multi_bind"
12.11.2020 22:41:17.910 [Info] "GL_NV_memory_attachment"
12.11.2020 22:41:17.912 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:41:17.913 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:41:17.915 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:41:17.916 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:41:17.917 [Info] "GL_KHR_debug"
12.11.2020 22:41:17.919 [Info] "GL_NV_texture_shader2"
12.11.2020 22:41:17.920 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:41:17.921 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:41:17.923 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:41:17.924 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:41:17.926 [Info] "GL_NV_point_sprite"
12.11.2020 22:41:17.927 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:41:17.929 [Info] "GL_NV_feature_query"
12.11.2020 22:41:17.930 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:41:17.931 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:41:17.933 [Info] "GL_NV_occlusion_query"
12.11.2020 22:41:17.934 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:41:17.935 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:41:17.937 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:41:17.938 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:41:17.939 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:41:17.941 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:41:17.942 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:41:17.944 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:41:17.945 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:41:17.946 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:41:17.948 [Info] /Extensions===========================
12.11.2020 22:41:17.960 [Info] Loading Scenes...
12.11.2020 22:41:17.966 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:41:17.968 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:41:17.969 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:41:17.970 [Info] library is not loaded
12.11.2020 22:41:17.972 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:41:17.987 [Info] Done
12.11.2020 22:41:18.006 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:41:18.015 [Info] init 0
12.11.2020 22:41:18.017 [Info] OpenGL version:  4   6
12.11.2020 22:41:18.035 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:41:18.042 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:41:18.044 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:41:18.048 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:41:18.050 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:41:18.052 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:41:18.054 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:41:18.056 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:41:18.058 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:41:18.061 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:41:18.063 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:41:18.065 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:41:18.067 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:41:18.069 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:41:18.070 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:41:18.073 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:41:18.075 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:41:18.077 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:41:18.079 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:41:18.081 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:41:18.083 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:41:18.085 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:41:18.087 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:41:18.089 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:41:18.091 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:41:18.095 [Info] creating depth texture # 0
12.11.2020 22:41:18.096 [Info] error code: 0
12.11.2020 22:41:18.098 [Info] creating depth texture # 1
12.11.2020 22:41:18.099 [Info] error code: 0
12.11.2020 22:41:18.101 [Info] creating depth texture # 2
12.11.2020 22:41:18.102 [Info] error code: 0
12.11.2020 22:41:18.104 [Info] creating depth texture # 3
12.11.2020 22:41:18.105 [Info] error code: 0
12.11.2020 22:41:18.138 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:41:18.141 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:41:18.143 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:41:18.145 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:41:18.147 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:41:18.149 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:41:18.151 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:41:18.173 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:41:18.176 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:41:18.178 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:41:18.180 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:41:18.183 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:41:18.275 [Info] FreeType Library Initialized.
12.11.2020 22:41:18.277 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:41:18.280 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:41:18.282 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:41:18.284 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:41:18.286 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:41:18.288 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:41:18.289 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:41:18.291 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:41:18.293 [Info] FreeType Library Initialized.
12.11.2020 22:41:18.296 [Info] finished building
12.11.2020 22:41:18.298 [Info] sz:  0
12.11.2020 22:41:18.300 [Info] sz:  0
12.11.2020 22:41:18.301 [Info] sz:  0
12.11.2020 22:41:18.303 [Info] sz:  0
12.11.2020 22:41:18.304 [Info] sz:  0
12.11.2020 22:41:18.305 [Info] sz:  0
12.11.2020 22:41:18.307 [Info] sz:  0
12.11.2020 22:41:18.308 [Info] sz:  0
12.11.2020 22:41:18.310 [Info] sz:  0
12.11.2020 22:41:18.311 [Info] sz:  0
12.11.2020 22:41:18.313 [Info] sz:  0
12.11.2020 22:41:18.316 [Info] sz:  0
12.11.2020 22:41:18.317 [Info] sz:  0
12.11.2020 22:41:18.319 [Info] sz:  0
12.11.2020 22:41:18.320 [Info] sz:  0
12.11.2020 22:41:18.321 [Info] sz:  0
12.11.2020 22:41:18.323 [Info] sz:  0
12.11.2020 22:41:18.324 [Info] sz:  0
12.11.2020 22:41:18.326 [Info] sz:  0
12.11.2020 22:41:18.327 [Info] sz:  0
12.11.2020 22:41:18.328 [Info] sz:  0
12.11.2020 22:41:18.332 [Info] added:  20  ingredients into the library
12.11.2020 22:41:18.337 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:41:18.543 [Info] sz:  3104640
12.11.2020 22:41:18.544 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:41:18.546 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:18.547 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:41:18.593 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:41:18.785 [Debug] creating depth texture #
12.11.2020 22:41:18.786 [Debug] error code: 0
12.11.2020 22:41:18.787 [Debug] creating depth texture #
12.11.2020 22:41:18.787 [Debug] error code: 0
12.11.2020 22:41:18.788 [Debug] glError 0
12.11.2020 22:41:18.791 [Debug] glError 0
12.11.2020 22:41:18.796 [Debug] near =  0.01048 , far =  16
12.11.2020 22:41:18.990 [Debug] creating depth texture #
12.11.2020 22:41:18.991 [Debug] error code: 0
12.11.2020 22:41:18.992 [Debug] creating depth texture #
12.11.2020 22:41:18.993 [Debug] error code: 0
12.11.2020 22:41:18.995 [Debug] glError 0
12.11.2020 22:41:18.998 [Debug] glError 0
12.11.2020 22:41:20.345 [Debug] sz:  3104640
12.11.2020 22:41:21.737 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:25.737 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:30.821 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:37.488 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:40.105 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:41:41.372 [Warning] copyArrayToBuffer() ERROR:  1282
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:42:10.167 [Info] Extensions===========================
12.11.2020 22:42:10.172 [Info] "GL_NV_feature_query"
12.11.2020 22:42:10.176 [Info] "GL_ARB_shadow"
12.11.2020 22:42:10.178 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:42:10.179 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:42:10.181 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:42:10.183 [Info] "GL_ARB_viewport_array"
12.11.2020 22:42:10.185 [Info] "GL_ARB_shader_objects"
12.11.2020 22:42:10.187 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:42:10.189 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:42:10.190 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:42:10.192 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:42:10.194 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:42:10.196 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:42:10.197 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:42:10.199 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:42:10.200 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:42:10.202 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:42:10.203 [Info] "GL_EXT_abgr"
12.11.2020 22:42:10.205 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:42:10.207 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:42:10.208 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:42:10.210 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:42:10.211 [Info] "GL_NV_fence"
12.11.2020 22:42:10.212 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:42:10.214 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:42:10.215 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:42:10.216 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:42:10.218 [Info] "GL_ATI_texture_float"
12.11.2020 22:42:10.219 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:42:10.221 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:42:10.222 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:42:10.224 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:42:10.225 [Info] "GL_ARB_sample_locations"
12.11.2020 22:42:10.226 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:42:10.228 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:42:10.229 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:42:10.231 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:42:10.232 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:42:10.233 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:42:10.235 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:42:10.236 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:42:10.238 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:42:10.240 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:42:10.241 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:42:10.243 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:42:10.244 [Info] "GL_ARB_multisample"
12.11.2020 22:42:10.246 [Info] "GL_ARB_vertex_program"
12.11.2020 22:42:10.247 [Info] "GL_EXT_secondary_color"
12.11.2020 22:42:10.248 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:42:10.250 [Info] "GL_OVR_multiview"
12.11.2020 22:42:10.252 [Info] "GL_NV_draw_texture"
12.11.2020 22:42:10.253 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:42:10.255 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:42:10.256 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:42:10.257 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:42:10.259 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:42:10.260 [Info] "GL_NV_occlusion_query"
12.11.2020 22:42:10.262 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:42:10.263 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:42:10.265 [Info] "GL_ARB_copy_image"
12.11.2020 22:42:10.266 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:42:10.267 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:42:10.269 [Info] "GL_ARB_texture_gather"
12.11.2020 22:42:10.270 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:42:10.272 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:42:10.273 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:42:10.274 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:42:10.276 [Info] "GL_NV_path_rendering"
12.11.2020 22:42:10.277 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:42:10.279 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:42:10.280 [Info] "GL_EXT_timer_query"
12.11.2020 22:42:10.282 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:42:10.283 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:42:10.285 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:42:10.286 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:42:10.288 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:42:10.289 [Info] "GL_NV_register_combiners2"
12.11.2020 22:42:10.291 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:42:10.292 [Info] "GL_NV_query_resource"
12.11.2020 22:42:10.294 [Info] "GL_EXT_texture_object"
12.11.2020 22:42:10.295 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:42:10.296 [Info] "GL_ARB_fragment_program"
12.11.2020 22:42:10.298 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:42:10.299 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:42:10.300 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:42:10.302 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:42:10.304 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:42:10.305 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:42:10.306 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:42:10.308 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:42:10.309 [Info] "GL_NV_conditional_render"
12.11.2020 22:42:10.311 [Info] "GL_SGIX_shadow"
12.11.2020 22:42:10.312 [Info] "GL_KHR_robustness"
12.11.2020 22:42:10.313 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:42:10.315 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:42:10.316 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:42:10.317 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:42:10.319 [Info] "GL_NV_blend_square"
12.11.2020 22:42:10.320 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:42:10.321 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:42:10.323 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:42:10.324 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:42:10.325 [Info] "GL_EXT_bgra"
12.11.2020 22:42:10.327 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:42:10.328 [Info] "GL_NV_gpu_program4"
12.11.2020 22:42:10.329 [Info] "GL_ARB_compatibility"
12.11.2020 22:42:10.331 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:42:10.332 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:42:10.334 [Info] "GL_ARB_sync"
12.11.2020 22:42:10.335 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:42:10.336 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:42:10.338 [Info] "GL_ARB_shader_precision"
12.11.2020 22:42:10.339 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:42:10.340 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:42:10.342 [Info] "GL_ARB_derivative_control"
12.11.2020 22:42:10.343 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:42:10.346 [Info] "GL_NV_conservative_raster"
12.11.2020 22:42:10.347 [Info] "GL_S3_s3tc"
12.11.2020 22:42:10.349 [Info] "GL_ARB_sample_shading"
12.11.2020 22:42:10.350 [Info] "GL_EXT_packed_float"
12.11.2020 22:42:10.351 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:42:10.353 [Info] "GL_NV_float_buffer"
12.11.2020 22:42:10.354 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:42:10.355 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:42:10.357 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:42:10.358 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:42:10.360 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:42:10.361 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:42:10.362 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:42:10.364 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:42:10.365 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:42:10.366 [Info] "GL_ARB_compute_shader"
12.11.2020 22:42:10.368 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:42:10.369 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:42:10.370 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:42:10.372 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:42:10.373 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:42:10.374 [Info] "GL_NV_half_float"
12.11.2020 22:42:10.376 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:42:10.377 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:42:10.378 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:42:10.380 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:42:10.381 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:42:10.382 [Info] "GL_EXT_texture_integer"
12.11.2020 22:42:10.384 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:42:10.385 [Info] "GL_ARB_point_parameters"
12.11.2020 22:42:10.386 [Info] "GL_NV_copy_image"
12.11.2020 22:42:10.388 [Info] "GL_ARB_imaging"
12.11.2020 22:42:10.389 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:42:10.390 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:42:10.392 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:42:10.393 [Info] "GL_EXT_memory_object"
12.11.2020 22:42:10.394 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:42:10.396 [Info] "GL_KHR_debug"
12.11.2020 22:42:10.397 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:42:10.398 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:42:10.400 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:42:10.401 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:42:10.403 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:42:10.404 [Info] "GL_ARB_debug_output"
12.11.2020 22:42:10.405 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:42:10.407 [Info] "GL_ARB_texture_compression"
12.11.2020 22:42:10.408 [Info] "GL_NV_texture_shader3"
12.11.2020 22:42:10.409 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:42:10.410 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:42:10.412 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:42:10.413 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:42:10.414 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:42:10.416 [Info] "GL_ARB_clip_control"
12.11.2020 22:42:10.417 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:42:10.419 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:42:10.420 [Info] "GL_NV_command_list"
12.11.2020 22:42:10.421 [Info] "GL_NV_texture_shader2"
12.11.2020 22:42:10.423 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:42:10.424 [Info] "GL_NV_vertex_program3"
12.11.2020 22:42:10.425 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:42:10.427 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:42:10.428 [Info] "GL_NV_fog_distance"
12.11.2020 22:42:10.429 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:42:10.431 [Info] "GL_ARB_multitexture"
12.11.2020 22:42:10.432 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:42:10.433 [Info] "GL_NV_point_sprite"
12.11.2020 22:42:10.435 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:42:10.436 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:42:10.437 [Info] "GL_NV_register_combiners"
12.11.2020 22:42:10.439 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:42:10.440 [Info] "GL_NVX_progress_fence"
12.11.2020 22:42:10.442 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:42:10.443 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:42:10.444 [Info] "GL_OVR_multiview2"
12.11.2020 22:42:10.446 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:42:10.448 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:42:10.449 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:42:10.450 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:42:10.452 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:42:10.453 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:42:10.455 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:42:10.456 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:42:10.457 [Info] "GL_KHR_no_error"
12.11.2020 22:42:10.459 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:42:10.460 [Info] "GL_ARB_texture_rg"
12.11.2020 22:42:10.462 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:42:10.463 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:42:10.464 [Info] "GL_NV_vertex_program"
12.11.2020 22:42:10.466 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:42:10.467 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:42:10.471 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:42:10.472 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:42:10.474 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:42:10.475 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:42:10.476 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:42:10.478 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:42:10.479 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:42:10.480 [Info] "GL_NV_transform_feedback"
12.11.2020 22:42:10.482 [Info] "GL_NVX_conditional_render"
12.11.2020 22:42:10.483 [Info] "GL_EXT_texture_storage"
12.11.2020 22:42:10.484 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:42:10.486 [Info] "GL_NV_fragment_program"
12.11.2020 22:42:10.487 [Info] "GL_KTX_buffer_region"
12.11.2020 22:42:10.489 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:42:10.490 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:42:10.491 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:42:10.492 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:42:10.494 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:42:10.495 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:42:10.497 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:42:10.498 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:42:10.499 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:42:10.501 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:42:10.502 [Info] "GL_NV_compute_program5"
12.11.2020 22:42:10.504 [Info] "GL_WIN_swap_hint"
12.11.2020 22:42:10.505 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:42:10.507 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:42:10.508 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:42:10.509 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:42:10.511 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:42:10.513 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:42:10.514 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:42:10.516 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:42:10.517 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:42:10.519 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:42:10.520 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:42:10.522 [Info] "GL_NV_memory_attachment"
12.11.2020 22:42:10.523 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:42:10.524 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:42:10.526 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:42:10.527 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:42:10.529 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:42:10.530 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:42:10.532 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:42:10.533 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:42:10.535 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:42:10.536 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:42:10.538 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:42:10.539 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:42:10.540 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:42:10.542 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:42:10.543 [Info] "GL_EXT_vertex_array"
12.11.2020 22:42:10.544 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:42:10.546 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:42:10.547 [Info] "GL_EXT_semaphore"
12.11.2020 22:42:10.549 [Info] "GL_SUN_slice_accum"
12.11.2020 22:42:10.551 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:42:10.553 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:42:10.554 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:42:10.555 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:42:10.557 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:42:10.558 [Info] "GL_ARB_texture_view"
12.11.2020 22:42:10.559 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:42:10.561 [Info] "GL_ARB_window_pos"
12.11.2020 22:42:10.562 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:42:10.564 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:42:10.565 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:42:10.566 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:42:10.568 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:42:10.569 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:42:10.570 [Info] "GL_ARB_cull_distance"
12.11.2020 22:42:10.572 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:42:10.573 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:42:10.576 [Info] "GL_ARB_base_instance"
12.11.2020 22:42:10.578 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:42:10.579 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:42:10.581 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:42:10.581 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:42:10.582 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:42:10.584 [Info] "GL_EXT_texture_array"
12.11.2020 22:42:10.585 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:42:10.587 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:42:10.588 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:42:10.590 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:42:10.591 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:42:10.592 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:42:10.594 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:42:10.595 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:42:10.596 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:42:10.598 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:42:10.599 [Info] "GL_NV_texture_multisample"
12.11.2020 22:42:10.600 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:42:10.602 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:42:10.604 [Info] "GL_NV_gpu_program5"
12.11.2020 22:42:10.605 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:42:10.607 [Info] "GL_EXT_point_parameters"
12.11.2020 22:42:10.608 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:42:10.611 [Info] "GL_ARB_texture_float"
12.11.2020 22:42:10.612 [Info] "GL_ARB_point_sprite"
12.11.2020 22:42:10.613 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:42:10.615 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:42:10.616 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:42:10.618 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:42:10.619 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:42:10.620 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:42:10.622 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:42:10.623 [Info] "GL_NV_depth_clamp"
12.11.2020 22:42:10.624 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:42:10.626 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:42:10.627 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:42:10.628 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:42:10.630 [Info] "GL_EXT_texture3D"
12.11.2020 22:42:10.631 [Info] "GL_ARB_texture_storage"
12.11.2020 22:42:10.633 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:42:10.634 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:42:10.635 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:42:10.637 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:42:10.638 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:42:10.639 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:42:10.641 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:42:10.642 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:42:10.644 [Info] "GL_NV_viewport_array2"
12.11.2020 22:42:10.645 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:42:10.647 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:42:10.648 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:42:10.649 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:42:10.651 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:42:10.652 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:42:10.654 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:42:10.656 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:42:10.657 [Info] "GL_ARB_robustness"
12.11.2020 22:42:10.658 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:42:10.660 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:42:10.661 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:42:10.663 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:42:10.664 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:42:10.666 [Info] "GL_ARB_shader_clock"
12.11.2020 22:42:10.668 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:42:10.669 [Info] "GL_NV_bindless_texture"
12.11.2020 22:42:10.671 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:42:10.672 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:42:10.673 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:42:10.675 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:42:10.676 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:42:10.677 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:42:10.679 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:42:10.680 [Info] "GL_NV_primitive_restart"
12.11.2020 22:42:10.682 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:42:10.683 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:42:10.685 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:42:10.686 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:42:10.688 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:42:10.689 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:42:10.691 [Info] "GL_ARB_timer_query"
12.11.2020 22:42:10.692 [Info] "GL_EXT_blend_color"
12.11.2020 22:42:10.694 [Info] "GL_NV_sample_locations"
12.11.2020 22:42:10.695 [Info] "GL_ARB_depth_texture"
12.11.2020 22:42:10.697 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:42:10.699 [Info] "GL_ARB_multi_bind"
12.11.2020 22:42:10.700 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:42:10.701 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:42:10.703 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:42:10.704 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:42:10.706 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:42:10.707 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:42:10.708 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:42:10.710 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:42:10.711 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:42:10.712 [Info] "GL_NV_texture_barrier"
12.11.2020 22:42:10.714 [Info] "GL_NV_texture_shader"
12.11.2020 22:42:10.715 [Info] "GL_NV_vertex_program2"
12.11.2020 22:42:10.716 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:42:10.718 [Info] "GL_EXT_texture_lod"
12.11.2020 22:42:10.719 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:42:10.720 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:42:10.722 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:42:10.723 [Info] "GL_EXT_fog_coord"
12.11.2020 22:42:10.725 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:42:10.726 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:42:10.727 [Info] "GL_NV_fragment_program2"
12.11.2020 22:42:10.729 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:42:10.730 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:42:10.731 [Info] "GL_ARB_clear_texture"
12.11.2020 22:42:10.733 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:42:10.734 [Info] "WGL_EXT_swap_control"
12.11.2020 22:42:10.736 [Info] /Extensions===========================
12.11.2020 22:42:10.746 [Info] Loading Scenes...
12.11.2020 22:42:10.752 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:42:10.754 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:42:10.755 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:42:10.757 [Info] library is not loaded
12.11.2020 22:42:10.759 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:42:10.775 [Info] Done
12.11.2020 22:42:10.794 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:42:10.803 [Info] init 0
12.11.2020 22:42:10.805 [Info] OpenGL version:  4   6
12.11.2020 22:42:10.822 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:42:10.829 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:42:10.832 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:42:10.836 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:42:10.838 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:42:10.840 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:42:10.842 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:42:10.844 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:42:10.846 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:42:10.849 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:42:10.851 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:42:10.852 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:42:10.854 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:42:10.856 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:42:10.858 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:42:10.860 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:42:10.862 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:42:10.864 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:42:10.867 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:42:10.869 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:42:10.871 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:42:10.873 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:42:10.875 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:42:10.877 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:42:10.878 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:42:10.883 [Info] creating depth texture # 0
12.11.2020 22:42:10.884 [Info] error code: 0
12.11.2020 22:42:10.886 [Info] creating depth texture # 1
12.11.2020 22:42:10.887 [Info] error code: 0
12.11.2020 22:42:10.889 [Info] creating depth texture # 2
12.11.2020 22:42:10.890 [Info] error code: 0
12.11.2020 22:42:10.892 [Info] creating depth texture # 3
12.11.2020 22:42:10.893 [Info] error code: 0
12.11.2020 22:42:10.926 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:42:10.929 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:42:10.931 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:42:10.933 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:42:10.935 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:42:10.938 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:42:10.939 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:42:10.960 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:42:10.962 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:42:10.964 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:42:10.966 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:42:10.969 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:42:11.068 [Info] FreeType Library Initialized.
12.11.2020 22:42:11.070 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:42:11.072 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:42:11.074 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:42:11.076 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:42:11.078 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:42:11.080 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:42:11.082 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:42:11.084 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:42:11.086 [Info] FreeType Library Initialized.
12.11.2020 22:42:11.088 [Info] finished building
12.11.2020 22:42:11.090 [Info] sz:  0
12.11.2020 22:42:11.092 [Info] sz:  0
12.11.2020 22:42:11.093 [Info] sz:  0
12.11.2020 22:42:11.095 [Info] sz:  0
12.11.2020 22:42:11.096 [Info] sz:  0
12.11.2020 22:42:11.097 [Info] sz:  0
12.11.2020 22:42:11.099 [Info] sz:  0
12.11.2020 22:42:11.100 [Info] sz:  0
12.11.2020 22:42:11.102 [Info] sz:  0
12.11.2020 22:42:11.103 [Info] sz:  0
12.11.2020 22:42:11.105 [Info] sz:  0
12.11.2020 22:42:11.106 [Info] sz:  0
12.11.2020 22:42:11.107 [Info] sz:  0
12.11.2020 22:42:11.109 [Info] sz:  0
12.11.2020 22:42:11.110 [Info] sz:  0
12.11.2020 22:42:11.112 [Info] sz:  0
12.11.2020 22:42:11.113 [Info] sz:  0
12.11.2020 22:42:11.115 [Info] sz:  0
12.11.2020 22:42:11.116 [Info] sz:  0
12.11.2020 22:42:11.117 [Info] sz:  0
12.11.2020 22:42:11.119 [Info] sz:  0
12.11.2020 22:42:11.120 [Info] added:  20  ingredients into the library
12.11.2020 22:42:11.126 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:42:11.329 [Info] sz:  3104640
12.11.2020 22:42:11.331 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:42:11.333 [Info] Array copied to GPU
12.11.2020 22:42:11.335 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:42:11.380 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:42:11.564 [Debug] creating depth texture #
12.11.2020 22:42:11.565 [Debug] error code: 0
12.11.2020 22:42:11.565 [Debug] creating depth texture #
12.11.2020 22:42:11.566 [Debug] error code: 0
12.11.2020 22:42:11.566 [Debug] glError 0
12.11.2020 22:42:11.570 [Debug] glError 0
12.11.2020 22:42:11.574 [Debug] near =  0.01048 , far =  16
12.11.2020 22:42:11.785 [Debug] creating depth texture #
12.11.2020 22:42:11.786 [Debug] error code: 0
12.11.2020 22:42:11.788 [Debug] creating depth texture #
12.11.2020 22:42:11.789 [Debug] error code: 0
12.11.2020 22:42:11.790 [Debug] glError 0
12.11.2020 22:42:11.794 [Debug] glError 0
12.11.2020 22:42:13.445 [Debug] sz:  3104640
12.11.2020 22:42:18.454 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:42:20.553 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:42:25.287 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:42:30.288 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:42:34.554 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:42:38.906 [Warning] copyArrayToBuffer() ERROR:  1282
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:43:14.367 [Info] Extensions===========================
12.11.2020 22:43:14.373 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:43:14.376 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:43:14.380 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:43:14.382 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:43:14.384 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:43:14.386 [Info] "GL_NV_conditional_render"
12.11.2020 22:43:14.388 [Info] "GL_OVR_multiview2"
12.11.2020 22:43:14.390 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:43:14.391 [Info] "GL_ARB_texture_storage"
12.11.2020 22:43:14.394 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:43:14.395 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:43:14.397 [Info] "GL_NV_texture_shader3"
12.11.2020 22:43:14.399 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:43:14.400 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:43:14.401 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:43:14.403 [Info] "GL_ARB_texture_float"
12.11.2020 22:43:14.404 [Info] "GL_ARB_texture_view"
12.11.2020 22:43:14.406 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:43:14.407 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:43:14.409 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:43:14.410 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:43:14.411 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:43:14.413 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:43:14.414 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:43:14.415 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:43:14.417 [Info] "GL_NV_float_buffer"
12.11.2020 22:43:14.418 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:43:14.420 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:43:14.421 [Info] "GL_NV_query_resource"
12.11.2020 22:43:14.423 [Info] "GL_NV_texture_shader2"
12.11.2020 22:43:14.424 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:43:14.426 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:43:14.428 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:43:14.429 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:43:14.430 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:43:14.432 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:43:14.433 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:43:14.435 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:43:14.436 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:43:14.437 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:43:14.439 [Info] "GL_NVX_progress_fence"
12.11.2020 22:43:14.441 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:43:14.442 [Info] "GL_ARB_fragment_program"
12.11.2020 22:43:14.444 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:43:14.445 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:43:14.447 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:43:14.448 [Info] "GL_ARB_timer_query"
12.11.2020 22:43:14.449 [Info] "GL_NV_occlusion_query"
12.11.2020 22:43:14.451 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:43:14.452 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:43:14.453 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:43:14.455 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:43:14.456 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:43:14.458 [Info] "GL_KTX_buffer_region"
12.11.2020 22:43:14.460 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:43:14.461 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:43:14.462 [Info] "GL_NV_compute_program5"
12.11.2020 22:43:14.464 [Info] "GL_NV_command_list"
12.11.2020 22:43:14.465 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:43:14.466 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:43:14.468 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:43:14.469 [Info] "GL_EXT_texture_integer"
12.11.2020 22:43:14.470 [Info] "GL_NV_vertex_program2"
12.11.2020 22:43:14.472 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:43:14.474 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:43:14.475 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:43:14.476 [Info] "GL_NV_primitive_restart"
12.11.2020 22:43:14.478 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:43:14.479 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:43:14.481 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:43:14.482 [Info] "GL_EXT_memory_object"
12.11.2020 22:43:14.483 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:43:14.485 [Info] "GL_ARB_clip_control"
12.11.2020 22:43:14.486 [Info] "GL_ARB_sync"
12.11.2020 22:43:14.488 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:43:14.489 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:43:14.490 [Info] "GL_NV_viewport_array2"
12.11.2020 22:43:14.492 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:43:14.493 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:43:14.494 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:43:14.496 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:43:14.497 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:43:14.498 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:43:14.500 [Info] "GL_NV_bindless_texture"
12.11.2020 22:43:14.501 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:43:14.503 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:43:14.506 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:43:14.507 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:43:14.508 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:43:14.510 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:43:14.511 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:43:14.512 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:43:14.514 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:43:14.515 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:43:14.517 [Info] "GL_WIN_swap_hint"
12.11.2020 22:43:14.518 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:43:14.522 [Info] "GL_NV_gpu_program4"
12.11.2020 22:43:14.523 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:43:14.525 [Info] "GL_EXT_packed_float"
12.11.2020 22:43:14.526 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:43:14.527 [Info] "GL_NV_gpu_program5"
12.11.2020 22:43:14.529 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:43:14.530 [Info] "GL_ARB_copy_image"
12.11.2020 22:43:14.531 [Info] "GL_NV_feature_query"
12.11.2020 22:43:14.533 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:43:14.535 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:43:14.538 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:43:14.539 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:43:14.540 [Info] "GL_ARB_robustness"
12.11.2020 22:43:14.542 [Info] "GL_ARB_clear_texture"
12.11.2020 22:43:14.543 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:43:14.545 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:43:14.546 [Info] "GL_NV_copy_image"
12.11.2020 22:43:14.547 [Info] "GL_ARB_compute_shader"
12.11.2020 22:43:14.549 [Info] "GL_ARB_compatibility"
12.11.2020 22:43:14.550 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:43:14.554 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:43:14.556 [Info] "GL_SUN_slice_accum"
12.11.2020 22:43:14.558 [Info] "GL_ARB_cull_distance"
12.11.2020 22:43:14.559 [Info] "GL_ARB_shader_clock"
12.11.2020 22:43:14.561 [Info] "GL_KHR_debug"
12.11.2020 22:43:14.562 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:43:14.563 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:43:14.565 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:43:14.566 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:43:14.568 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:43:14.570 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:43:14.572 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:43:14.573 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:43:14.574 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:43:14.576 [Info] "GL_ARB_base_instance"
12.11.2020 22:43:14.577 [Info] "GL_ARB_point_parameters"
12.11.2020 22:43:14.579 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:43:14.580 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:43:14.581 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:43:14.583 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:43:14.585 [Info] "GL_EXT_secondary_color"
12.11.2020 22:43:14.586 [Info] "GL_NV_texture_shader"
12.11.2020 22:43:14.588 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:43:14.589 [Info] "GL_NV_vertex_program"
12.11.2020 22:43:14.590 [Info] "GL_NV_path_rendering"
12.11.2020 22:43:14.592 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:43:14.593 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:43:14.594 [Info] "GL_ARB_shader_objects"
12.11.2020 22:43:14.596 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:43:14.597 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:43:14.600 [Info] "GL_NV_transform_feedback"
12.11.2020 22:43:14.601 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:43:14.603 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:43:14.604 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:43:14.605 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:43:14.607 [Info] "GL_NV_draw_texture"
12.11.2020 22:43:14.608 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:43:14.609 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:43:14.611 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:43:14.612 [Info] "GL_ARB_shadow"
12.11.2020 22:43:14.616 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:43:14.617 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:43:14.619 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:43:14.620 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:43:14.621 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:43:14.623 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:43:14.624 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:43:14.625 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:43:14.627 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:43:14.628 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:43:14.632 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:43:14.633 [Info] "GL_NV_fog_distance"
12.11.2020 22:43:14.635 [Info] "GL_ARB_multisample"
12.11.2020 22:43:14.636 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:43:14.637 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:43:14.639 [Info] "GL_ARB_imaging"
12.11.2020 22:43:14.640 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:43:14.641 [Info] "GL_NV_vertex_program3"
12.11.2020 22:43:14.643 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:43:14.644 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:43:14.645 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:43:14.647 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:43:14.647 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:43:14.648 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:43:14.650 [Info] "GL_NV_blend_square"
12.11.2020 22:43:14.651 [Info] "WGL_EXT_swap_control"
12.11.2020 22:43:14.653 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:43:14.654 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:43:14.655 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:43:14.657 [Info] "GL_NV_conservative_raster"
12.11.2020 22:43:14.658 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:43:14.659 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:43:14.661 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:43:14.662 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:43:14.663 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:43:14.665 [Info] "GL_EXT_texture_array"
12.11.2020 22:43:14.666 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:43:14.667 [Info] "GL_ARB_sample_shading"
12.11.2020 22:43:14.669 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:43:14.671 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:43:14.672 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:43:14.674 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:43:14.675 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:43:14.676 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:43:14.678 [Info] "GL_NV_texture_barrier"
12.11.2020 22:43:14.679 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:43:14.681 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:43:14.682 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:43:14.683 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:43:14.685 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:43:14.686 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:43:14.688 [Info] "GL_ARB_vertex_program"
12.11.2020 22:43:14.689 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:43:14.690 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:43:14.692 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:43:14.693 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:43:14.694 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:43:14.696 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:43:14.697 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:43:14.699 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:43:14.700 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:43:14.702 [Info] "GL_NV_sample_locations"
12.11.2020 22:43:14.703 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:43:14.704 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:43:14.706 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:43:14.707 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:43:14.708 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:43:14.710 [Info] "GL_KHR_no_error"
12.11.2020 22:43:14.711 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:43:14.712 [Info] "GL_EXT_timer_query"
12.11.2020 22:43:14.714 [Info] "GL_S3_s3tc"
12.11.2020 22:43:14.715 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:43:14.717 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:43:14.718 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:43:14.719 [Info] "GL_NV_texture_multisample"
12.11.2020 22:43:14.721 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:43:14.722 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:43:14.723 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:43:14.725 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:43:14.726 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:43:14.728 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:43:14.729 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:43:14.731 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:43:14.732 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:43:14.734 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:43:14.735 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:43:14.736 [Info] "GL_ARB_debug_output"
12.11.2020 22:43:14.738 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:43:14.739 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:43:14.740 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:43:14.742 [Info] "GL_ARB_window_pos"
12.11.2020 22:43:14.743 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:43:14.745 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:43:14.746 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:43:14.747 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:43:14.749 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:43:14.750 [Info] "GL_NV_fence"
12.11.2020 22:43:14.751 [Info] "GL_NV_half_float"
12.11.2020 22:43:14.753 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:43:14.754 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:43:14.755 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:43:14.757 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:43:14.758 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:43:14.760 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:43:14.761 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:43:14.762 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:43:14.764 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:43:14.765 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:43:14.766 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:43:14.768 [Info] "GL_NV_point_sprite"
12.11.2020 22:43:14.769 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:43:14.771 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:43:14.772 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:43:14.774 [Info] "GL_EXT_bgra"
12.11.2020 22:43:14.775 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:43:14.777 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:43:14.778 [Info] "GL_NV_memory_attachment"
12.11.2020 22:43:14.779 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:43:14.781 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:43:14.782 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:43:14.783 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:43:14.785 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:43:14.786 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:43:14.788 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:43:14.789 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:43:14.791 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:43:14.792 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:43:14.793 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:43:14.795 [Info] "GL_NV_register_combiners2"
12.11.2020 22:43:14.798 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:43:14.799 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:43:14.801 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:43:14.802 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:43:14.803 [Info] "GL_EXT_fog_coord"
12.11.2020 22:43:14.805 [Info] "GL_NV_fragment_program2"
12.11.2020 22:43:14.806 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:43:14.807 [Info] "GL_NV_register_combiners"
12.11.2020 22:43:14.809 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:43:14.810 [Info] "GL_EXT_texture_lod"
12.11.2020 22:43:14.811 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:43:14.813 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:43:14.814 [Info] "GL_OVR_multiview"
12.11.2020 22:43:14.815 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:43:14.817 [Info] "GL_EXT_abgr"
12.11.2020 22:43:14.818 [Info] "GL_EXT_texture_storage"
12.11.2020 22:43:14.819 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:43:14.821 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:43:14.822 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:43:14.824 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:43:14.825 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:43:14.827 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:43:14.828 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:43:14.830 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:43:14.831 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:43:14.833 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:43:14.834 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:43:14.835 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:43:14.837 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:43:14.838 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:43:14.840 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:43:14.841 [Info] "GL_ARB_texture_gather"
12.11.2020 22:43:14.843 [Info] "GL_EXT_semaphore"
12.11.2020 22:43:14.844 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:43:14.845 [Info] "GL_ARB_texture_compression"
12.11.2020 22:43:14.847 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:43:14.848 [Info] "GL_KHR_robustness"
12.11.2020 22:43:14.849 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:43:14.851 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:43:14.852 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:43:14.854 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:43:14.855 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:43:14.857 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:43:14.859 [Info] "GL_ARB_point_sprite"
12.11.2020 22:43:14.860 [Info] "GL_ATI_texture_float"
12.11.2020 22:43:14.861 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:43:14.863 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:43:14.864 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:43:14.865 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:43:14.867 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:43:14.868 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:43:14.870 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:43:14.871 [Info] "GL_EXT_texture_object"
12.11.2020 22:43:14.873 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:43:14.874 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:43:14.876 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:43:14.879 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:43:14.881 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:43:14.882 [Info] "GL_ARB_multitexture"
12.11.2020 22:43:14.884 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:43:14.885 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:43:14.887 [Info] "GL_ARB_derivative_control"
12.11.2020 22:43:14.889 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:43:14.890 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:43:14.892 [Info] "GL_EXT_point_parameters"
12.11.2020 22:43:14.893 [Info] "GL_ARB_depth_texture"
12.11.2020 22:43:14.895 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:43:14.896 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:43:14.898 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:43:14.900 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:43:14.901 [Info] "GL_ARB_multi_bind"
12.11.2020 22:43:14.902 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:43:14.904 [Info] "GL_ARB_sample_locations"
12.11.2020 22:43:14.905 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:43:14.906 [Info] "GL_NV_depth_clamp"
12.11.2020 22:43:14.908 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:43:14.909 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:43:14.911 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:43:14.912 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:43:14.913 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:43:14.915 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:43:14.916 [Info] "GL_ARB_texture_rg"
12.11.2020 22:43:14.917 [Info] "GL_EXT_blend_color"
12.11.2020 22:43:14.919 [Info] "GL_EXT_vertex_array"
12.11.2020 22:43:14.920 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:43:14.922 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:43:14.923 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:43:14.925 [Info] "GL_EXT_texture3D"
12.11.2020 22:43:14.926 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:43:14.927 [Info] "GL_SGIX_shadow"
12.11.2020 22:43:14.929 [Info] "GL_ARB_viewport_array"
12.11.2020 22:43:14.930 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:43:14.932 [Info] "GL_NVX_conditional_render"
12.11.2020 22:43:14.933 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:43:14.934 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:43:14.936 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:43:14.937 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:43:14.938 [Info] "GL_ARB_shader_precision"
12.11.2020 22:43:14.940 [Info] "GL_NV_fragment_program"
12.11.2020 22:43:14.941 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:43:14.942 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:43:14.944 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:43:14.945 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:43:14.946 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:43:14.948 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:43:14.949 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:43:14.951 [Info] /Extensions===========================
12.11.2020 22:43:14.964 [Info] Loading Scenes...
12.11.2020 22:43:14.971 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:43:14.974 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:43:14.976 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:43:14.978 [Info] library is not loaded
12.11.2020 22:43:14.981 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:43:14.997 [Info] Done
12.11.2020 22:43:15.016 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:43:15.027 [Info] init 0
12.11.2020 22:43:15.029 [Info] OpenGL version:  4   6
12.11.2020 22:43:15.047 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:43:15.054 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:43:15.057 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:43:15.061 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:43:15.063 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:43:15.065 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:43:15.067 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:43:15.069 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:43:15.071 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:43:15.074 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:43:15.076 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:43:15.078 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:43:15.079 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:43:15.081 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:43:15.083 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:43:15.085 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:43:15.087 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:43:15.089 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:43:15.091 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:43:15.094 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:43:15.095 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:43:15.097 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:43:15.099 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:43:15.101 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:43:15.103 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:43:15.107 [Info] creating depth texture # 0
12.11.2020 22:43:15.109 [Info] error code: 0
12.11.2020 22:43:15.110 [Info] creating depth texture # 1
12.11.2020 22:43:15.112 [Info] error code: 0
12.11.2020 22:43:15.113 [Info] creating depth texture # 2
12.11.2020 22:43:15.115 [Info] error code: 0
12.11.2020 22:43:15.116 [Info] creating depth texture # 3
12.11.2020 22:43:15.118 [Info] error code: 0
12.11.2020 22:43:15.152 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:43:15.155 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:43:15.157 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:43:15.159 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:43:15.161 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:43:15.163 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:43:15.165 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:43:15.189 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:43:15.192 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:43:15.194 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:43:15.196 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:43:15.200 [Info] QObject::connect: No such slot ModelingScene::update()
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:43:26.303 [Info] Extensions===========================
12.11.2020 22:43:26.309 [Info] "GL_ARB_fragment_program"
12.11.2020 22:43:26.311 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:43:26.314 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:43:26.316 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:43:26.317 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:43:26.319 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:43:26.322 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:43:26.324 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:43:26.325 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:43:26.327 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:43:26.328 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:43:26.329 [Info] "GL_NV_compute_program5"
12.11.2020 22:43:26.331 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:43:26.332 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:43:26.333 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:43:26.335 [Info] "GL_S3_s3tc"
12.11.2020 22:43:26.336 [Info] "GL_ARB_shader_precision"
12.11.2020 22:43:26.337 [Info] "GL_EXT_vertex_array"
12.11.2020 22:43:26.338 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:43:26.340 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:43:26.342 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:43:26.343 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:43:26.345 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:43:26.346 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:43:26.347 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:43:26.349 [Info] "GL_NV_texture_barrier"
12.11.2020 22:43:26.350 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:43:26.351 [Info] "GL_EXT_texture_lod"
12.11.2020 22:43:26.352 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:43:26.354 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:43:26.355 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:43:26.357 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:43:26.358 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:43:26.359 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:43:26.361 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:43:26.362 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:43:26.363 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:43:26.364 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:43:26.365 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:43:26.367 [Info] "GL_KHR_robustness"
12.11.2020 22:43:26.369 [Info] "GL_NV_viewport_array2"
12.11.2020 22:43:26.370 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:43:26.371 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:43:26.373 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:43:26.374 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:43:26.375 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:43:26.377 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:43:26.378 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:43:26.379 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:43:26.380 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:43:26.382 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:43:26.383 [Info] "GL_ARB_cull_distance"
12.11.2020 22:43:26.384 [Info] "GL_EXT_secondary_color"
12.11.2020 22:43:26.385 [Info] "GL_NV_transform_feedback"
12.11.2020 22:43:26.386 [Info] "GL_ARB_texture_storage"
12.11.2020 22:43:26.388 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:43:26.389 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:43:26.390 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:43:26.391 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:43:26.392 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:43:26.394 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:43:26.395 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:43:26.396 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:43:26.397 [Info] "GL_ARB_clear_texture"
12.11.2020 22:43:26.398 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:43:26.400 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:43:26.402 [Info] "GL_EXT_point_parameters"
12.11.2020 22:43:26.403 [Info] "GL_ARB_copy_image"
12.11.2020 22:43:26.404 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:43:26.406 [Info] "WGL_EXT_swap_control"
12.11.2020 22:43:26.407 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:43:26.408 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:43:26.409 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:43:26.411 [Info] "GL_EXT_blend_color"
12.11.2020 22:43:26.412 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:43:26.413 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:43:26.414 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:43:26.415 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:43:26.417 [Info] "GL_NV_point_sprite"
12.11.2020 22:43:26.418 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:43:26.419 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:43:26.420 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:43:26.421 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:43:26.423 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:43:26.424 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:43:26.425 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:43:26.426 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:43:26.427 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:43:26.429 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:43:26.430 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:43:26.431 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:43:26.433 [Info] "GL_NV_path_rendering"
12.11.2020 22:43:26.434 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:43:26.435 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:43:26.436 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:43:26.437 [Info] "GL_NV_fragment_program"
12.11.2020 22:43:26.438 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:43:26.440 [Info] "GL_ARB_window_pos"
12.11.2020 22:43:26.441 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:43:26.442 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:43:26.443 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:43:26.446 [Info] "GL_SUN_slice_accum"
12.11.2020 22:43:26.447 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:43:26.448 [Info] "GL_ARB_robustness"
12.11.2020 22:43:26.449 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:43:26.450 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:43:26.452 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:43:26.453 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:43:26.454 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:43:26.455 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:43:26.456 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:43:26.458 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:43:26.459 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:43:26.460 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:43:26.461 [Info] "GL_EXT_texture_integer"
12.11.2020 22:43:26.463 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:43:26.464 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:43:26.465 [Info] "GL_NV_vertex_program3"
12.11.2020 22:43:26.467 [Info] "GL_NVX_conditional_render"
12.11.2020 22:43:26.468 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:43:26.469 [Info] "GL_EXT_abgr"
12.11.2020 22:43:26.470 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:43:26.471 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:43:26.472 [Info] "GL_ARB_shader_objects"
12.11.2020 22:43:26.473 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:43:26.474 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:43:26.478 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:43:26.479 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:43:26.480 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:43:26.481 [Info] "GL_NV_vertex_program"
12.11.2020 22:43:26.482 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:43:26.483 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:43:26.484 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:43:26.486 [Info] "GL_NV_register_combiners"
12.11.2020 22:43:26.487 [Info] "GL_OVR_multiview"
12.11.2020 22:43:26.488 [Info] "GL_NV_primitive_restart"
12.11.2020 22:43:26.490 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:43:26.491 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:43:26.492 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:43:26.493 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:43:26.494 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:43:26.495 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:43:26.497 [Info] "GL_ARB_multi_bind"
12.11.2020 22:43:26.498 [Info] "GL_ARB_shadow"
12.11.2020 22:43:26.499 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:43:26.500 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:43:26.501 [Info] "GL_ARB_sample_locations"
12.11.2020 22:43:26.503 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:43:26.504 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:43:26.505 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:43:26.506 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:43:26.507 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:43:26.508 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:43:26.510 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:43:26.511 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:43:26.513 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:43:26.514 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:43:26.515 [Info] "GL_ARB_multitexture"
12.11.2020 22:43:26.516 [Info] "GL_NV_query_resource"
12.11.2020 22:43:26.517 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:43:26.519 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:43:26.520 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:43:26.521 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:43:26.522 [Info] "GL_NVX_progress_fence"
12.11.2020 22:43:26.524 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:43:26.525 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:43:26.526 [Info] "GL_ARB_viewport_array"
12.11.2020 22:43:26.527 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:43:26.529 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:43:26.530 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:43:26.531 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:43:26.532 [Info] "GL_EXT_memory_object"
12.11.2020 22:43:26.534 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:43:26.535 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:43:26.536 [Info] "GL_ARB_texture_compression"
12.11.2020 22:43:26.537 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:43:26.539 [Info] "GL_NV_conditional_render"
12.11.2020 22:43:26.540 [Info] "GL_NV_command_list"
12.11.2020 22:43:26.541 [Info] "GL_NV_occlusion_query"
12.11.2020 22:43:26.542 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:43:26.543 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:43:26.545 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:43:26.546 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:43:26.547 [Info] "GL_EXT_fog_coord"
12.11.2020 22:43:26.549 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:43:26.550 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:43:26.551 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:43:26.552 [Info] "GL_NV_vertex_program2"
12.11.2020 22:43:26.553 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:43:26.555 [Info] "GL_NV_fog_distance"
12.11.2020 22:43:26.556 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:43:26.557 [Info] "GL_OVR_multiview2"
12.11.2020 22:43:26.559 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:43:26.560 [Info] "GL_ARB_derivative_control"
12.11.2020 22:43:26.561 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:43:26.563 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:43:26.564 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:43:26.565 [Info] "GL_ATI_texture_float"
12.11.2020 22:43:26.566 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:43:26.568 [Info] "GL_KTX_buffer_region"
12.11.2020 22:43:26.569 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:43:26.570 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:43:26.571 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:43:26.573 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:43:26.574 [Info] "GL_NV_texture_shader"
12.11.2020 22:43:26.575 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:43:26.576 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:43:26.578 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:43:26.579 [Info] "GL_NV_gpu_program5"
12.11.2020 22:43:26.580 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:43:26.582 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:43:26.583 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:43:26.584 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:43:26.585 [Info] "GL_ARB_sync"
12.11.2020 22:43:26.587 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:43:26.588 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:43:26.589 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:43:26.591 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:43:26.592 [Info] "GL_NV_depth_clamp"
12.11.2020 22:43:26.594 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:43:26.595 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:43:26.597 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:43:26.598 [Info] "GL_EXT_timer_query"
12.11.2020 22:43:26.599 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:43:26.601 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:43:26.602 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:43:26.604 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:43:26.605 [Info] "GL_ARB_vertex_program"
12.11.2020 22:43:26.606 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:43:26.608 [Info] "GL_ARB_compatibility"
12.11.2020 22:43:26.609 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:43:26.610 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:43:26.612 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:43:26.613 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:43:26.615 [Info] "GL_ARB_texture_view"
12.11.2020 22:43:26.616 [Info] "GL_NV_half_float"
12.11.2020 22:43:26.617 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:43:26.619 [Info] "GL_ARB_sample_shading"
12.11.2020 22:43:26.620 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:43:26.621 [Info] "GL_NV_fence"
12.11.2020 22:43:26.623 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:43:26.624 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:43:26.625 [Info] "GL_ARB_compute_shader"
12.11.2020 22:43:26.626 [Info] "GL_KHR_no_error"
12.11.2020 22:43:26.628 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:43:26.629 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:43:26.630 [Info] "GL_ARB_texture_gather"
12.11.2020 22:43:26.632 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:43:26.633 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:43:26.634 [Info] "GL_NV_memory_attachment"
12.11.2020 22:43:26.635 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:43:26.637 [Info] "GL_SGIX_shadow"
12.11.2020 22:43:26.638 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:43:26.639 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:43:26.640 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:43:26.641 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:43:26.643 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:43:26.644 [Info] "GL_NV_feature_query"
12.11.2020 22:43:26.645 [Info] "GL_WIN_swap_hint"
12.11.2020 22:43:26.646 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:43:26.650 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:43:26.651 [Info] "GL_EXT_bgra"
12.11.2020 22:43:26.652 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:43:26.654 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:43:26.655 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:43:26.656 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:43:26.658 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:43:26.659 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:43:26.660 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:43:26.661 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:43:26.663 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:43:26.664 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:43:26.665 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:43:26.666 [Info] "GL_EXT_texture_array"
12.11.2020 22:43:26.668 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:43:26.669 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:43:26.670 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:43:26.671 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:43:26.673 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:43:26.674 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:43:26.675 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:43:26.676 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:43:26.678 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:43:26.679 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:43:26.680 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:43:26.681 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:43:26.683 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:43:26.684 [Info] "GL_ARB_multisample"
12.11.2020 22:43:26.685 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:43:26.686 [Info] "GL_ARB_base_instance"
12.11.2020 22:43:26.687 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:43:26.689 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:43:26.690 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:43:26.691 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:43:26.693 [Info] "GL_EXT_semaphore"
12.11.2020 22:43:26.694 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:43:26.696 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:43:26.697 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:43:26.699 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:43:26.700 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:43:26.702 [Info] "GL_NV_bindless_texture"
12.11.2020 22:43:26.703 [Info] "GL_ARB_point_parameters"
12.11.2020 22:43:26.704 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:43:26.705 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:43:26.707 [Info] "GL_NV_draw_texture"
12.11.2020 22:43:26.708 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:43:26.709 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:43:26.710 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:43:26.712 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:43:26.713 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:43:26.714 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:43:26.715 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:43:26.716 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:43:26.718 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:43:26.719 [Info] "GL_NV_conservative_raster"
12.11.2020 22:43:26.720 [Info] "GL_NV_sample_locations"
12.11.2020 22:43:26.721 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:43:26.723 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:43:26.724 [Info] "GL_NV_register_combiners2"
12.11.2020 22:43:26.725 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:43:26.726 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:43:26.727 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:43:26.729 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:43:26.730 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:43:26.732 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:43:26.733 [Info] "GL_NV_float_buffer"
12.11.2020 22:43:26.734 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:43:26.736 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:43:26.737 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:43:26.739 [Info] "GL_ARB_point_sprite"
12.11.2020 22:43:26.742 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:43:26.744 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:43:26.745 [Info] "GL_NV_texture_shader3"
12.11.2020 22:43:26.746 [Info] "GL_NV_fragment_program2"
12.11.2020 22:43:26.748 [Info] "GL_NV_blend_square"
12.11.2020 22:43:26.749 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:43:26.750 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:43:26.751 [Info] "GL_EXT_texture_object"
12.11.2020 22:43:26.753 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:43:26.754 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:43:26.755 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:43:26.756 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:43:26.758 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:43:26.759 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:43:26.760 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:43:26.761 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:43:26.763 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:43:26.764 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:43:26.765 [Info] "GL_ARB_texture_rg"
12.11.2020 22:43:26.767 [Info] "GL_NV_gpu_program4"
12.11.2020 22:43:26.768 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:43:26.769 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:43:26.771 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:43:26.772 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:43:26.773 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:43:26.774 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:43:26.776 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:43:26.777 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:43:26.778 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:43:26.780 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:43:26.781 [Info] "GL_NV_texture_multisample"
12.11.2020 22:43:26.782 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:43:26.784 [Info] "GL_ARB_texture_float"
12.11.2020 22:43:26.786 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:43:26.787 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:43:26.789 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:43:26.790 [Info] "GL_ARB_timer_query"
12.11.2020 22:43:26.792 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:43:26.793 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:43:26.794 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:43:26.796 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:43:26.797 [Info] "GL_ARB_debug_output"
12.11.2020 22:43:26.799 [Info] "GL_EXT_packed_float"
12.11.2020 22:43:26.800 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:43:26.802 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:43:26.803 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:43:26.805 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:43:26.806 [Info] "GL_KHR_debug"
12.11.2020 22:43:26.807 [Info] "GL_EXT_texture_storage"
12.11.2020 22:43:26.809 [Info] "GL_ARB_clip_control"
12.11.2020 22:43:26.810 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:43:26.812 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:43:26.813 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:43:26.814 [Info] "GL_NV_texture_shader2"
12.11.2020 22:43:26.815 [Info] "GL_NV_copy_image"
12.11.2020 22:43:26.817 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:43:26.818 [Info] "GL_ARB_depth_texture"
12.11.2020 22:43:26.819 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:43:26.820 [Info] "GL_ARB_shader_clock"
12.11.2020 22:43:26.822 [Info] "GL_ARB_imaging"
12.11.2020 22:43:26.823 [Info] "GL_EXT_texture3D"
12.11.2020 22:43:26.825 [Info] /Extensions===========================
12.11.2020 22:43:26.836 [Info] Loading Scenes...
12.11.2020 22:43:26.843 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:43:26.844 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:43:26.846 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:43:26.847 [Info] library is not loaded
12.11.2020 22:43:26.849 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:43:26.865 [Info] Done
12.11.2020 22:43:26.884 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:43:26.893 [Info] init 0
12.11.2020 22:43:26.895 [Info] OpenGL version:  4   6
12.11.2020 22:43:26.914 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:43:26.922 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:43:26.925 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:43:26.929 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:43:26.931 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:43:26.933 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:43:26.935 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:43:26.937 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:43:26.939 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:43:26.942 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:43:26.943 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:43:26.945 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:43:26.947 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:43:26.949 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:43:26.951 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:43:26.953 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:43:26.955 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:43:26.957 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:43:26.959 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:43:26.961 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:43:26.963 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:43:26.964 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:43:26.966 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:43:26.968 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:43:26.971 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:43:26.976 [Info] creating depth texture # 0
12.11.2020 22:43:26.977 [Info] error code: 0
12.11.2020 22:43:26.978 [Info] creating depth texture # 1
12.11.2020 22:43:26.980 [Info] error code: 0
12.11.2020 22:43:26.981 [Info] creating depth texture # 2
12.11.2020 22:43:26.982 [Info] error code: 0
12.11.2020 22:43:26.984 [Info] creating depth texture # 3
12.11.2020 22:43:26.985 [Info] error code: 0
12.11.2020 22:43:27.018 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:43:27.021 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:43:27.022 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:43:27.024 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:43:27.026 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:43:27.029 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:43:27.030 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:43:27.053 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:43:27.055 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:43:27.057 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:43:27.058 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:43:27.062 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:43:27.155 [Info] FreeType Library Initialized.
12.11.2020 22:43:27.157 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:43:27.159 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:43:27.161 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:43:27.163 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:43:27.165 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:43:27.167 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:43:27.169 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:43:27.170 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:43:27.172 [Info] FreeType Library Initialized.
12.11.2020 22:43:27.174 [Info] finished building
12.11.2020 22:43:27.176 [Info] sz:  0
12.11.2020 22:43:27.178 [Info] sz:  0
12.11.2020 22:43:27.180 [Info] sz:  0
12.11.2020 22:43:27.181 [Info] sz:  0
12.11.2020 22:43:27.182 [Info] sz:  0
12.11.2020 22:43:27.184 [Info] sz:  0
12.11.2020 22:43:27.185 [Info] sz:  0
12.11.2020 22:43:27.186 [Info] sz:  0
12.11.2020 22:43:27.188 [Info] sz:  0
12.11.2020 22:43:27.189 [Info] sz:  0
12.11.2020 22:43:27.190 [Info] sz:  0
12.11.2020 22:43:27.192 [Info] sz:  0
12.11.2020 22:43:27.193 [Info] sz:  0
12.11.2020 22:43:27.195 [Info] sz:  0
12.11.2020 22:43:27.196 [Info] sz:  0
12.11.2020 22:43:27.197 [Info] sz:  0
12.11.2020 22:43:27.199 [Info] sz:  0
12.11.2020 22:43:27.200 [Info] sz:  0
12.11.2020 22:43:27.201 [Info] sz:  0
12.11.2020 22:43:27.203 [Info] sz:  0
12.11.2020 22:43:27.204 [Info] sz:  0
12.11.2020 22:43:27.206 [Info] added:  20  ingredients into the library
12.11.2020 22:43:27.210 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:43:27.384 [Info] sz:  3104640
12.11.2020 22:43:27.386 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:43:27.387 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:27.389 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:43:27.437 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:43:27.645 [Debug] creating depth texture #
12.11.2020 22:43:27.646 [Debug] error code: 0
12.11.2020 22:43:27.646 [Debug] creating depth texture #
12.11.2020 22:43:27.647 [Debug] error code: 0
12.11.2020 22:43:27.647 [Debug] glError 0
12.11.2020 22:43:27.652 [Debug] glError 0
12.11.2020 22:43:27.656 [Debug] near =  0.01048 , far =  16
12.11.2020 22:43:27.870 [Debug] creating depth texture #
12.11.2020 22:43:27.871 [Debug] error code: 0
12.11.2020 22:43:27.873 [Debug] creating depth texture #
12.11.2020 22:43:27.874 [Debug] error code: 0
12.11.2020 22:43:27.875 [Debug] glError 0
12.11.2020 22:43:27.880 [Debug] glError 0
12.11.2020 22:43:31.522 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:31.529 [Debug] sz:  3104640
12.11.2020 22:43:35.403 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:39.737 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:42.154 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:45.504 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:47.988 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:43:54.072 [Warning] copyArrayToBuffer() ERROR:  1282
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:44:23.675 [Info] Extensions===========================
12.11.2020 22:44:23.681 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:44:23.682 [Info] "GL_NVX_conditional_render"
12.11.2020 22:44:23.684 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:44:23.687 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:44:23.689 [Info] "GL_S3_s3tc"
12.11.2020 22:44:23.691 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:44:23.693 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:44:23.694 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:44:23.696 [Info] "GL_EXT_texture3D"
12.11.2020 22:44:23.697 [Info] "GL_ARB_fragment_program"
12.11.2020 22:44:23.699 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:44:23.700 [Info] "GL_ARB_clip_control"
12.11.2020 22:44:23.701 [Info] "GL_NV_gpu_program5"
12.11.2020 22:44:23.702 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:44:23.704 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:44:23.705 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:44:23.706 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:44:23.706 [Info] "GL_NVX_progress_fence"
12.11.2020 22:44:23.707 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:44:23.709 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:44:23.710 [Info] "GL_ATI_texture_float"
12.11.2020 22:44:23.712 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:44:23.713 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:44:23.715 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:44:23.716 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:44:23.717 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:44:23.719 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:44:23.720 [Info] "GL_ARB_texture_storage"
12.11.2020 22:44:23.721 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:44:23.722 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:44:23.724 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:44:23.725 [Info] "GL_ARB_texture_float"
12.11.2020 22:44:23.726 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:44:23.727 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:44:23.729 [Info] "GL_NV_fence"
12.11.2020 22:44:23.730 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:44:23.731 [Info] "GL_OVR_multiview"
12.11.2020 22:44:23.733 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:44:23.734 [Info] "GL_EXT_memory_object"
12.11.2020 22:44:23.735 [Info] "GL_NV_vertex_program"
12.11.2020 22:44:23.736 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:44:23.738 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:44:23.739 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:44:23.740 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:44:23.741 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:44:23.743 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:44:23.744 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:44:23.746 [Info] "GL_ARB_debug_output"
12.11.2020 22:44:23.747 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:44:23.748 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:44:23.749 [Info] "GL_ARB_compatibility"
12.11.2020 22:44:23.751 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:44:23.753 [Info] "GL_ARB_texture_view"
12.11.2020 22:44:23.754 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:44:23.755 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:44:23.756 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:44:23.757 [Info] "GL_ARB_sample_shading"
12.11.2020 22:44:23.758 [Info] "GL_ARB_sync"
12.11.2020 22:44:23.760 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:44:23.761 [Info] "GL_NV_query_resource"
12.11.2020 22:44:23.762 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:44:23.763 [Info] "GL_NV_conditional_render"
12.11.2020 22:44:23.764 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:44:23.765 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:44:23.769 [Info] "GL_ARB_texture_rg"
12.11.2020 22:44:23.771 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:44:23.772 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:44:23.773 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:44:23.774 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:44:23.775 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:44:23.776 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:44:23.777 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:44:23.779 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:44:23.780 [Info] "GL_EXT_texture_storage"
12.11.2020 22:44:23.781 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:44:23.782 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:44:23.783 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:44:23.784 [Info] "GL_NV_command_list"
12.11.2020 22:44:23.786 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:44:23.787 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:44:23.788 [Info] "GL_KHR_robustness"
12.11.2020 22:44:23.789 [Info] "GL_NV_texture_shader"
12.11.2020 22:44:23.790 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:44:23.791 [Info] "GL_ARB_point_sprite"
12.11.2020 22:44:23.793 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:44:23.794 [Info] "GL_ARB_timer_query"
12.11.2020 22:44:23.795 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:44:23.796 [Info] "GL_NV_draw_texture"
12.11.2020 22:44:23.797 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:44:23.798 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:44:23.799 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:44:23.801 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:44:23.802 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:44:23.803 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:44:23.804 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:44:23.805 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:44:23.806 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:44:23.808 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:44:23.809 [Info] "GL_SUN_slice_accum"
12.11.2020 22:44:23.810 [Info] "GL_NV_register_combiners"
12.11.2020 22:44:23.811 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:44:23.813 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:44:23.814 [Info] "GL_NV_texture_shader3"
12.11.2020 22:44:23.815 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:44:23.816 [Info] "GL_EXT_packed_float"
12.11.2020 22:44:23.818 [Info] "GL_ARB_shader_clock"
12.11.2020 22:44:23.819 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:44:23.820 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:44:23.821 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:44:23.822 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:44:23.823 [Info] "GL_ARB_vertex_program"
12.11.2020 22:44:23.825 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:44:23.826 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:44:23.827 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:44:23.828 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:44:23.829 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:44:23.830 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:44:23.832 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:44:23.833 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:44:23.834 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:44:23.835 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:44:23.836 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:44:23.837 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:44:23.839 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:44:23.840 [Info] "GL_NV_memory_attachment"
12.11.2020 22:44:23.841 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:44:23.843 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:44:23.844 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:44:23.845 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:44:23.846 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:44:23.847 [Info] "GL_EXT_semaphore"
12.11.2020 22:44:23.849 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:44:23.850 [Info] "GL_NV_vertex_program3"
12.11.2020 22:44:23.851 [Info] "GL_ARB_shader_precision"
12.11.2020 22:44:23.852 [Info] "GL_EXT_secondary_color"
12.11.2020 22:44:23.854 [Info] "GL_EXT_blend_color"
12.11.2020 22:44:23.855 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:44:23.856 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:44:23.857 [Info] "GL_NV_sample_locations"
12.11.2020 22:44:23.858 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:44:23.860 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:44:23.861 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:44:23.862 [Info] "GL_ARB_multitexture"
12.11.2020 22:44:23.863 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:44:23.864 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:44:23.865 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:44:23.867 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:44:23.868 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:44:23.869 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:44:23.870 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:44:23.871 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:44:23.872 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:44:23.874 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:44:23.875 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:44:23.876 [Info] "GL_WIN_swap_hint"
12.11.2020 22:44:23.878 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:44:23.879 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:44:23.880 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:44:23.881 [Info] "GL_ARB_multi_bind"
12.11.2020 22:44:23.882 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:44:23.883 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:44:23.885 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:44:23.886 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:44:23.887 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:44:23.888 [Info] "GL_ARB_shadow"
12.11.2020 22:44:23.889 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:44:23.891 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:44:23.892 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:44:23.893 [Info] "GL_NV_half_float"
12.11.2020 22:44:23.894 [Info] "GL_NV_vertex_program2"
12.11.2020 22:44:23.895 [Info] "GL_EXT_vertex_array"
12.11.2020 22:44:23.896 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:44:23.898 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:44:23.899 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:44:23.900 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:44:23.901 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:44:23.902 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:44:23.903 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:44:23.905 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:44:23.906 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:44:23.907 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:44:23.908 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:44:23.909 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:44:23.911 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:44:23.912 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:44:23.913 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:44:23.914 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:44:23.916 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:44:23.917 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:44:23.918 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:44:23.919 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:44:23.920 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:44:23.921 [Info] "GL_EXT_bgra"
12.11.2020 22:44:23.923 [Info] "GL_NV_float_buffer"
12.11.2020 22:44:23.924 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:44:23.925 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:44:23.926 [Info] "GL_OVR_multiview2"
12.11.2020 22:44:23.927 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:44:23.929 [Info] "GL_NV_texture_multisample"
12.11.2020 22:44:23.930 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:44:23.931 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:44:23.932 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:44:23.933 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:44:23.934 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:44:23.936 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:44:23.937 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:44:23.938 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:44:23.939 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:44:23.940 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:44:23.941 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:44:23.943 [Info] "GL_NV_gpu_program4"
12.11.2020 22:44:23.944 [Info] "GL_NV_viewport_array2"
12.11.2020 22:44:23.945 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:44:23.946 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:44:23.947 [Info] "GL_EXT_texture_object"
12.11.2020 22:44:23.949 [Info] "GL_NV_texture_barrier"
12.11.2020 22:44:23.950 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:44:23.951 [Info] "GL_ARB_sample_locations"
12.11.2020 22:44:23.952 [Info] "GL_KHR_no_error"
12.11.2020 22:44:23.953 [Info] "GL_NV_feature_query"
12.11.2020 22:44:23.954 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:44:23.956 [Info] "GL_ARB_cull_distance"
12.11.2020 22:44:23.957 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:44:23.958 [Info] "GL_NV_fragment_program2"
12.11.2020 22:44:23.959 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:44:23.960 [Info] "GL_EXT_fog_coord"
12.11.2020 22:44:23.961 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:44:23.963 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:44:23.964 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:44:23.965 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:44:23.966 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:44:23.967 [Info] "GL_EXT_texture_array"
12.11.2020 22:44:23.969 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:44:23.970 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:44:23.971 [Info] "GL_NV_texture_shader2"
12.11.2020 22:44:23.972 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:44:23.973 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:44:23.975 [Info] "GL_ARB_point_parameters"
12.11.2020 22:44:23.976 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:44:23.977 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:44:23.978 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:44:23.979 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:44:23.980 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:44:23.981 [Info] "GL_ARB_viewport_array"
12.11.2020 22:44:23.983 [Info] "GL_ARB_clear_texture"
12.11.2020 22:44:23.984 [Info] "GL_NV_bindless_texture"
12.11.2020 22:44:23.985 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:44:23.986 [Info] "GL_NV_path_rendering"
12.11.2020 22:44:23.987 [Info] "GL_NV_depth_clamp"
12.11.2020 22:44:23.989 [Info] "GL_NV_transform_feedback"
12.11.2020 22:44:23.990 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:44:23.991 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:44:23.992 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:44:23.993 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:44:23.994 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:44:23.996 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:44:23.997 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:44:23.998 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:44:24.000 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:44:24.001 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:44:24.002 [Info] "GL_ARB_texture_compression"
12.11.2020 22:44:24.003 [Info] "GL_EXT_texture_integer"
12.11.2020 22:44:24.004 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:44:24.006 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:44:24.007 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:44:24.008 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:44:24.009 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:44:24.010 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:44:24.012 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:44:24.013 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:44:24.014 [Info] "GL_ARB_derivative_control"
12.11.2020 22:44:24.015 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:44:24.016 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:44:24.017 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:44:24.020 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:44:24.021 [Info] "GL_EXT_abgr"
12.11.2020 22:44:24.023 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:44:24.024 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:44:24.025 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:44:24.026 [Info] "GL_ARB_copy_image"
12.11.2020 22:44:24.027 [Info] "GL_ARB_base_instance"
12.11.2020 22:44:24.029 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:44:24.030 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:44:24.031 [Info] "GL_ARB_imaging"
12.11.2020 22:44:24.032 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:44:24.033 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:44:24.034 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:44:24.036 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:44:24.037 [Info] "GL_NV_point_sprite"
12.11.2020 22:44:24.038 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:44:24.039 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:44:24.040 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:44:24.041 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:44:24.042 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:44:24.044 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:44:24.045 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:44:24.046 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:44:24.047 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:44:24.048 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:44:24.049 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:44:24.051 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:44:24.052 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:44:24.053 [Info] "GL_ARB_compute_shader"
12.11.2020 22:44:24.054 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:44:24.055 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:44:24.057 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:44:24.058 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:44:24.059 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:44:24.060 [Info] "GL_NV_fog_distance"
12.11.2020 22:44:24.061 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:44:24.062 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:44:24.063 [Info] "GL_NV_fragment_program"
12.11.2020 22:44:24.065 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:44:24.066 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:44:24.068 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:44:24.069 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:44:24.070 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:44:24.071 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:44:24.072 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:44:24.073 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:44:24.075 [Info] "GL_NV_conservative_raster"
12.11.2020 22:44:24.076 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:44:24.077 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:44:24.078 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:44:24.079 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:44:24.080 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:44:24.081 [Info] "GL_ARB_multisample"
12.11.2020 22:44:24.083 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:44:24.084 [Info] "GL_NV_occlusion_query"
12.11.2020 22:44:24.085 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:44:24.086 [Info] "GL_SGIX_shadow"
12.11.2020 22:44:24.087 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:44:24.088 [Info] "GL_EXT_point_parameters"
12.11.2020 22:44:24.090 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:44:24.091 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:44:24.092 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:44:24.093 [Info] "GL_EXT_timer_query"
12.11.2020 22:44:24.094 [Info] "GL_KHR_debug"
12.11.2020 22:44:24.095 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:44:24.097 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:44:24.098 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:44:24.099 [Info] "WGL_EXT_swap_control"
12.11.2020 22:44:24.100 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:44:24.101 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:44:24.103 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:44:24.104 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:44:24.105 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:44:24.106 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:44:24.107 [Info] "GL_NV_blend_square"
12.11.2020 22:44:24.109 [Info] "GL_ARB_window_pos"
12.11.2020 22:44:24.110 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:44:24.111 [Info] "GL_NV_register_combiners2"
12.11.2020 22:44:24.112 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:44:24.113 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:44:24.116 [Info] "GL_KTX_buffer_region"
12.11.2020 22:44:24.117 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:44:24.118 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:44:24.119 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:44:24.120 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:44:24.121 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:44:24.123 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:44:24.124 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:44:24.125 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:44:24.126 [Info] "GL_ARB_texture_gather"
12.11.2020 22:44:24.127 [Info] "GL_ARB_robustness"
12.11.2020 22:44:24.128 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:44:24.130 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:44:24.131 [Info] "GL_ARB_shader_objects"
12.11.2020 22:44:24.132 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:44:24.133 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:44:24.134 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:44:24.135 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:44:24.137 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:44:24.138 [Info] "GL_NV_compute_program5"
12.11.2020 22:44:24.139 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:44:24.140 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:44:24.141 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:44:24.142 [Info] "GL_NV_primitive_restart"
12.11.2020 22:44:24.144 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:44:24.145 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:44:24.146 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:44:24.147 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:44:24.148 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:44:24.149 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:44:24.151 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:44:24.152 [Info] "GL_NV_copy_image"
12.11.2020 22:44:24.153 [Info] "GL_ARB_depth_texture"
12.11.2020 22:44:24.154 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:44:24.155 [Info] "GL_EXT_texture_lod"
12.11.2020 22:44:24.156 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:44:24.158 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:44:24.159 [Info] /Extensions===========================
12.11.2020 22:44:24.169 [Info] Loading Scenes...
12.11.2020 22:44:24.174 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:44:24.175 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:44:24.177 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:44:24.178 [Info] library is not loaded
12.11.2020 22:44:24.180 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:44:24.194 [Info] Done
12.11.2020 22:44:24.214 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:44:24.221 [Info] init 0
12.11.2020 22:44:24.223 [Info] OpenGL version:  4   6
12.11.2020 22:44:24.241 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:44:24.247 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:44:24.250 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:44:24.254 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:44:24.256 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:44:24.259 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:44:24.261 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:44:24.263 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:44:24.265 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:44:24.268 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:44:24.270 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:44:24.272 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:44:24.274 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:44:24.276 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:44:24.278 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:44:24.280 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:44:24.282 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:44:24.284 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:44:24.287 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:44:24.289 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:44:24.291 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:44:24.293 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:44:24.295 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:44:24.297 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:44:24.299 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:44:24.303 [Info] creating depth texture # 0
12.11.2020 22:44:24.304 [Info] error code: 0
12.11.2020 22:44:24.306 [Info] creating depth texture # 1
12.11.2020 22:44:24.307 [Info] error code: 0
12.11.2020 22:44:24.308 [Info] creating depth texture # 2
12.11.2020 22:44:24.310 [Info] error code: 0
12.11.2020 22:44:24.311 [Info] creating depth texture # 3
12.11.2020 22:44:24.312 [Info] error code: 0
12.11.2020 22:44:24.345 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:44:24.347 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:44:24.349 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:44:24.351 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:44:24.353 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:44:24.355 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:44:24.357 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:44:24.379 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:44:24.381 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:44:24.382 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:44:24.384 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:44:24.387 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:44:24.483 [Info] FreeType Library Initialized.
12.11.2020 22:44:24.485 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:44:24.486 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:44:24.488 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:44:24.490 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:44:24.492 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:44:24.494 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:44:24.496 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:44:24.498 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:44:24.501 [Info] FreeType Library Initialized.
12.11.2020 22:44:24.504 [Info] finished building
12.11.2020 22:44:24.506 [Info] sz:  0
12.11.2020 22:44:24.507 [Info] sz:  0
12.11.2020 22:44:24.508 [Info] sz:  0
12.11.2020 22:44:24.510 [Info] sz:  0
12.11.2020 22:44:24.511 [Info] sz:  0
12.11.2020 22:44:24.512 [Info] sz:  0
12.11.2020 22:44:24.513 [Info] sz:  0
12.11.2020 22:44:24.515 [Info] sz:  0
12.11.2020 22:44:24.516 [Info] sz:  0
12.11.2020 22:44:24.517 [Info] sz:  0
12.11.2020 22:44:24.519 [Info] sz:  0
12.11.2020 22:44:24.520 [Info] sz:  0
12.11.2020 22:44:24.521 [Info] sz:  0
12.11.2020 22:44:24.522 [Info] sz:  0
12.11.2020 22:44:24.524 [Info] sz:  0
12.11.2020 22:44:24.525 [Info] sz:  0
12.11.2020 22:44:24.526 [Info] sz:  0
12.11.2020 22:44:24.528 [Info] sz:  0
12.11.2020 22:44:24.529 [Info] sz:  0
12.11.2020 22:44:24.530 [Info] sz:  0
12.11.2020 22:44:24.531 [Info] sz:  0
12.11.2020 22:44:24.533 [Info] added:  20  ingredients into the library
12.11.2020 22:44:24.537 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:44:24.730 [Info] sz:  3104640
12.11.2020 22:44:24.731 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:44:24.733 [Info] Array copied to GPU
12.11.2020 22:44:24.735 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:44:24.778 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:44:24.931 [Debug] creating depth texture #
12.11.2020 22:44:24.931 [Debug] error code: 0
12.11.2020 22:44:24.932 [Debug] creating depth texture #
12.11.2020 22:44:24.932 [Debug] error code: 0
12.11.2020 22:44:24.933 [Debug] glError 0
12.11.2020 22:44:24.937 [Debug] glError 0
12.11.2020 22:44:24.941 [Debug] near =  0.01048 , far =  16
12.11.2020 22:44:25.127 [Debug] creating depth texture #
12.11.2020 22:44:25.128 [Debug] error code: 0
12.11.2020 22:44:25.129 [Debug] creating depth texture #
12.11.2020 22:44:25.130 [Debug] error code: 0
12.11.2020 22:44:25.131 [Debug] glError 0
12.11.2020 22:44:25.135 [Debug] glError 0
12.11.2020 22:44:27.122 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:44:27.129 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:45:38.526 [Info] Extensions===========================
12.11.2020 22:45:38.532 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:45:38.534 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:45:38.535 [Info] "GL_EXT_semaphore"
12.11.2020 22:45:38.537 [Info] "GL_ARB_robustness"
12.11.2020 22:45:38.539 [Info] "GL_NV_vertex_program3"
12.11.2020 22:45:38.540 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:45:38.542 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:45:38.543 [Info] "GL_ARB_clip_control"
12.11.2020 22:45:38.544 [Info] "GL_NV_fragment_program"
12.11.2020 22:45:38.546 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:45:38.548 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:45:38.549 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:45:38.550 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:45:38.551 [Info] "GL_EXT_point_parameters"
12.11.2020 22:45:38.552 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:45:38.554 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:45:38.555 [Info] "GL_ARB_base_instance"
12.11.2020 22:45:38.556 [Info] "GL_EXT_texture_object"
12.11.2020 22:45:38.558 [Info] "GL_NV_conditional_render"
12.11.2020 22:45:38.559 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:45:38.561 [Info] "GL_NV_texture_shader2"
12.11.2020 22:45:38.562 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:45:38.564 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:45:38.565 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:45:38.566 [Info] "GL_NV_register_combiners"
12.11.2020 22:45:38.567 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:45:38.568 [Info] "GL_ATI_texture_float"
12.11.2020 22:45:38.570 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:45:38.571 [Info] "GL_SUN_slice_accum"
12.11.2020 22:45:38.573 [Info] "GL_ARB_point_parameters"
12.11.2020 22:45:38.574 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:45:38.575 [Info] "GL_EXT_fog_coord"
12.11.2020 22:45:38.576 [Info] "GL_ARB_sync"
12.11.2020 22:45:38.578 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:45:38.579 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:45:38.580 [Info] "GL_ARB_viewport_array"
12.11.2020 22:45:38.581 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:45:38.582 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:45:38.584 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:45:38.585 [Info] "GL_NV_primitive_restart"
12.11.2020 22:45:38.586 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:45:38.587 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:45:38.588 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:45:38.589 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:45:38.590 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:45:38.592 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:45:38.593 [Info] "GL_KHR_no_error"
12.11.2020 22:45:38.594 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:45:38.595 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:45:38.596 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:45:38.597 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:45:38.598 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:45:38.599 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:45:38.601 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:45:38.602 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:45:38.603 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:45:38.604 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:45:38.605 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:45:38.607 [Info] "GL_ARB_sample_locations"
12.11.2020 22:45:38.608 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:45:38.609 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:45:38.610 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:45:38.611 [Info] "GL_EXT_bgra"
12.11.2020 22:45:38.612 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:45:38.614 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:45:38.615 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:45:38.616 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:45:38.617 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:45:38.618 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:45:38.620 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:45:38.621 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:45:38.622 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:45:38.623 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:45:38.625 [Info] "GL_EXT_texture_storage"
12.11.2020 22:45:38.626 [Info] "GL_EXT_timer_query"
12.11.2020 22:45:38.627 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:45:38.628 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:45:38.629 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:45:38.630 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:45:38.631 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:45:38.633 [Info] "GL_KHR_debug"
12.11.2020 22:45:38.634 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:45:38.635 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:45:38.636 [Info] "GL_NV_float_buffer"
12.11.2020 22:45:38.637 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:45:38.638 [Info] "GL_ARB_shader_precision"
12.11.2020 22:45:38.639 [Info] "GL_EXT_texture_lod"
12.11.2020 22:45:38.641 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:45:38.642 [Info] "GL_ARB_multisample"
12.11.2020 22:45:38.643 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:45:38.644 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:45:38.645 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:45:38.646 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:45:38.648 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:45:38.649 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:45:38.650 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:45:38.652 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:45:38.653 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:45:38.654 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:45:38.655 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:45:38.657 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:45:38.658 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:45:38.659 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:45:38.660 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:45:38.661 [Info] "GL_EXT_abgr"
12.11.2020 22:45:38.663 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:45:38.664 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:45:38.665 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:45:38.666 [Info] "GL_NV_point_sprite"
12.11.2020 22:45:38.667 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:45:38.669 [Info] "GL_NV_fence"
12.11.2020 22:45:38.670 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:45:38.671 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:45:38.672 [Info] "GL_NV_texture_barrier"
12.11.2020 22:45:38.673 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:45:38.675 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:45:38.676 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:45:38.677 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:45:38.678 [Info] "GL_EXT_packed_float"
12.11.2020 22:45:38.679 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:45:38.681 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:45:38.682 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:45:38.683 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:45:38.685 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:45:38.688 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:45:38.689 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:45:38.690 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:45:38.691 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:45:38.692 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:45:38.694 [Info] "GL_OVR_multiview2"
12.11.2020 22:45:38.696 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:45:38.697 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:45:38.698 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:45:38.699 [Info] "GL_ARB_texture_storage"
12.11.2020 22:45:38.700 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:45:38.702 [Info] "GL_NV_viewport_array2"
12.11.2020 22:45:38.703 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:45:38.704 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:45:38.705 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:45:38.706 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:45:38.707 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:45:38.709 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:45:38.710 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:45:38.711 [Info] "GL_ARB_compute_shader"
12.11.2020 22:45:38.712 [Info] "GL_ARB_imaging"
12.11.2020 22:45:38.713 [Info] "GL_ARB_texture_float"
12.11.2020 22:45:38.714 [Info] "GL_ARB_fragment_program"
12.11.2020 22:45:38.716 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:45:38.717 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:45:38.718 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:45:38.719 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:45:38.720 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:45:38.721 [Info] "GL_EXT_texture_integer"
12.11.2020 22:45:38.723 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:45:38.724 [Info] "GL_NV_query_resource"
12.11.2020 22:45:38.725 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:45:38.726 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:45:38.727 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:45:38.729 [Info] "GL_NV_depth_clamp"
12.11.2020 22:45:38.730 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:45:38.731 [Info] "GL_NV_texture_shader3"
12.11.2020 22:45:38.732 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:45:38.733 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:45:38.734 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:45:38.736 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:45:38.737 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:45:38.738 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:45:38.739 [Info] "GL_EXT_blend_color"
12.11.2020 22:45:38.740 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:45:38.741 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:45:38.743 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:45:38.744 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:45:38.745 [Info] "GL_NV_vertex_program"
12.11.2020 22:45:38.746 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:45:38.747 [Info] "GL_ARB_texture_compression"
12.11.2020 22:45:38.748 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:45:38.750 [Info] "GL_NVX_progress_fence"
12.11.2020 22:45:38.751 [Info] "GL_S3_s3tc"
12.11.2020 22:45:38.752 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:45:38.753 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:45:38.754 [Info] "GL_NV_command_list"
12.11.2020 22:45:38.756 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:45:38.757 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:45:38.758 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:45:38.759 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:45:38.760 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:45:38.762 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:45:38.763 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:45:38.764 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:45:38.765 [Info] "GL_EXT_vertex_array"
12.11.2020 22:45:38.766 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:45:38.767 [Info] "GL_NV_path_rendering"
12.11.2020 22:45:38.769 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:45:38.770 [Info] "GL_NV_draw_texture"
12.11.2020 22:45:38.771 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:45:38.772 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:45:38.773 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:45:38.775 [Info] "GL_NV_fog_distance"
12.11.2020 22:45:38.776 [Info] "GL_NV_sample_locations"
12.11.2020 22:45:38.777 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:45:38.778 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:45:38.779 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:45:38.780 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:45:38.782 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:45:38.783 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:45:38.785 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:45:38.786 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:45:38.787 [Info] "GL_NV_blend_square"
12.11.2020 22:45:38.788 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:45:38.789 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:45:38.790 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:45:38.792 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:45:38.793 [Info] "GL_NV_gpu_program4"
12.11.2020 22:45:38.794 [Info] "GL_ARB_derivative_control"
12.11.2020 22:45:38.795 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:45:38.796 [Info] "GL_ARB_multitexture"
12.11.2020 22:45:38.797 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:45:38.799 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:45:38.800 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:45:38.801 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:45:38.802 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:45:38.803 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:45:38.804 [Info] "GL_OVR_multiview"
12.11.2020 22:45:38.805 [Info] "GL_EXT_texture_array"
12.11.2020 22:45:38.807 [Info] "GL_ARB_multi_bind"
12.11.2020 22:45:38.808 [Info] "GL_NV_register_combiners2"
12.11.2020 22:45:38.809 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:45:38.810 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:45:38.811 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:45:38.812 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:45:38.813 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:45:38.815 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:45:38.816 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:45:38.817 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:45:38.818 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:45:38.819 [Info] "GL_ARB_sample_shading"
12.11.2020 22:45:38.820 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:45:38.822 [Info] "GL_EXT_secondary_color"
12.11.2020 22:45:38.823 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:45:38.824 [Info] "GL_EXT_texture3D"
12.11.2020 22:45:38.825 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:45:38.826 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:45:38.827 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:45:38.828 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:45:38.831 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:45:38.832 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:45:38.833 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:45:38.835 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:45:38.836 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:45:38.837 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:45:38.838 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:45:38.839 [Info] "GL_NV_transform_feedback"
12.11.2020 22:45:38.840 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:45:38.841 [Info] "GL_NV_memory_attachment"
12.11.2020 22:45:38.843 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:45:38.844 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:45:38.845 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:45:38.846 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:45:38.847 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:45:38.848 [Info] "GL_KTX_buffer_region"
12.11.2020 22:45:38.849 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:45:38.851 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:45:38.852 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:45:38.853 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:45:38.854 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:45:38.855 [Info] "GL_ARB_point_sprite"
12.11.2020 22:45:38.856 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:45:38.857 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:45:38.858 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:45:38.860 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:45:38.861 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:45:38.862 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:45:38.863 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:45:38.864 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:45:38.865 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:45:38.866 [Info] "GL_ARB_shader_objects"
12.11.2020 22:45:38.867 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:45:38.869 [Info] "GL_NV_texture_shader"
12.11.2020 22:45:38.870 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:45:38.871 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:45:38.872 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:45:38.873 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:45:38.874 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:45:38.875 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:45:38.876 [Info] "GL_NV_vertex_program2"
12.11.2020 22:45:38.877 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:45:38.879 [Info] "WGL_EXT_swap_control"
12.11.2020 22:45:38.880 [Info] "GL_NV_fragment_program2"
12.11.2020 22:45:38.881 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:45:38.882 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:45:38.884 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:45:38.885 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:45:38.886 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:45:38.887 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:45:38.888 [Info] "GL_NV_bindless_texture"
12.11.2020 22:45:38.889 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:45:38.890 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:45:38.892 [Info] "GL_ARB_window_pos"
12.11.2020 22:45:38.893 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:45:38.894 [Info] "GL_NV_gpu_program5"
12.11.2020 22:45:38.895 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:45:38.896 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:45:38.898 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:45:38.899 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:45:38.900 [Info] "GL_EXT_memory_object"
12.11.2020 22:45:38.901 [Info] "GL_NV_half_float"
12.11.2020 22:45:38.902 [Info] "GL_ARB_clear_texture"
12.11.2020 22:45:38.903 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:45:38.904 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:45:38.906 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:45:38.907 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:45:38.908 [Info] "GL_NV_conservative_raster"
12.11.2020 22:45:38.909 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:45:38.910 [Info] "GL_NV_feature_query"
12.11.2020 22:45:38.911 [Info] "GL_ARB_shader_clock"
12.11.2020 22:45:38.912 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:45:38.914 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:45:38.915 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:45:38.916 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:45:38.917 [Info] "GL_NV_texture_multisample"
12.11.2020 22:45:38.918 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:45:38.919 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:45:38.920 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:45:38.921 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:45:38.923 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:45:38.924 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:45:38.925 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:45:38.926 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:45:38.927 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:45:38.928 [Info] "GL_ARB_texture_gather"
12.11.2020 22:45:38.929 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:45:38.930 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:45:38.932 [Info] "GL_ARB_timer_query"
12.11.2020 22:45:38.933 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:45:38.934 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:45:38.935 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:45:38.936 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:45:38.937 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:45:38.938 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:45:38.940 [Info] "GL_ARB_cull_distance"
12.11.2020 22:45:38.941 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:45:38.942 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:45:38.943 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:45:38.944 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:45:38.945 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:45:38.946 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:45:38.947 [Info] "GL_ARB_compatibility"
12.11.2020 22:45:38.949 [Info] "GL_NVX_conditional_render"
12.11.2020 22:45:38.950 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:45:38.951 [Info] "GL_ARB_copy_image"
12.11.2020 22:45:38.952 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:45:38.953 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:45:38.954 [Info] "GL_ARB_shadow"
12.11.2020 22:45:38.955 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:45:38.957 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:45:38.958 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:45:38.959 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:45:38.960 [Info] "GL_NV_occlusion_query"
12.11.2020 22:45:38.961 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:45:38.963 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:45:38.964 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:45:38.965 [Info] "GL_ARB_texture_rg"
12.11.2020 22:45:38.966 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:45:38.967 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:45:38.968 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:45:38.970 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:45:38.971 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:45:38.972 [Info] "GL_ARB_debug_output"
12.11.2020 22:45:38.973 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:45:38.974 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:45:38.975 [Info] "GL_WIN_swap_hint"
12.11.2020 22:45:38.976 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:45:38.977 [Info] "GL_ARB_depth_texture"
12.11.2020 22:45:38.979 [Info] "GL_SGIX_shadow"
12.11.2020 22:45:38.980 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:45:38.981 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:45:38.982 [Info] "GL_ARB_vertex_program"
12.11.2020 22:45:38.983 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:45:38.984 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:45:38.986 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:45:38.987 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:45:38.988 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:45:38.989 [Info] "GL_NV_copy_image"
12.11.2020 22:45:38.990 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:45:38.991 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:45:38.992 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:45:38.993 [Info] "GL_ARB_texture_view"
12.11.2020 22:45:38.995 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:45:38.996 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:45:38.997 [Info] "GL_NV_compute_program5"
12.11.2020 22:45:38.998 [Info] "GL_KHR_robustness"
12.11.2020 22:45:39.000 [Info] /Extensions===========================
12.11.2020 22:45:39.009 [Info] Loading Scenes...
12.11.2020 22:45:39.014 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:45:39.016 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:45:39.017 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:45:39.018 [Info] library is not loaded
12.11.2020 22:45:39.020 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:45:39.035 [Info] Done
12.11.2020 22:45:39.053 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:45:39.060 [Info] init 0
12.11.2020 22:45:39.062 [Info] OpenGL version:  4   6
12.11.2020 22:45:39.080 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:45:39.087 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:45:39.089 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:45:39.093 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:45:39.095 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:45:39.097 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:45:39.099 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:45:39.100 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:45:39.102 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:45:39.105 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:45:39.106 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:45:39.108 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:45:39.110 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:45:39.111 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:45:39.113 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:45:39.115 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:45:39.117 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:45:39.119 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:45:39.121 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:45:39.123 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:45:39.125 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:45:39.127 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:45:39.128 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:45:39.130 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:45:39.132 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:45:39.136 [Info] creating depth texture # 0
12.11.2020 22:45:39.137 [Info] error code: 0
12.11.2020 22:45:39.139 [Info] creating depth texture # 1
12.11.2020 22:45:39.140 [Info] error code: 0
12.11.2020 22:45:39.141 [Info] creating depth texture # 2
12.11.2020 22:45:39.143 [Info] error code: 0
12.11.2020 22:45:39.144 [Info] creating depth texture # 3
12.11.2020 22:45:39.148 [Info] error code: 0
12.11.2020 22:45:39.182 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:45:39.185 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:45:39.187 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:45:39.189 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:45:39.191 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:45:39.193 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:45:39.195 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:45:39.218 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:45:39.220 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:45:39.222 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:45:39.223 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:45:39.226 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:45:39.322 [Info] FreeType Library Initialized.
12.11.2020 22:45:39.324 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:45:39.326 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:45:39.327 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:45:39.329 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:45:39.331 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:45:39.332 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:45:39.334 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:45:39.336 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:45:39.337 [Info] FreeType Library Initialized.
12.11.2020 22:45:39.340 [Info] finished building
12.11.2020 22:45:39.341 [Info] sz:  0
12.11.2020 22:45:39.343 [Info] sz:  0
12.11.2020 22:45:39.344 [Info] sz:  0
12.11.2020 22:45:39.345 [Info] sz:  0
12.11.2020 22:45:39.346 [Info] sz:  0
12.11.2020 22:45:39.348 [Info] sz:  0
12.11.2020 22:45:39.349 [Info] sz:  0
12.11.2020 22:45:39.350 [Info] sz:  0
12.11.2020 22:45:39.352 [Info] sz:  0
12.11.2020 22:45:39.353 [Info] sz:  0
12.11.2020 22:45:39.354 [Info] sz:  0
12.11.2020 22:45:39.355 [Info] sz:  0
12.11.2020 22:45:39.356 [Info] sz:  0
12.11.2020 22:45:39.358 [Info] sz:  0
12.11.2020 22:45:39.359 [Info] sz:  0
12.11.2020 22:45:39.360 [Info] sz:  0
12.11.2020 22:45:39.361 [Info] sz:  0
12.11.2020 22:45:39.363 [Info] sz:  0
12.11.2020 22:45:39.364 [Info] sz:  0
12.11.2020 22:45:39.365 [Info] sz:  0
12.11.2020 22:45:39.366 [Info] sz:  0
12.11.2020 22:45:39.368 [Info] added:  20  ingredients into the library
12.11.2020 22:45:39.372 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:45:39.558 [Info] sz:  3104640
12.11.2020 22:45:39.560 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:45:39.562 [Info] Array copied to GPU
12.11.2020 22:45:39.563 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:45:39.606 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:45:39.798 [Debug] creating depth texture #
12.11.2020 22:45:39.798 [Debug] error code: 0
12.11.2020 22:45:39.799 [Debug] creating depth texture #
12.11.2020 22:45:39.799 [Debug] error code: 0
12.11.2020 22:45:39.800 [Debug] glError 0
12.11.2020 22:45:39.803 [Debug] glError 0
12.11.2020 22:45:39.807 [Debug] near =  0.01048 , far =  16
12.11.2020 22:45:40.012 [Debug] creating depth texture #
12.11.2020 22:45:40.013 [Debug] error code: 0
12.11.2020 22:45:40.014 [Debug] creating depth texture #
12.11.2020 22:45:40.015 [Debug] error code: 0
12.11.2020 22:45:40.016 [Debug] glError 0
12.11.2020 22:45:40.020 [Debug] glError 0
12.11.2020 22:45:41.946 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:46:33.593 [Info] Extensions===========================
12.11.2020 22:46:33.600 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:46:33.603 [Info] "GL_ARB_fragment_program"
12.11.2020 22:46:33.605 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:46:33.608 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:46:33.611 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:46:33.612 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:46:33.614 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:46:33.616 [Info] "GL_NV_transform_feedback"
12.11.2020 22:46:33.617 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:46:33.619 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:46:33.622 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:46:33.623 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:46:33.624 [Info] "GL_ARB_sample_shading"
12.11.2020 22:46:33.626 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:46:33.627 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:46:33.629 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:46:33.630 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:46:33.632 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:46:33.633 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:46:33.635 [Info] "GL_NV_sample_locations"
12.11.2020 22:46:33.637 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:46:33.638 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:46:33.640 [Info] "GL_ARB_compatibility"
12.11.2020 22:46:33.641 [Info] "GL_ARB_derivative_control"
12.11.2020 22:46:33.643 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:46:33.644 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:46:33.646 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:46:33.647 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:46:33.649 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:46:33.650 [Info] "GL_EXT_texture_storage"
12.11.2020 22:46:33.652 [Info] "GL_NV_gpu_program5"
12.11.2020 22:46:33.653 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:46:33.655 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:46:33.656 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:46:33.658 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:46:33.659 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:46:33.661 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:46:33.662 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:46:33.663 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:46:33.665 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:46:33.666 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:46:33.667 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:46:33.669 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:46:33.670 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:46:33.672 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:46:33.673 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:46:33.674 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:46:33.676 [Info] "GL_S3_s3tc"
12.11.2020 22:46:33.677 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:46:33.678 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:46:33.680 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:46:33.682 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:46:33.683 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:46:33.685 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:46:33.686 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:46:33.687 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:46:33.689 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:46:33.690 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:46:33.691 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:46:33.693 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:46:33.695 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:46:33.696 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:46:33.697 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:46:33.699 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:46:33.700 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:46:33.702 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:46:33.703 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:46:33.704 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:46:33.706 [Info] "GL_NV_half_float"
12.11.2020 22:46:33.707 [Info] "GL_NV_conservative_raster"
12.11.2020 22:46:33.709 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:46:33.710 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:46:33.711 [Info] "GL_EXT_timer_query"
12.11.2020 22:46:33.713 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:46:33.714 [Info] "GL_ARB_vertex_program"
12.11.2020 22:46:33.715 [Info] "GL_EXT_texture_object"
12.11.2020 22:46:33.717 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:46:33.718 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:46:33.720 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:46:33.721 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:46:33.722 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:46:33.724 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:46:33.725 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:46:33.726 [Info] "GL_ARB_robustness"
12.11.2020 22:46:33.728 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:46:33.729 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:46:33.731 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:46:33.732 [Info] "GL_NVX_conditional_render"
12.11.2020 22:46:33.734 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:46:33.735 [Info] "GL_ARB_compute_shader"
12.11.2020 22:46:33.737 [Info] "GL_OVR_multiview2"
12.11.2020 22:46:33.738 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:46:33.740 [Info] "GL_NV_point_sprite"
12.11.2020 22:46:33.741 [Info] "GL_ARB_imaging"
12.11.2020 22:46:33.742 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:46:33.744 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:46:33.745 [Info] "GL_NV_copy_image"
12.11.2020 22:46:33.746 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:46:33.748 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:46:33.749 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:46:33.750 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:46:33.752 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:46:33.753 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:46:33.755 [Info] "GL_NV_register_combiners2"
12.11.2020 22:46:33.756 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:46:33.757 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:46:33.759 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:46:33.760 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:46:33.761 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:46:33.763 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:46:33.764 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:46:33.765 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:46:33.767 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:46:33.768 [Info] "GL_NV_vertex_program2"
12.11.2020 22:46:33.770 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:46:33.771 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:46:33.772 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:46:33.774 [Info] "GL_EXT_texture_array"
12.11.2020 22:46:33.775 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:46:33.776 [Info] "GL_ARB_shader_clock"
12.11.2020 22:46:33.778 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:46:33.779 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:46:33.780 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:46:33.782 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:46:33.783 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:46:33.784 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:46:33.788 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:46:33.789 [Info] "GL_ARB_texture_view"
12.11.2020 22:46:33.791 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:46:33.792 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:46:33.793 [Info] "GL_ARB_clip_control"
12.11.2020 22:46:33.795 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:46:33.796 [Info] "GL_OVR_multiview"
12.11.2020 22:46:33.797 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:46:33.799 [Info] "GL_ARB_point_parameters"
12.11.2020 22:46:33.800 [Info] "GL_ARB_multi_bind"
12.11.2020 22:46:33.804 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:46:33.805 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:46:33.806 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:46:33.808 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:46:33.809 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:46:33.810 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:46:33.812 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:46:33.813 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:46:33.815 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:46:33.816 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:46:33.817 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:46:33.819 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:46:33.820 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:46:33.821 [Info] "GL_EXT_vertex_array"
12.11.2020 22:46:33.823 [Info] "GL_ARB_shader_objects"
12.11.2020 22:46:33.824 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:46:33.825 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:46:33.827 [Info] "GL_EXT_packed_float"
12.11.2020 22:46:33.828 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:46:33.829 [Info] "GL_ARB_sample_locations"
12.11.2020 22:46:33.831 [Info] "GL_ARB_texture_compression"
12.11.2020 22:46:33.832 [Info] "GL_NV_compute_program5"
12.11.2020 22:46:33.834 [Info] "GL_NV_bindless_texture"
12.11.2020 22:46:33.835 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:46:33.836 [Info] "GL_NV_query_resource"
12.11.2020 22:46:33.838 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:46:33.839 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:46:33.840 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:46:33.842 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:46:33.843 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:46:33.844 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:46:33.846 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:46:33.847 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:46:33.848 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:46:33.850 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:46:33.851 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:46:33.853 [Info] "GL_SGIX_shadow"
12.11.2020 22:46:33.854 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:46:33.855 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:46:33.857 [Info] "GL_ARB_viewport_array"
12.11.2020 22:46:33.858 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:46:33.859 [Info] "GL_NV_feature_query"
12.11.2020 22:46:33.861 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:46:33.862 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:46:33.863 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:46:33.865 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:46:33.866 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:46:33.867 [Info] "GL_NV_texture_shader"
12.11.2020 22:46:33.869 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:46:33.870 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:46:33.872 [Info] "GL_SUN_slice_accum"
12.11.2020 22:46:33.873 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:46:33.875 [Info] "GL_NV_gpu_program4"
12.11.2020 22:46:33.876 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:46:33.878 [Info] "GL_EXT_secondary_color"
12.11.2020 22:46:33.879 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:46:33.879 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:46:33.881 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:46:33.882 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:46:33.884 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:46:33.885 [Info] "GL_ARB_window_pos"
12.11.2020 22:46:33.887 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:46:33.888 [Info] "GL_NV_texture_barrier"
12.11.2020 22:46:33.889 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:46:33.891 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:46:33.892 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:46:33.894 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:46:33.895 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:46:33.896 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:46:33.898 [Info] "GL_ARB_cull_distance"
12.11.2020 22:46:33.899 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:46:33.901 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:46:33.902 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:46:33.903 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:46:33.905 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:46:33.906 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:46:33.907 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:46:33.909 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:46:33.911 [Info] "GL_NV_draw_texture"
12.11.2020 22:46:33.912 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:46:33.913 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:46:33.915 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:46:33.916 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:46:33.918 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:46:33.919 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:46:33.920 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:46:33.922 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:46:33.923 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:46:33.924 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:46:33.926 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:46:33.927 [Info] "GL_ARB_point_sprite"
12.11.2020 22:46:33.928 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:46:33.930 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:46:33.932 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:46:33.933 [Info] "GL_NV_fence"
12.11.2020 22:46:33.935 [Info] "GL_EXT_bgra"
12.11.2020 22:46:33.936 [Info] "GL_NV_register_combiners"
12.11.2020 22:46:33.937 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:46:33.939 [Info] "GL_ARB_clear_texture"
12.11.2020 22:46:33.940 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:46:33.942 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:46:33.943 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:46:33.947 [Info] "GL_EXT_blend_color"
12.11.2020 22:46:33.948 [Info] "GL_NV_depth_clamp"
12.11.2020 22:46:33.949 [Info] "GL_NV_fragment_program"
12.11.2020 22:46:33.951 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:46:33.952 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:46:33.954 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:46:33.955 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:46:33.956 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:46:33.958 [Info] "GL_ARB_copy_image"
12.11.2020 22:46:33.959 [Info] "GL_ARB_texture_storage"
12.11.2020 22:46:33.960 [Info] "GL_NV_viewport_array2"
12.11.2020 22:46:33.962 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:46:33.963 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:46:33.964 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:46:33.966 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:46:33.967 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:46:33.969 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:46:33.970 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:46:33.971 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:46:33.973 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:46:33.974 [Info] "GL_EXT_abgr"
12.11.2020 22:46:33.975 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:46:33.977 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:46:33.978 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:46:33.979 [Info] "GL_NV_primitive_restart"
12.11.2020 22:46:33.981 [Info] "GL_NV_vertex_program"
12.11.2020 22:46:33.982 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:46:33.984 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:46:33.985 [Info] "GL_NV_texture_shader3"
12.11.2020 22:46:33.987 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:46:33.989 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:46:33.990 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:46:33.992 [Info] "GL_ARB_shader_precision"
12.11.2020 22:46:33.993 [Info] "GL_EXT_point_parameters"
12.11.2020 22:46:33.995 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:46:33.997 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:46:33.998 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:46:34.000 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:46:34.001 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:46:34.002 [Info] "GL_EXT_texture3D"
12.11.2020 22:46:34.004 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:46:34.005 [Info] "GL_NV_texture_multisample"
12.11.2020 22:46:34.007 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:46:34.008 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:46:34.010 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:46:34.011 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:46:34.013 [Info] "GL_ARB_texture_rg"
12.11.2020 22:46:34.014 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:46:34.016 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:46:34.017 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:46:34.018 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:46:34.020 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:46:34.021 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:46:34.023 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:46:34.024 [Info] "GL_ARB_timer_query"
12.11.2020 22:46:34.025 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:46:34.027 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:46:34.028 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:46:34.029 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:46:34.031 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:46:34.032 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:46:34.034 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:46:34.035 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:46:34.037 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:46:34.038 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:46:34.039 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:46:34.041 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:46:34.042 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:46:34.044 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:46:34.045 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:46:34.047 [Info] "GL_ARB_base_instance"
12.11.2020 22:46:34.048 [Info] "GL_KHR_debug"
12.11.2020 22:46:34.050 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:46:34.051 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:46:34.053 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:46:34.055 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:46:34.056 [Info] "GL_ARB_debug_output"
12.11.2020 22:46:34.058 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:46:34.059 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:46:34.061 [Info] "GL_EXT_texture_integer"
12.11.2020 22:46:34.062 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:46:34.064 [Info] "GL_KHR_robustness"
12.11.2020 22:46:34.065 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:46:34.067 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:46:34.068 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:46:34.070 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:46:34.071 [Info] "GL_KHR_no_error"
12.11.2020 22:46:34.072 [Info] "GL_NV_fragment_program2"
12.11.2020 22:46:34.074 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:46:34.075 [Info] "GL_KTX_buffer_region"
12.11.2020 22:46:34.076 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:46:34.078 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:46:34.079 [Info] "GL_EXT_memory_object"
12.11.2020 22:46:34.080 [Info] "GL_ARB_multitexture"
12.11.2020 22:46:34.082 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:46:34.083 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:46:34.084 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:46:34.086 [Info] "GL_ARB_depth_texture"
12.11.2020 22:46:34.087 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:46:34.089 [Info] "GL_ATI_texture_float"
12.11.2020 22:46:34.090 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:46:34.091 [Info] "GL_NV_vertex_program3"
12.11.2020 22:46:34.093 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:46:34.094 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:46:34.095 [Info] "GL_NV_float_buffer"
12.11.2020 22:46:34.097 [Info] "GL_NV_path_rendering"
12.11.2020 22:46:34.098 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:46:34.099 [Info] "GL_NV_conditional_render"
12.11.2020 22:46:34.101 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:46:34.102 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:46:34.103 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:46:34.105 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:46:34.106 [Info] "GL_ARB_shadow"
12.11.2020 22:46:34.108 [Info] "GL_NV_blend_square"
12.11.2020 22:46:34.109 [Info] "GL_NV_memory_attachment"
12.11.2020 22:46:34.110 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:46:34.112 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:46:34.113 [Info] "WGL_EXT_swap_control"
12.11.2020 22:46:34.115 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:46:34.116 [Info] "GL_ARB_texture_gather"
12.11.2020 22:46:34.118 [Info] "GL_NV_fog_distance"
12.11.2020 22:46:34.119 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:46:34.120 [Info] "GL_WIN_swap_hint"
12.11.2020 22:46:34.122 [Info] "GL_NVX_progress_fence"
12.11.2020 22:46:34.123 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:46:34.124 [Info] "GL_EXT_fog_coord"
12.11.2020 22:46:34.126 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:46:34.127 [Info] "GL_NV_occlusion_query"
12.11.2020 22:46:34.129 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:46:34.130 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:46:34.132 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:46:34.133 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:46:34.135 [Info] "GL_ARB_texture_float"
12.11.2020 22:46:34.136 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:46:34.138 [Info] "GL_ARB_sync"
12.11.2020 22:46:34.139 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:46:34.141 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:46:34.142 [Info] "GL_NV_command_list"
12.11.2020 22:46:34.144 [Info] "GL_ARB_multisample"
12.11.2020 22:46:34.145 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:46:34.147 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:46:34.148 [Info] "GL_EXT_texture_lod"
12.11.2020 22:46:34.150 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:46:34.151 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:46:34.153 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:46:34.154 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:46:34.156 [Info] "GL_EXT_semaphore"
12.11.2020 22:46:34.157 [Info] "GL_NV_texture_shader2"
12.11.2020 22:46:34.159 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:46:34.160 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:46:34.162 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:46:34.163 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:46:34.164 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:46:34.166 [Info] /Extensions===========================
12.11.2020 22:46:34.178 [Info] Loading Scenes...
12.11.2020 22:46:34.185 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:46:34.186 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:46:34.188 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:46:34.189 [Info] library is not loaded
12.11.2020 22:46:34.191 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:46:34.207 [Info] Done
12.11.2020 22:46:34.230 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:46:34.240 [Info] init 0
12.11.2020 22:46:34.242 [Info] OpenGL version:  4   6
12.11.2020 22:46:34.260 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:46:34.267 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:46:34.270 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:46:34.274 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:46:34.277 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:46:34.279 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:46:34.281 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:46:34.283 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:46:34.285 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:46:34.287 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:46:34.289 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:46:34.291 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:46:34.293 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:46:34.295 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:46:34.297 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:46:34.299 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:46:34.301 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:46:34.303 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:46:34.305 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:46:34.307 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:46:34.309 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:46:34.311 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:46:34.313 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:46:34.315 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:46:34.317 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:46:34.322 [Info] creating depth texture # 0
12.11.2020 22:46:34.323 [Info] error code: 0
12.11.2020 22:46:34.325 [Info] creating depth texture # 1
12.11.2020 22:46:34.326 [Info] error code: 0
12.11.2020 22:46:34.328 [Info] creating depth texture # 2
12.11.2020 22:46:34.329 [Info] error code: 0
12.11.2020 22:46:34.331 [Info] creating depth texture # 3
12.11.2020 22:46:34.332 [Info] error code: 0
12.11.2020 22:46:34.363 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:46:34.366 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:46:34.368 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:46:34.370 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:46:34.372 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:46:34.375 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:46:34.377 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:46:34.398 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:46:34.400 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:46:34.402 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:46:34.404 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:46:34.407 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:46:34.496 [Info] FreeType Library Initialized.
12.11.2020 22:46:34.499 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:46:34.501 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:46:34.503 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:46:34.505 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:46:34.507 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:46:34.509 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:46:34.511 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:46:34.513 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:46:34.515 [Info] FreeType Library Initialized.
12.11.2020 22:46:34.517 [Info] finished building
12.11.2020 22:46:34.519 [Info] sz:  0
12.11.2020 22:46:34.521 [Info] sz:  0
12.11.2020 22:46:34.522 [Info] sz:  0
12.11.2020 22:46:34.523 [Info] sz:  0
12.11.2020 22:46:34.525 [Info] sz:  0
12.11.2020 22:46:34.527 [Info] sz:  0
12.11.2020 22:46:34.528 [Info] sz:  0
12.11.2020 22:46:34.530 [Info] sz:  0
12.11.2020 22:46:34.531 [Info] sz:  0
12.11.2020 22:46:34.533 [Info] sz:  0
12.11.2020 22:46:34.534 [Info] sz:  0
12.11.2020 22:46:34.536 [Info] sz:  0
12.11.2020 22:46:34.537 [Info] sz:  0
12.11.2020 22:46:34.539 [Info] sz:  0
12.11.2020 22:46:34.540 [Info] sz:  0
12.11.2020 22:46:34.542 [Info] sz:  0
12.11.2020 22:46:34.543 [Info] sz:  0
12.11.2020 22:46:34.545 [Info] sz:  0
12.11.2020 22:46:34.546 [Info] sz:  0
12.11.2020 22:46:34.548 [Info] sz:  0
12.11.2020 22:46:34.549 [Info] sz:  0
12.11.2020 22:46:34.551 [Info] added:  20  ingredients into the library
12.11.2020 22:46:34.556 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:46:34.762 [Info] sz:  3104640
12.11.2020 22:46:34.764 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:46:34.766 [Info] Array copied to GPU
12.11.2020 22:46:34.768 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:46:34.814 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:46:34.995 [Debug] creating depth texture #
12.11.2020 22:46:34.995 [Debug] error code: 0
12.11.2020 22:46:34.996 [Debug] creating depth texture #
12.11.2020 22:46:34.996 [Debug] error code: 0
12.11.2020 22:46:34.997 [Debug] glError 0
12.11.2020 22:46:35.001 [Debug] glError 0
12.11.2020 22:46:35.005 [Debug] near =  0.01048 , far =  16
12.11.2020 22:46:35.197 [Debug] creating depth texture #
12.11.2020 22:46:35.198 [Debug] error code: 0
12.11.2020 22:46:35.200 [Debug] creating depth texture #
12.11.2020 22:46:35.201 [Debug] error code: 0
12.11.2020 22:46:35.202 [Debug] glError 0
12.11.2020 22:46:35.206 [Debug] glError 0
12.11.2020 22:46:37.084 [Debug] now
12.11.2020 22:46:37.086 [Debug] now2
12.11.2020 22:46:40.240 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:46:40.248 [Debug] sz:  3104640
12.11.2020 22:46:40.752 [Debug] now
12.11.2020 22:46:40.753 [Debug] now2
12.11.2020 22:46:40.755 [Debug] now3
12.11.2020 22:46:41.184 [Debug] now
12.11.2020 22:46:41.186 [Debug] now2
12.11.2020 22:46:41.188 [Debug] now3
12.11.2020 22:46:41.385 [Debug] now
12.11.2020 22:46:41.387 [Debug] now2
12.11.2020 22:46:41.389 [Debug] now3
12.11.2020 22:46:41.834 [Debug] now
12.11.2020 22:46:41.837 [Debug] now2
12.11.2020 22:46:41.838 [Debug] now3
12.11.2020 22:46:42.168 [Debug] now
12.11.2020 22:46:42.170 [Debug] now2
12.11.2020 22:46:42.172 [Debug] now3
12.11.2020 22:46:42.668 [Debug] now
12.11.2020 22:46:42.670 [Debug] now2
12.11.2020 22:46:42.672 [Debug] now3
12.11.2020 22:46:42.868 [Debug] now
12.11.2020 22:46:42.870 [Debug] now2
12.11.2020 22:46:42.873 [Debug] now3
12.11.2020 22:46:43.069 [Debug] now
12.11.2020 22:46:43.071 [Debug] now2
12.11.2020 22:46:43.073 [Debug] now3
12.11.2020 22:46:43.485 [Debug] now
12.11.2020 22:46:43.487 [Debug] now2
12.11.2020 22:46:43.490 [Debug] now3
12.11.2020 22:46:44.303 [Debug] now
12.11.2020 22:46:44.305 [Debug] now2
12.11.2020 22:46:44.308 [Debug] now3
12.11.2020 22:46:45.236 [Debug] now
12.11.2020 22:46:45.238 [Debug] now2
12.11.2020 22:46:45.241 [Debug] now3
12.11.2020 22:46:45.569 [Debug] now
12.11.2020 22:46:45.572 [Debug] now2
12.11.2020 22:46:45.574 [Debug] now3
12.11.2020 22:46:45.919 [Debug] now
12.11.2020 22:46:45.922 [Debug] now2
12.11.2020 22:46:45.924 [Debug] now3
12.11.2020 22:46:49.502 [Debug] now
12.11.2020 22:46:49.505 [Debug] now2
12.11.2020 22:46:49.508 [Debug] now3
12.11.2020 22:46:50.803 [Debug] now
12.11.2020 22:46:50.806 [Debug] now2
12.11.2020 22:46:50.809 [Debug] now3
12.11.2020 22:46:51.386 [Debug] now
12.11.2020 22:46:51.389 [Debug] now2
12.11.2020 22:46:51.393 [Debug] now3
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:47:02.447 [Info] Extensions===========================
12.11.2020 22:47:02.453 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:47:02.457 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:47:02.459 [Info] "GL_ARB_multisample"
12.11.2020 22:47:02.463 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:47:02.465 [Info] "GL_SGIX_shadow"
12.11.2020 22:47:02.467 [Info] "GL_ARB_clip_control"
12.11.2020 22:47:02.470 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:47:02.472 [Info] "GL_OVR_multiview2"
12.11.2020 22:47:02.473 [Info] "GL_NV_sample_locations"
12.11.2020 22:47:02.476 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:47:02.478 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:47:02.479 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:47:02.481 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:47:02.483 [Info] "GL_NV_occlusion_query"
12.11.2020 22:47:02.484 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:47:02.486 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:47:02.487 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:47:02.489 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:47:02.490 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:47:02.492 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:47:02.494 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:47:02.495 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:47:02.497 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:47:02.498 [Info] "GL_NV_gpu_program5"
12.11.2020 22:47:02.500 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:47:02.501 [Info] "GL_ARB_robustness"
12.11.2020 22:47:02.503 [Info] "GL_NV_gpu_program4"
12.11.2020 22:47:02.505 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:47:02.506 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:47:02.507 [Info] "GL_NVX_progress_fence"
12.11.2020 22:47:02.509 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:47:02.510 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:47:02.512 [Info] "GL_NVX_conditional_render"
12.11.2020 22:47:02.513 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:47:02.514 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:47:02.516 [Info] "GL_NV_primitive_restart"
12.11.2020 22:47:02.517 [Info] "GL_NV_transform_feedback"
12.11.2020 22:47:02.518 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:47:02.520 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:47:02.522 [Info] "GL_SUN_slice_accum"
12.11.2020 22:47:02.523 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:47:02.525 [Info] "GL_NV_register_combiners2"
12.11.2020 22:47:02.526 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:47:02.527 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:47:02.529 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:47:02.530 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:47:02.532 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:47:02.533 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:47:02.535 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:47:02.536 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:47:02.537 [Info] "GL_NV_texture_shader"
12.11.2020 22:47:02.539 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:47:02.540 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:47:02.542 [Info] "GL_KHR_robustness"
12.11.2020 22:47:02.543 [Info] "GL_KHR_debug"
12.11.2020 22:47:02.544 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:47:02.546 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:47:02.547 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:47:02.549 [Info] "GL_EXT_timer_query"
12.11.2020 22:47:02.550 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:47:02.551 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:47:02.553 [Info] "GL_NV_fence"
12.11.2020 22:47:02.554 [Info] "GL_ARB_vertex_program"
12.11.2020 22:47:02.555 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:47:02.557 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:47:02.558 [Info] "GL_EXT_secondary_color"
12.11.2020 22:47:02.559 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:47:02.561 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:47:02.562 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:47:02.564 [Info] "GL_ARB_window_pos"
12.11.2020 22:47:02.565 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:47:02.566 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:47:02.568 [Info] "GL_EXT_bgra"
12.11.2020 22:47:02.569 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:47:02.571 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:47:02.572 [Info] "GL_EXT_texture_array"
12.11.2020 22:47:02.574 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:47:02.575 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:47:02.576 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:47:02.578 [Info] "GL_NV_command_list"
12.11.2020 22:47:02.579 [Info] "GL_EXT_packed_float"
12.11.2020 22:47:02.580 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:47:02.582 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:47:02.583 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:47:02.585 [Info] "GL_NV_depth_clamp"
12.11.2020 22:47:02.586 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:47:02.587 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:47:02.589 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:47:02.591 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:47:02.592 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:47:02.594 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:47:02.595 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:47:02.597 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:47:02.598 [Info] "GL_NV_fog_distance"
12.11.2020 22:47:02.599 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:47:02.601 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:47:02.602 [Info] "GL_NV_vertex_program"
12.11.2020 22:47:02.605 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:47:02.606 [Info] "GL_ARB_clear_texture"
12.11.2020 22:47:02.608 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:47:02.609 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:47:02.611 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:47:02.612 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:47:02.613 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:47:02.615 [Info] "GL_EXT_texture_object"
12.11.2020 22:47:02.616 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:47:02.617 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:47:02.621 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:47:02.622 [Info] "GL_ARB_sample_locations"
12.11.2020 22:47:02.624 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:47:02.625 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:47:02.627 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:47:02.628 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:47:02.630 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:47:02.631 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:47:02.632 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:47:02.634 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:47:02.637 [Info] "GL_EXT_vertex_array"
12.11.2020 22:47:02.638 [Info] "GL_OVR_multiview"
12.11.2020 22:47:02.640 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:47:02.641 [Info] "GL_NV_conditional_render"
12.11.2020 22:47:02.643 [Info] "GL_NV_memory_attachment"
12.11.2020 22:47:02.644 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:47:02.645 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:47:02.647 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:47:02.648 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:47:02.649 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:47:02.653 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:47:02.654 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:47:02.656 [Info] "GL_ARB_depth_texture"
12.11.2020 22:47:02.657 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:47:02.658 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:47:02.660 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:47:02.661 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:47:02.662 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:47:02.664 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:47:02.665 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:47:02.669 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:47:02.670 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:47:02.672 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:47:02.673 [Info] "GL_KTX_buffer_region"
12.11.2020 22:47:02.675 [Info] "GL_ARB_point_sprite"
12.11.2020 22:47:02.676 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:47:02.677 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:47:02.679 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:47:02.680 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:47:02.681 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:47:02.685 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:47:02.686 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:47:02.688 [Info] "GL_ARB_sample_shading"
12.11.2020 22:47:02.689 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:47:02.690 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:47:02.692 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:47:02.693 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:47:02.694 [Info] "GL_NV_texture_shader3"
12.11.2020 22:47:02.696 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:47:02.697 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:47:02.701 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:47:02.702 [Info] "GL_ARB_point_parameters"
12.11.2020 22:47:02.704 [Info] "GL_ARB_texture_view"
12.11.2020 22:47:02.705 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:47:02.706 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:47:02.708 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:47:02.709 [Info] "GL_ARB_sync"
12.11.2020 22:47:02.710 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:47:02.712 [Info] "GL_ARB_compatibility"
12.11.2020 22:47:02.713 [Info] "GL_NV_path_rendering"
12.11.2020 22:47:02.717 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:47:02.718 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:47:02.720 [Info] "GL_ARB_debug_output"
12.11.2020 22:47:02.721 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:47:02.722 [Info] "GL_ARB_viewport_array"
12.11.2020 22:47:02.724 [Info] "GL_ARB_fragment_program"
12.11.2020 22:47:02.725 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:47:02.727 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:47:02.728 [Info] "GL_EXT_abgr"
12.11.2020 22:47:02.729 [Info] "GL_NV_viewport_array2"
12.11.2020 22:47:02.733 [Info] "GL_NV_fragment_program"
12.11.2020 22:47:02.734 [Info] "GL_EXT_blend_color"
12.11.2020 22:47:02.736 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:47:02.737 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:47:02.738 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:47:02.740 [Info] "GL_ARB_imaging"
12.11.2020 22:47:02.741 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:47:02.742 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:47:02.744 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:47:02.745 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:47:02.749 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:47:02.750 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:47:02.752 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:47:02.753 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:47:02.754 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:47:02.756 [Info] "GL_ARB_texture_float"
12.11.2020 22:47:02.757 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:47:02.759 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:47:02.760 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:47:02.762 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:47:02.764 [Info] "GL_ARB_texture_gather"
12.11.2020 22:47:02.766 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:47:02.767 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:47:02.769 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:47:02.770 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:47:02.771 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:47:02.773 [Info] "GL_NV_blend_square"
12.11.2020 22:47:02.774 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:47:02.776 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:47:02.777 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:47:02.779 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:47:02.780 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:47:02.782 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:47:02.783 [Info] "GL_NV_conservative_raster"
12.11.2020 22:47:02.784 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:47:02.786 [Info] "GL_ARB_compute_shader"
12.11.2020 22:47:02.787 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:47:02.788 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:47:02.790 [Info] "GL_NV_texture_multisample"
12.11.2020 22:47:02.791 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:47:02.795 [Info] "GL_NV_bindless_texture"
12.11.2020 22:47:02.796 [Info] "GL_ARB_shader_objects"
12.11.2020 22:47:02.798 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:47:02.800 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:47:02.801 [Info] "GL_EXT_texture3D"
12.11.2020 22:47:02.802 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:47:02.804 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:47:02.805 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:47:02.807 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:47:02.808 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:47:02.809 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:47:02.811 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:47:02.812 [Info] "GL_EXT_texture_storage"
12.11.2020 22:47:02.814 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:47:02.815 [Info] "GL_NV_half_float"
12.11.2020 22:47:02.817 [Info] "GL_ARB_multi_bind"
12.11.2020 22:47:02.818 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:47:02.819 [Info] "GL_ARB_texture_rg"
12.11.2020 22:47:02.821 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:47:02.822 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:47:02.823 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:47:02.824 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:47:02.825 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:47:02.827 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:47:02.829 [Info] "GL_NV_vertex_program2"
12.11.2020 22:47:02.830 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:47:02.831 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:47:02.832 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:47:02.834 [Info] "GL_NV_point_sprite"
12.11.2020 22:47:02.835 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:47:02.839 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:47:02.840 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:47:02.842 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:47:02.843 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:47:02.845 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:47:02.846 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:47:02.847 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:47:02.849 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:47:02.850 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:47:02.851 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:47:02.854 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:47:02.855 [Info] "GL_ARB_shadow"
12.11.2020 22:47:02.857 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:47:02.858 [Info] "GL_NV_query_resource"
12.11.2020 22:47:02.860 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:47:02.861 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:47:02.863 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:47:02.864 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:47:02.865 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:47:02.867 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:47:02.869 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:47:02.870 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:47:02.871 [Info] "GL_ATI_texture_float"
12.11.2020 22:47:02.873 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:47:02.874 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:47:02.875 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:47:02.877 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:47:02.878 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:47:02.879 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:47:02.881 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:47:02.882 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:47:02.884 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:47:02.885 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:47:02.886 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:47:02.888 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:47:02.889 [Info] "GL_ARB_timer_query"
12.11.2020 22:47:02.890 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:47:02.892 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:47:02.893 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:47:02.894 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:47:02.896 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:47:02.897 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:47:02.899 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:47:02.900 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:47:02.901 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:47:02.903 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:47:02.904 [Info] "GL_ARB_derivative_control"
12.11.2020 22:47:02.906 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:47:02.907 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:47:02.908 [Info] "GL_S3_s3tc"
12.11.2020 22:47:02.910 [Info] "GL_NV_compute_program5"
12.11.2020 22:47:02.911 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:47:02.912 [Info] "GL_NV_register_combiners"
12.11.2020 22:47:02.914 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:47:02.916 [Info] "WGL_EXT_swap_control"
12.11.2020 22:47:02.917 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:47:02.918 [Info] "GL_EXT_semaphore"
12.11.2020 22:47:02.920 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:47:02.921 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:47:02.923 [Info] "GL_ARB_copy_image"
12.11.2020 22:47:02.924 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:47:02.925 [Info] "GL_EXT_texture_lod"
12.11.2020 22:47:02.927 [Info] "GL_NV_draw_texture"
12.11.2020 22:47:02.929 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:47:02.930 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:47:02.932 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:47:02.933 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:47:02.935 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:47:02.936 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:47:02.937 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:47:02.939 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:47:02.940 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:47:02.941 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:47:02.943 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:47:02.944 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:47:02.946 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:47:02.947 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:47:02.949 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:47:02.950 [Info] "GL_EXT_memory_object"
12.11.2020 22:47:02.951 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:47:02.953 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:47:02.954 [Info] "GL_EXT_texture_integer"
12.11.2020 22:47:02.956 [Info] "GL_ARB_texture_storage"
12.11.2020 22:47:02.957 [Info] "GL_EXT_fog_coord"
12.11.2020 22:47:02.959 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:47:02.962 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:47:02.963 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:47:02.965 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:47:02.966 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:47:02.968 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:47:02.969 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:47:02.971 [Info] "GL_NV_vertex_program3"
12.11.2020 22:47:02.972 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:47:02.974 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:47:02.976 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:47:02.977 [Info] "GL_NV_fragment_program2"
12.11.2020 22:47:02.979 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:47:02.980 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:47:02.982 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:47:02.984 [Info] "GL_ARB_shader_precision"
12.11.2020 22:47:02.986 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:47:02.987 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:47:02.989 [Info] "GL_ARB_cull_distance"
12.11.2020 22:47:02.991 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:47:02.992 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:47:02.994 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:47:02.995 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:47:02.997 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:47:02.998 [Info] "GL_WIN_swap_hint"
12.11.2020 22:47:03.000 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:47:03.001 [Info] "GL_NV_float_buffer"
12.11.2020 22:47:03.003 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:47:03.004 [Info] "GL_NV_texture_shader2"
12.11.2020 22:47:03.006 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:47:03.008 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:47:03.010 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:47:03.012 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:47:03.014 [Info] "GL_NV_copy_image"
12.11.2020 22:47:03.015 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:47:03.017 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:47:03.018 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:47:03.020 [Info] "GL_ARB_multitexture"
12.11.2020 22:47:03.021 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:47:03.023 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:47:03.025 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:47:03.026 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:47:03.027 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:47:03.029 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:47:03.030 [Info] "GL_KHR_no_error"
12.11.2020 22:47:03.031 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:47:03.033 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:47:03.034 [Info] "GL_ARB_shader_clock"
12.11.2020 22:47:03.036 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:47:03.038 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:47:03.039 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:47:03.040 [Info] "GL_NV_texture_barrier"
12.11.2020 22:47:03.042 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:47:03.043 [Info] "GL_NV_feature_query"
12.11.2020 22:47:03.044 [Info] "GL_ARB_texture_compression"
12.11.2020 22:47:03.046 [Info] "GL_ARB_base_instance"
12.11.2020 22:47:03.047 [Info] "GL_EXT_point_parameters"
12.11.2020 22:47:03.049 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:47:03.050 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:47:03.051 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:47:03.053 [Info] /Extensions===========================
12.11.2020 22:47:03.065 [Info] Loading Scenes...
12.11.2020 22:47:03.072 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:47:03.073 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:47:03.075 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:47:03.076 [Info] library is not loaded
12.11.2020 22:47:03.078 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:47:03.094 [Info] Done
12.11.2020 22:47:03.115 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:47:03.126 [Info] init 0
12.11.2020 22:47:03.128 [Info] OpenGL version:  4   6
12.11.2020 22:47:03.146 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:47:03.153 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:47:03.156 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:47:03.160 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:47:03.163 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:47:03.165 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:47:03.167 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:47:03.170 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:47:03.172 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:47:03.175 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:47:03.177 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:47:03.180 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:47:03.182 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:47:03.184 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:47:03.186 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:47:03.188 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:47:03.191 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:47:03.193 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:47:03.195 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:47:03.197 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:47:03.199 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:47:03.202 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:47:03.204 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:47:03.206 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:47:03.208 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:47:03.213 [Info] creating depth texture # 0
12.11.2020 22:47:03.215 [Info] error code: 0
12.11.2020 22:47:03.216 [Info] creating depth texture # 1
12.11.2020 22:47:03.218 [Info] error code: 0
12.11.2020 22:47:03.219 [Info] creating depth texture # 2
12.11.2020 22:47:03.221 [Info] error code: 0
12.11.2020 22:47:03.223 [Info] creating depth texture # 3
12.11.2020 22:47:03.224 [Info] error code: 0
12.11.2020 22:47:03.258 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:47:03.261 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:47:03.263 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:47:03.265 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:47:03.267 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:47:03.270 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:47:03.272 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:47:03.294 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:47:03.297 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:47:03.299 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:47:03.301 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:47:03.304 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:47:03.400 [Info] FreeType Library Initialized.
12.11.2020 22:47:03.403 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:03.405 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:03.407 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:03.409 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:03.411 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:03.413 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:03.415 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:47:03.417 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:47:03.419 [Info] FreeType Library Initialized.
12.11.2020 22:47:03.422 [Info] finished building
12.11.2020 22:47:03.424 [Info] sz:  0
12.11.2020 22:47:03.425 [Info] sz:  0
12.11.2020 22:47:03.427 [Info] sz:  0
12.11.2020 22:47:03.428 [Info] sz:  0
12.11.2020 22:47:03.430 [Info] sz:  0
12.11.2020 22:47:03.431 [Info] sz:  0
12.11.2020 22:47:03.433 [Info] sz:  0
12.11.2020 22:47:03.434 [Info] sz:  0
12.11.2020 22:47:03.436 [Info] sz:  0
12.11.2020 22:47:03.437 [Info] sz:  0
12.11.2020 22:47:03.438 [Info] sz:  0
12.11.2020 22:47:03.440 [Info] sz:  0
12.11.2020 22:47:03.441 [Info] sz:  0
12.11.2020 22:47:03.443 [Info] sz:  0
12.11.2020 22:47:03.444 [Info] sz:  0
12.11.2020 22:47:03.445 [Info] sz:  0
12.11.2020 22:47:03.446 [Info] sz:  0
12.11.2020 22:47:03.448 [Info] sz:  0
12.11.2020 22:47:03.449 [Info] sz:  0
12.11.2020 22:47:03.451 [Info] sz:  0
12.11.2020 22:47:03.452 [Info] sz:  0
12.11.2020 22:47:03.454 [Info] added:  20  ingredients into the library
12.11.2020 22:47:03.459 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:47:03.659 [Info] sz:  3104640
12.11.2020 22:47:03.661 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:47:03.663 [Info] Array copied to GPU
12.11.2020 22:47:03.665 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:47:03.711 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:47:03.893 [Debug] creating depth texture #
12.11.2020 22:47:03.894 [Debug] error code: 0
12.11.2020 22:47:03.895 [Debug] creating depth texture #
12.11.2020 22:47:03.895 [Debug] error code: 0
12.11.2020 22:47:03.896 [Debug] glError 0
12.11.2020 22:47:03.899 [Debug] glError 0
12.11.2020 22:47:03.904 [Debug] near =  0.01048 , far =  16
12.11.2020 22:47:04.104 [Debug] creating depth texture #
12.11.2020 22:47:04.106 [Debug] error code: 0
12.11.2020 22:47:04.108 [Debug] creating depth texture #
12.11.2020 22:47:04.109 [Debug] error code: 0
12.11.2020 22:47:04.111 [Debug] glError 0
12.11.2020 22:47:04.115 [Debug] glError 0
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:47:09.542 [Info] Extensions===========================
12.11.2020 22:47:09.547 [Info] "GL_WIN_swap_hint"
12.11.2020 22:47:09.551 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:47:09.554 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:47:09.556 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:47:09.558 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:47:09.560 [Info] "GL_KHR_robustness"
12.11.2020 22:47:09.562 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:47:09.564 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:47:09.565 [Info] "GL_NV_fragment_program"
12.11.2020 22:47:09.566 [Info] "GL_NV_copy_image"
12.11.2020 22:47:09.568 [Info] "GL_NV_memory_attachment"
12.11.2020 22:47:09.569 [Info] "GL_ARB_compatibility"
12.11.2020 22:47:09.570 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:47:09.572 [Info] "GL_NV_texture_shader3"
12.11.2020 22:47:09.573 [Info] "GL_ARB_clear_texture"
12.11.2020 22:47:09.575 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:47:09.576 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:47:09.578 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:47:09.580 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:47:09.581 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:47:09.583 [Info] "GL_KTX_buffer_region"
12.11.2020 22:47:09.584 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:47:09.585 [Info] "GL_ARB_multi_bind"
12.11.2020 22:47:09.586 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:47:09.588 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:47:09.590 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:47:09.591 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:47:09.593 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:47:09.594 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:47:09.597 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:47:09.599 [Info] "GL_NV_command_list"
12.11.2020 22:47:09.600 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:47:09.602 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:47:09.603 [Info] "GL_ARB_base_instance"
12.11.2020 22:47:09.604 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:47:09.605 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:47:09.607 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:47:09.608 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:47:09.609 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:47:09.610 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:47:09.611 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:47:09.613 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:47:09.614 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:47:09.616 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:47:09.617 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:47:09.618 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:47:09.619 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:47:09.621 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:47:09.622 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:47:09.623 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:47:09.624 [Info] "GL_ATI_texture_float"
12.11.2020 22:47:09.626 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:47:09.627 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:47:09.628 [Info] "GL_NV_conditional_render"
12.11.2020 22:47:09.630 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:47:09.631 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:47:09.632 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:47:09.634 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:47:09.635 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:47:09.636 [Info] "GL_NV_register_combiners2"
12.11.2020 22:47:09.638 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:47:09.639 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:47:09.640 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:47:09.642 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:47:09.643 [Info] "GL_NV_compute_program5"
12.11.2020 22:47:09.645 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:47:09.646 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:47:09.647 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:47:09.648 [Info] "GL_ARB_texture_compression"
12.11.2020 22:47:09.650 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:47:09.651 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:47:09.652 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:47:09.654 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:47:09.655 [Info] "GL_ARB_copy_image"
12.11.2020 22:47:09.656 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:47:09.657 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:47:09.659 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:47:09.662 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:47:09.663 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:47:09.664 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:47:09.666 [Info] "GL_ARB_point_sprite"
12.11.2020 22:47:09.667 [Info] "GL_ARB_sample_locations"
12.11.2020 22:47:09.668 [Info] "GL_ARB_shadow"
12.11.2020 22:47:09.670 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:47:09.671 [Info] "GL_ARB_vertex_program"
12.11.2020 22:47:09.672 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:47:09.673 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:47:09.675 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:47:09.676 [Info] "GL_KHR_debug"
12.11.2020 22:47:09.677 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:47:09.678 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:47:09.680 [Info] "GL_NVX_conditional_render"
12.11.2020 22:47:09.681 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:47:09.682 [Info] "GL_EXT_semaphore"
12.11.2020 22:47:09.684 [Info] "GL_ARB_debug_output"
12.11.2020 22:47:09.685 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:47:09.686 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:47:09.687 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:47:09.689 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:47:09.689 [Info] "GL_EXT_memory_object"
12.11.2020 22:47:09.690 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:47:09.691 [Info] "GL_NV_primitive_restart"
12.11.2020 22:47:09.692 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:47:09.694 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:47:09.695 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:47:09.696 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:47:09.697 [Info] "GL_ARB_texture_float"
12.11.2020 22:47:09.698 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:47:09.700 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:47:09.701 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:47:09.702 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:47:09.703 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:47:09.704 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:47:09.706 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:47:09.707 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:47:09.708 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:47:09.709 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:47:09.710 [Info] "GL_S3_s3tc"
12.11.2020 22:47:09.712 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:47:09.713 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:47:09.714 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:47:09.715 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:47:09.717 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:47:09.718 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:47:09.719 [Info] "GL_SGIX_shadow"
12.11.2020 22:47:09.720 [Info] "GL_NV_vertex_program2"
12.11.2020 22:47:09.721 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:47:09.723 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:47:09.724 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:47:09.725 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:47:09.726 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:47:09.727 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:47:09.729 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:47:09.730 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:47:09.731 [Info] "GL_NV_feature_query"
12.11.2020 22:47:09.732 [Info] "GL_ARB_fragment_program"
12.11.2020 22:47:09.733 [Info] "GL_ARB_robustness"
12.11.2020 22:47:09.735 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:47:09.736 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:47:09.737 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:47:09.738 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:47:09.739 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:47:09.741 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:47:09.742 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:47:09.743 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:47:09.744 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:47:09.745 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:47:09.747 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:47:09.748 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:47:09.749 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:47:09.750 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:47:09.751 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:47:09.753 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:47:09.754 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:47:09.755 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:47:09.756 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:47:09.757 [Info] "GL_ARB_multisample"
12.11.2020 22:47:09.759 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:47:09.760 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:47:09.761 [Info] "GL_ARB_shader_objects"
12.11.2020 22:47:09.762 [Info] "GL_NV_blend_square"
12.11.2020 22:47:09.763 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:47:09.765 [Info] "GL_NV_vertex_program"
12.11.2020 22:47:09.766 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:47:09.767 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:47:09.768 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:47:09.769 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:47:09.771 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:47:09.772 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:47:09.773 [Info] "GL_ARB_multitexture"
12.11.2020 22:47:09.774 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:47:09.775 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:47:09.777 [Info] "WGL_EXT_swap_control"
12.11.2020 22:47:09.778 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:47:09.779 [Info] "GL_EXT_texture_storage"
12.11.2020 22:47:09.780 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:47:09.782 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:47:09.783 [Info] "GL_EXT_texture_lod"
12.11.2020 22:47:09.784 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:47:09.785 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:47:09.786 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:47:09.787 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:47:09.789 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:47:09.790 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:47:09.791 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:47:09.792 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:47:09.793 [Info] "GL_EXT_texture_integer"
12.11.2020 22:47:09.795 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:47:09.796 [Info] "GL_ARB_texture_gather"
12.11.2020 22:47:09.797 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:47:09.798 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:47:09.799 [Info] "GL_NV_query_resource"
12.11.2020 22:47:09.800 [Info] "GL_NV_fence"
12.11.2020 22:47:09.802 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:47:09.803 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:47:09.804 [Info] "GL_ARB_depth_texture"
12.11.2020 22:47:09.805 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:47:09.806 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:47:09.808 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:47:09.809 [Info] "GL_SUN_slice_accum"
12.11.2020 22:47:09.810 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:47:09.812 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:47:09.813 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:47:09.814 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:47:09.815 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:47:09.816 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:47:09.818 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:47:09.819 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:47:09.820 [Info] "GL_EXT_secondary_color"
12.11.2020 22:47:09.821 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:47:09.822 [Info] "GL_ARB_derivative_control"
12.11.2020 22:47:09.824 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:47:09.825 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:47:09.826 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:47:09.827 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:47:09.828 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:47:09.830 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:47:09.831 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:47:09.832 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:47:09.833 [Info] "GL_ARB_imaging"
12.11.2020 22:47:09.834 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:47:09.836 [Info] "GL_NV_viewport_array2"
12.11.2020 22:47:09.837 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:47:09.838 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:47:09.839 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:47:09.840 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:47:09.842 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:47:09.843 [Info] "GL_NV_draw_texture"
12.11.2020 22:47:09.844 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:47:09.845 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:47:09.846 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:47:09.848 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:47:09.849 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:47:09.850 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:47:09.851 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:47:09.852 [Info] "GL_ARB_shader_clock"
12.11.2020 22:47:09.854 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:47:09.855 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:47:09.856 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:47:09.857 [Info] "GL_EXT_vertex_array"
12.11.2020 22:47:09.858 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:47:09.860 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:47:09.861 [Info] "GL_ARB_texture_storage"
12.11.2020 22:47:09.862 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:47:09.863 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:47:09.865 [Info] "GL_ARB_sync"
12.11.2020 22:47:09.866 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:47:09.867 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:47:09.868 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:47:09.869 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:47:09.871 [Info] "GL_NV_transform_feedback"
12.11.2020 22:47:09.872 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:47:09.873 [Info] "GL_ARB_viewport_array"
12.11.2020 22:47:09.874 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:47:09.875 [Info] "GL_NV_texture_shader2"
12.11.2020 22:47:09.877 [Info] "GL_EXT_timer_query"
12.11.2020 22:47:09.878 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:47:09.879 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:47:09.880 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:47:09.881 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:47:09.883 [Info] "GL_NV_point_sprite"
12.11.2020 22:47:09.884 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:47:09.885 [Info] "GL_NV_gpu_program5"
12.11.2020 22:47:09.886 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:47:09.887 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:47:09.889 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:47:09.890 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:47:09.891 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:47:09.892 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:47:09.894 [Info] "GL_NV_path_rendering"
12.11.2020 22:47:09.895 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:47:09.896 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:47:09.897 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:47:09.898 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:47:09.900 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:47:09.901 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:47:09.902 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:47:09.903 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:47:09.904 [Info] "GL_NV_texture_barrier"
12.11.2020 22:47:09.906 [Info] "GL_EXT_abgr"
12.11.2020 22:47:09.907 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:47:09.908 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:47:09.909 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:47:09.910 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:47:09.912 [Info] "GL_ARB_point_parameters"
12.11.2020 22:47:09.913 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:47:09.914 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:47:09.915 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:47:09.917 [Info] "GL_NV_bindless_texture"
12.11.2020 22:47:09.918 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:47:09.920 [Info] "GL_OVR_multiview"
12.11.2020 22:47:09.921 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:47:09.922 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:47:09.923 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:47:09.924 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:47:09.926 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:47:09.927 [Info] "GL_EXT_packed_float"
12.11.2020 22:47:09.930 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:47:09.931 [Info] "GL_ARB_texture_rg"
12.11.2020 22:47:09.932 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:47:09.933 [Info] "GL_EXT_bgra"
12.11.2020 22:47:09.934 [Info] "GL_NV_sample_locations"
12.11.2020 22:47:09.936 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:47:09.937 [Info] "GL_NV_conservative_raster"
12.11.2020 22:47:09.938 [Info] "GL_ARB_compute_shader"
12.11.2020 22:47:09.939 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:47:09.940 [Info] "GL_NV_fog_distance"
12.11.2020 22:47:09.942 [Info] "GL_EXT_blend_color"
12.11.2020 22:47:09.943 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:47:09.944 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:47:09.945 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:47:09.946 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:47:09.948 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:47:09.949 [Info] "GL_ARB_window_pos"
12.11.2020 22:47:09.950 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:47:09.951 [Info] "GL_NV_register_combiners"
12.11.2020 22:47:09.952 [Info] "GL_EXT_texture_object"
12.11.2020 22:47:09.954 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:47:09.955 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:47:09.956 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:47:09.957 [Info] "GL_ARB_clip_control"
12.11.2020 22:47:09.958 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:47:09.960 [Info] "GL_NVX_progress_fence"
12.11.2020 22:47:09.961 [Info] "GL_EXT_point_parameters"
12.11.2020 22:47:09.962 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:47:09.963 [Info] "GL_EXT_fog_coord"
12.11.2020 22:47:09.964 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:47:09.965 [Info] "GL_ARB_cull_distance"
12.11.2020 22:47:09.967 [Info] "GL_EXT_texture_array"
12.11.2020 22:47:09.968 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:47:09.969 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:47:09.970 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:47:09.972 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:47:09.973 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:47:09.974 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:47:09.975 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:47:09.976 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:47:09.978 [Info] "GL_NV_occlusion_query"
12.11.2020 22:47:09.979 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:47:09.980 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:47:09.981 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:47:09.982 [Info] "GL_ARB_shader_precision"
12.11.2020 22:47:09.984 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:47:09.985 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:47:09.986 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:47:09.987 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:47:09.988 [Info] "GL_NV_float_buffer"
12.11.2020 22:47:09.990 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:47:09.991 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:47:09.992 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:47:09.993 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:47:09.994 [Info] "GL_ARB_timer_query"
12.11.2020 22:47:09.996 [Info] "GL_NV_depth_clamp"
12.11.2020 22:47:09.997 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:47:09.998 [Info] "GL_ARB_sample_shading"
12.11.2020 22:47:09.999 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:47:10.000 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:47:10.001 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:47:10.003 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:47:10.004 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:47:10.005 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:47:10.006 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:47:10.008 [Info] "GL_NV_gpu_program4"
12.11.2020 22:47:10.009 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:47:10.010 [Info] "GL_KHR_no_error"
12.11.2020 22:47:10.011 [Info] "GL_NV_texture_multisample"
12.11.2020 22:47:10.012 [Info] "GL_OVR_multiview2"
12.11.2020 22:47:10.014 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:47:10.015 [Info] "GL_NV_fragment_program2"
12.11.2020 22:47:10.016 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:47:10.017 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:47:10.018 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:47:10.020 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:47:10.021 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:47:10.022 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:47:10.023 [Info] "GL_NV_half_float"
12.11.2020 22:47:10.024 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:47:10.026 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:47:10.027 [Info] "GL_NV_texture_shader"
12.11.2020 22:47:10.028 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:47:10.029 [Info] "GL_ARB_texture_view"
12.11.2020 22:47:10.030 [Info] "GL_EXT_texture3D"
12.11.2020 22:47:10.032 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:47:10.033 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:47:10.034 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:47:10.035 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:47:10.036 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:47:10.038 [Info] "GL_NV_vertex_program3"
12.11.2020 22:47:10.039 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:47:10.040 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:47:10.041 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:47:10.043 [Info] /Extensions===========================
12.11.2020 22:47:10.054 [Info] Loading Scenes...
12.11.2020 22:47:10.059 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:47:10.061 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:47:10.062 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:47:10.063 [Info] library is not loaded
12.11.2020 22:47:10.065 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:47:10.080 [Info] Done
12.11.2020 22:47:10.098 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:47:10.106 [Info] init 0
12.11.2020 22:47:10.107 [Info] OpenGL version:  4   6
12.11.2020 22:47:10.125 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:47:10.132 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:47:10.134 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:47:10.138 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:47:10.140 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:47:10.142 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:47:10.144 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:47:10.146 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:47:10.147 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:47:10.150 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:47:10.152 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:47:10.154 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:47:10.156 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:47:10.157 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:47:10.159 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:47:10.161 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:47:10.163 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:47:10.165 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:47:10.167 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:47:10.169 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:47:10.170 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:47:10.172 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:47:10.174 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:47:10.176 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:47:10.178 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:47:10.182 [Info] creating depth texture # 0
12.11.2020 22:47:10.183 [Info] error code: 0
12.11.2020 22:47:10.184 [Info] creating depth texture # 1
12.11.2020 22:47:10.186 [Info] error code: 0
12.11.2020 22:47:10.187 [Info] creating depth texture # 2
12.11.2020 22:47:10.188 [Info] error code: 0
12.11.2020 22:47:10.190 [Info] creating depth texture # 3
12.11.2020 22:47:10.191 [Info] error code: 0
12.11.2020 22:47:10.225 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:47:10.228 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:47:10.230 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:47:10.232 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:47:10.233 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:47:10.236 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:47:10.237 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:47:10.260 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:47:10.262 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:47:10.263 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:47:10.265 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:47:10.268 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:47:10.362 [Info] FreeType Library Initialized.
12.11.2020 22:47:10.365 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:10.367 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:10.369 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:47:10.371 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:10.373 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:10.374 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:47:10.376 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:47:10.378 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:47:10.380 [Info] FreeType Library Initialized.
12.11.2020 22:47:10.382 [Info] finished building
12.11.2020 22:47:10.384 [Info] sz:  0
12.11.2020 22:47:10.385 [Info] sz:  0
12.11.2020 22:47:10.387 [Info] sz:  0
12.11.2020 22:47:10.388 [Info] sz:  0
12.11.2020 22:47:10.389 [Info] sz:  0
12.11.2020 22:47:10.391 [Info] sz:  0
12.11.2020 22:47:10.392 [Info] sz:  0
12.11.2020 22:47:10.393 [Info] sz:  0
12.11.2020 22:47:10.395 [Info] sz:  0
12.11.2020 22:47:10.396 [Info] sz:  0
12.11.2020 22:47:10.397 [Info] sz:  0
12.11.2020 22:47:10.398 [Info] sz:  0
12.11.2020 22:47:10.400 [Info] sz:  0
12.11.2020 22:47:10.401 [Info] sz:  0
12.11.2020 22:47:10.403 [Info] sz:  0
12.11.2020 22:47:10.404 [Info] sz:  0
12.11.2020 22:47:10.405 [Info] sz:  0
12.11.2020 22:47:10.406 [Info] sz:  0
12.11.2020 22:47:10.408 [Info] sz:  0
12.11.2020 22:47:10.409 [Info] sz:  0
12.11.2020 22:47:10.410 [Info] sz:  0
12.11.2020 22:47:10.412 [Info] added:  20  ingredients into the library
12.11.2020 22:47:10.417 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:47:10.601 [Info] sz:  3104640
12.11.2020 22:47:10.603 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:47:10.604 [Info] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:47:10.606 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:47:10.650 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:47:10.818 [Debug] creating depth texture #
12.11.2020 22:47:10.818 [Debug] error code: 0
12.11.2020 22:47:10.819 [Debug] creating depth texture #
12.11.2020 22:47:10.819 [Debug] error code: 0
12.11.2020 22:47:10.820 [Debug] glError 0
12.11.2020 22:47:10.824 [Debug] glError 0
12.11.2020 22:47:10.828 [Debug] near =  0.01048 , far =  16
12.11.2020 22:47:11.036 [Debug] creating depth texture #
12.11.2020 22:47:11.038 [Debug] error code: 0
12.11.2020 22:47:11.039 [Debug] creating depth texture #
12.11.2020 22:47:11.040 [Debug] error code: 0
12.11.2020 22:47:11.041 [Debug] glError 0
12.11.2020 22:47:11.046 [Debug] glError 0
12.11.2020 22:47:12.545 [Debug] sz:  3104640
12.11.2020 22:47:19.018 [Debug] now
12.11.2020 22:47:19.020 [Debug] now2
12.11.2020 22:47:19.022 [Debug] now3
12.11.2020 22:47:19.023 [Debug] now4
12.11.2020 22:47:21.435 [Debug] now
12.11.2020 22:47:21.436 [Debug] now2
12.11.2020 22:47:21.438 [Debug] now3
12.11.2020 22:47:21.440 [Debug] now4
12.11.2020 22:47:21.444 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:47:22.185 [Debug] now
12.11.2020 22:47:22.187 [Debug] now2
12.11.2020 22:47:22.189 [Debug] now3
12.11.2020 22:47:22.191 [Debug] now4
12.11.2020 22:47:22.568 [Debug] now
12.11.2020 22:47:22.571 [Debug] now2
12.11.2020 22:47:22.573 [Debug] now3
12.11.2020 22:47:22.575 [Debug] now4
12.11.2020 22:47:23.285 [Debug] now
12.11.2020 22:47:23.288 [Debug] now2
12.11.2020 22:47:23.290 [Debug] now3
12.11.2020 22:47:23.292 [Debug] now4
12.11.2020 22:47:26.618 [Debug] now
12.11.2020 22:47:26.621 [Debug] now2
12.11.2020 22:47:26.624 [Debug] now3
12.11.2020 22:47:26.626 [Debug] now4
12.11.2020 22:47:26.631 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:47:27.452 [Debug] now
12.11.2020 22:47:27.455 [Debug] now2
12.11.2020 22:47:27.458 [Debug] now3
12.11.2020 22:47:27.461 [Debug] now4
12.11.2020 22:47:28.303 [Debug] now
12.11.2020 22:47:28.306 [Debug] now2
12.11.2020 22:47:28.309 [Debug] now3
12.11.2020 22:47:28.313 [Debug] now4
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:48:25.390 [Info] Extensions===========================
12.11.2020 22:48:25.395 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:48:25.397 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:48:25.400 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:48:25.403 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:48:25.405 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:48:25.406 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:48:25.407 [Info] "GL_EXT_bgra"
12.11.2020 22:48:25.409 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:48:25.410 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:48:25.412 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:48:25.413 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:48:25.414 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:48:25.415 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:48:25.417 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:48:25.420 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:48:25.422 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:48:25.423 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:48:25.424 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:48:25.425 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:48:25.427 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:48:25.429 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:48:25.430 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:48:25.432 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:48:25.433 [Info] "GL_ARB_clip_control"
12.11.2020 22:48:25.436 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:48:25.438 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:48:25.439 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:48:25.440 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:48:25.441 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:48:25.442 [Info] "GL_NV_depth_clamp"
12.11.2020 22:48:25.443 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:48:25.445 [Info] "GL_ARB_vertex_program"
12.11.2020 22:48:25.446 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:48:25.448 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:48:25.451 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:48:25.453 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:48:25.454 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:48:25.455 [Info] "GL_NVX_progress_fence"
12.11.2020 22:48:25.456 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:48:25.457 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:48:25.459 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:48:25.460 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:48:25.461 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:48:25.462 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:48:25.464 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:48:25.465 [Info] "GL_EXT_timer_query"
12.11.2020 22:48:25.466 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:48:25.467 [Info] "GL_ARB_cull_distance"
12.11.2020 22:48:25.468 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:48:25.470 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:48:25.471 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:48:25.472 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:48:25.473 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:48:25.475 [Info] "GL_ARB_point_sprite"
12.11.2020 22:48:25.476 [Info] "GL_NV_fence"
12.11.2020 22:48:25.477 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:48:25.478 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:48:25.479 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:48:25.481 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:48:25.482 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:48:25.483 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:48:25.484 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:48:25.485 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:48:25.487 [Info] "GL_ARB_texture_rg"
12.11.2020 22:48:25.488 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:48:25.489 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:48:25.490 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:48:25.492 [Info] "GL_NV_fragment_program2"
12.11.2020 22:48:25.493 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:48:25.494 [Info] "GL_ARB_copy_image"
12.11.2020 22:48:25.495 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:48:25.496 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:48:25.498 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:48:25.499 [Info] "GL_NV_blend_square"
12.11.2020 22:48:25.500 [Info] "GL_NV_texture_shader2"
12.11.2020 22:48:25.501 [Info] "GL_NVX_conditional_render"
12.11.2020 22:48:25.503 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:48:25.504 [Info] "GL_ARB_debug_output"
12.11.2020 22:48:25.505 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:48:25.506 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:48:25.507 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:48:25.509 [Info] "GL_NV_texture_barrier"
12.11.2020 22:48:25.510 [Info] "GL_SUN_slice_accum"
12.11.2020 22:48:25.511 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:48:25.513 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:48:25.514 [Info] "GL_S3_s3tc"
12.11.2020 22:48:25.515 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:48:25.516 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:48:25.518 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:48:25.519 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:48:25.520 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:48:25.521 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:48:25.522 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:48:25.524 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:48:25.525 [Info] "GL_ARB_robustness"
12.11.2020 22:48:25.526 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:48:25.527 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:48:25.529 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:48:25.530 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:48:25.531 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:48:25.532 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:48:25.533 [Info] "GL_NV_register_combiners"
12.11.2020 22:48:25.534 [Info] "GL_EXT_abgr"
12.11.2020 22:48:25.536 [Info] "GL_NV_bindless_texture"
12.11.2020 22:48:25.537 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:48:25.538 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:48:25.539 [Info] "GL_NV_vertex_program2"
12.11.2020 22:48:25.540 [Info] "GL_EXT_secondary_color"
12.11.2020 22:48:25.542 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:48:25.543 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:48:25.545 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:48:25.547 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:48:25.548 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:48:25.549 [Info] "GL_NV_sample_locations"
12.11.2020 22:48:25.551 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:48:25.552 [Info] "GL_ATI_texture_float"
12.11.2020 22:48:25.553 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:48:25.554 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:48:25.555 [Info] "GL_EXT_semaphore"
12.11.2020 22:48:25.556 [Info] "GL_NV_float_buffer"
12.11.2020 22:48:25.558 [Info] "GL_NV_texture_shader3"
12.11.2020 22:48:25.559 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:48:25.560 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:48:25.561 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:48:25.563 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:48:25.564 [Info] "GL_NV_fragment_program"
12.11.2020 22:48:25.565 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:48:25.566 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:48:25.567 [Info] "GL_ARB_clear_texture"
12.11.2020 22:48:25.569 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:48:25.570 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:48:25.571 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:48:25.572 [Info] "GL_EXT_texture_lod"
12.11.2020 22:48:25.574 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:48:25.575 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:48:25.576 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:48:25.577 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:48:25.578 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:48:25.580 [Info] "GL_ARB_sample_shading"
12.11.2020 22:48:25.581 [Info] "GL_ARB_texture_storage"
12.11.2020 22:48:25.582 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:48:25.583 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:48:25.584 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:48:25.586 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:48:25.587 [Info] "GL_NV_memory_attachment"
12.11.2020 22:48:25.588 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:48:25.590 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:48:25.591 [Info] "GL_NV_conditional_render"
12.11.2020 22:48:25.592 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:48:25.593 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:48:25.594 [Info] "GL_ARB_viewport_array"
12.11.2020 22:48:25.596 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:48:25.597 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:48:25.598 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:48:25.599 [Info] "GL_EXT_texture_array"
12.11.2020 22:48:25.601 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:48:25.602 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:48:25.603 [Info] "GL_NV_half_float"
12.11.2020 22:48:25.604 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:48:25.605 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:48:25.607 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:48:25.608 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:48:25.609 [Info] "GL_KHR_robustness"
12.11.2020 22:48:25.610 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:48:25.612 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:48:25.613 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:48:25.614 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:48:25.615 [Info] "GL_NV_command_list"
12.11.2020 22:48:25.617 [Info] "GL_EXT_texture_storage"
12.11.2020 22:48:25.618 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:48:25.619 [Info] "GL_NV_path_rendering"
12.11.2020 22:48:25.620 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:48:25.622 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:48:25.623 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:48:25.624 [Info] "GL_ARB_derivative_control"
12.11.2020 22:48:25.625 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:48:25.627 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:48:25.628 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:48:25.629 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:48:25.630 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:48:25.632 [Info] "GL_NV_gpu_program5"
12.11.2020 22:48:25.633 [Info] "GL_KTX_buffer_region"
12.11.2020 22:48:25.634 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:48:25.635 [Info] "GL_ARB_fragment_program"
12.11.2020 22:48:25.636 [Info] "GL_NV_compute_program5"
12.11.2020 22:48:25.638 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:48:25.639 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:48:25.640 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:48:25.641 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:48:25.642 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:48:25.644 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:48:25.645 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:48:25.646 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:48:25.647 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:48:25.649 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:48:25.650 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:48:25.651 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:48:25.652 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:48:25.654 [Info] "GL_NV_conservative_raster"
12.11.2020 22:48:25.655 [Info] "GL_WIN_swap_hint"
12.11.2020 22:48:25.657 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:48:25.658 [Info] "GL_ARB_base_instance"
12.11.2020 22:48:25.659 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:48:25.660 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:48:25.661 [Info] "GL_NV_primitive_restart"
12.11.2020 22:48:25.663 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:48:25.664 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:48:25.666 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:48:25.667 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:48:25.668 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:48:25.670 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:48:25.671 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:48:25.672 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:48:25.673 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:48:25.675 [Info] "GL_EXT_point_parameters"
12.11.2020 22:48:25.676 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:48:25.677 [Info] "GL_EXT_vertex_array"
12.11.2020 22:48:25.678 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:48:25.679 [Info] "GL_NV_transform_feedback"
12.11.2020 22:48:25.680 [Info] "GL_ARB_depth_texture"
12.11.2020 22:48:25.681 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:48:25.682 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:48:25.684 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:48:25.685 [Info] "GL_ARB_multisample"
12.11.2020 22:48:25.686 [Info] "GL_NV_copy_image"
12.11.2020 22:48:25.688 [Info] "GL_ARB_texture_view"
12.11.2020 22:48:25.689 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:48:25.690 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:48:25.691 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:48:25.692 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:48:25.694 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:48:25.695 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:48:25.696 [Info] "GL_ARB_imaging"
12.11.2020 22:48:25.697 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:48:25.698 [Info] "GL_EXT_fog_coord"
12.11.2020 22:48:25.700 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:48:25.701 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:48:25.702 [Info] "GL_EXT_texture_integer"
12.11.2020 22:48:25.703 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:48:25.704 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:48:25.706 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:48:25.707 [Info] "GL_NV_draw_texture"
12.11.2020 22:48:25.708 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:48:25.709 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:48:25.710 [Info] "GL_NV_texture_shader"
12.11.2020 22:48:25.712 [Info] "GL_ARB_texture_compression"
12.11.2020 22:48:25.713 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:48:25.716 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:48:25.717 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:48:25.718 [Info] "GL_EXT_texture3D"
12.11.2020 22:48:25.720 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:48:25.721 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:48:25.722 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:48:25.724 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:48:25.725 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:48:25.726 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:48:25.727 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:48:25.731 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:48:25.732 [Info] "GL_KHR_debug"
12.11.2020 22:48:25.733 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:48:25.734 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:48:25.736 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:48:25.737 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:48:25.738 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:48:25.739 [Info] "GL_SGIX_shadow"
12.11.2020 22:48:25.741 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:48:25.742 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:48:25.743 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:48:25.744 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:48:25.745 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:48:25.747 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:48:25.748 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:48:25.749 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:48:25.750 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:48:25.752 [Info] "GL_NV_viewport_array2"
12.11.2020 22:48:25.753 [Info] "GL_ARB_compute_shader"
12.11.2020 22:48:25.754 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:48:25.756 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:48:25.757 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:48:25.759 [Info] "GL_ARB_point_parameters"
12.11.2020 22:48:25.760 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:48:25.761 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:48:25.762 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:48:25.763 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:48:25.765 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:48:25.766 [Info] "GL_NV_texture_multisample"
12.11.2020 22:48:25.767 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:48:25.768 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:48:25.770 [Info] "GL_NV_register_combiners2"
12.11.2020 22:48:25.771 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:48:25.772 [Info] "GL_ARB_shadow"
12.11.2020 22:48:25.773 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:48:25.775 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:48:25.776 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:48:25.777 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:48:25.778 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:48:25.779 [Info] "GL_NV_vertex_program"
12.11.2020 22:48:25.781 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:48:25.782 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:48:25.783 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:48:25.785 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:48:25.786 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:48:25.787 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:48:25.788 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:48:25.789 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:48:25.791 [Info] "GL_NV_feature_query"
12.11.2020 22:48:25.792 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:48:25.793 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:48:25.794 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:48:25.796 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:48:25.797 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:48:25.798 [Info] "GL_NV_occlusion_query"
12.11.2020 22:48:25.799 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:48:25.801 [Info] "GL_ARB_sync"
12.11.2020 22:48:25.802 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:48:25.803 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:48:25.805 [Info] "GL_ARB_shader_objects"
12.11.2020 22:48:25.806 [Info] "GL_NV_fog_distance"
12.11.2020 22:48:25.807 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:48:25.809 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:48:25.810 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:48:25.811 [Info] "GL_ARB_sample_locations"
12.11.2020 22:48:25.813 [Info] "GL_ARB_texture_float"
12.11.2020 22:48:25.814 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:48:25.815 [Info] "GL_EXT_blend_color"
12.11.2020 22:48:25.817 [Info] "GL_NV_gpu_program4"
12.11.2020 22:48:25.818 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:48:25.822 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:48:25.823 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:48:25.824 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:48:25.825 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:48:25.827 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:48:25.828 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:48:25.829 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:48:25.830 [Info] "GL_NV_vertex_program3"
12.11.2020 22:48:25.832 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:48:25.833 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:48:25.834 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:48:25.835 [Info] "GL_NV_query_resource"
12.11.2020 22:48:25.837 [Info] "GL_ARB_shader_clock"
12.11.2020 22:48:25.838 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:48:25.839 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:48:25.840 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:48:25.841 [Info] "GL_EXT_memory_object"
12.11.2020 22:48:25.843 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:48:25.844 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:48:25.845 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:48:25.846 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:48:25.848 [Info] "GL_KHR_no_error"
12.11.2020 22:48:25.849 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:48:25.850 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:48:25.851 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:48:25.852 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:48:25.854 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:48:25.855 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:48:25.856 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:48:25.857 [Info] "GL_NV_point_sprite"
12.11.2020 22:48:25.859 [Info] "GL_ARB_multi_bind"
12.11.2020 22:48:25.860 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:48:25.861 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:48:25.862 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:48:25.864 [Info] "WGL_EXT_swap_control"
12.11.2020 22:48:25.865 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:48:25.866 [Info] "GL_ARB_window_pos"
12.11.2020 22:48:25.868 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:48:25.869 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:48:25.870 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:48:25.871 [Info] "GL_ARB_texture_gather"
12.11.2020 22:48:25.873 [Info] "GL_EXT_texture_object"
12.11.2020 22:48:25.874 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:48:25.875 [Info] "GL_ARB_timer_query"
12.11.2020 22:48:25.876 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:48:25.877 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:48:25.879 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:48:25.880 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:48:25.882 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:48:25.884 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:48:25.885 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:48:25.886 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:48:25.887 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:48:25.888 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:48:25.890 [Info] "GL_ARB_compatibility"
12.11.2020 22:48:25.891 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:48:25.892 [Info] "GL_EXT_packed_float"
12.11.2020 22:48:25.893 [Info] "GL_ARB_multitexture"
12.11.2020 22:48:25.895 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:48:25.896 [Info] "GL_ARB_shader_precision"
12.11.2020 22:48:25.897 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:48:25.898 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:48:25.900 [Info] "GL_OVR_multiview"
12.11.2020 22:48:25.901 [Info] "GL_OVR_multiview2"
12.11.2020 22:48:25.903 [Info] /Extensions===========================
12.11.2020 22:48:25.913 [Info] Loading Scenes...
12.11.2020 22:48:25.919 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:48:25.920 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:48:25.921 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:48:25.923 [Info] library is not loaded
12.11.2020 22:48:25.925 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:48:25.940 [Info] Done
12.11.2020 22:48:25.961 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:48:25.970 [Info] init 0
12.11.2020 22:48:25.971 [Info] OpenGL version:  4   6
12.11.2020 22:48:25.990 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:48:25.997 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:48:25.999 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:48:26.003 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:48:26.005 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:48:26.007 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:48:26.009 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:48:26.011 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:48:26.012 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:48:26.015 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:48:26.017 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:48:26.018 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:48:26.020 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:48:26.022 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:48:26.024 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:48:26.026 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:48:26.027 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:48:26.029 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:48:26.031 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:48:26.033 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:48:26.035 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:48:26.037 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:48:26.039 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:48:26.041 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:48:26.043 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:48:26.047 [Info] creating depth texture # 0
12.11.2020 22:48:26.049 [Info] error code: 0
12.11.2020 22:48:26.050 [Info] creating depth texture # 1
12.11.2020 22:48:26.052 [Info] error code: 0
12.11.2020 22:48:26.053 [Info] creating depth texture # 2
12.11.2020 22:48:26.054 [Info] error code: 0
12.11.2020 22:48:26.056 [Info] creating depth texture # 3
12.11.2020 22:48:26.058 [Info] error code: 0
12.11.2020 22:48:26.086 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:48:26.090 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:48:26.093 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:48:26.096 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:48:26.099 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:48:26.102 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:48:26.104 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:48:26.129 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:48:26.131 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:48:26.132 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:48:26.134 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:48:26.137 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:48:26.224 [Info] FreeType Library Initialized.
12.11.2020 22:48:26.226 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:48:26.228 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:48:26.230 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:48:26.232 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:48:26.234 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:48:26.236 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:48:26.237 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:48:26.239 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:48:26.241 [Info] FreeType Library Initialized.
12.11.2020 22:48:26.243 [Info] finished building
12.11.2020 22:48:26.245 [Info] sz:  0
12.11.2020 22:48:26.246 [Info] sz:  0
12.11.2020 22:48:26.248 [Info] sz:  0
12.11.2020 22:48:26.249 [Info] sz:  0
12.11.2020 22:48:26.250 [Info] sz:  0
12.11.2020 22:48:26.252 [Info] sz:  0
12.11.2020 22:48:26.253 [Info] sz:  0
12.11.2020 22:48:26.254 [Info] sz:  0
12.11.2020 22:48:26.256 [Info] sz:  0
12.11.2020 22:48:26.257 [Info] sz:  0
12.11.2020 22:48:26.258 [Info] sz:  0
12.11.2020 22:48:26.260 [Info] sz:  0
12.11.2020 22:48:26.261 [Info] sz:  0
12.11.2020 22:48:26.262 [Info] sz:  0
12.11.2020 22:48:26.264 [Info] sz:  0
12.11.2020 22:48:26.265 [Info] sz:  0
12.11.2020 22:48:26.266 [Info] sz:  0
12.11.2020 22:48:26.268 [Info] sz:  0
12.11.2020 22:48:26.269 [Info] sz:  0
12.11.2020 22:48:26.270 [Info] sz:  0
12.11.2020 22:48:26.272 [Info] sz:  0
12.11.2020 22:48:26.273 [Info] added:  20  ingredients into the library
12.11.2020 22:48:26.279 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:48:26.489 [Info] sz:  3104640
12.11.2020 22:48:26.491 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:48:26.493 [Info] Array copied to GPU
12.11.2020 22:48:26.494 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:48:26.537 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:48:26.727 [Debug] creating depth texture #
12.11.2020 22:48:26.728 [Debug] error code: 0
12.11.2020 22:48:26.728 [Debug] creating depth texture #
12.11.2020 22:48:26.729 [Debug] error code: 0
12.11.2020 22:48:26.730 [Debug] glError 0
12.11.2020 22:48:26.734 [Debug] glError 0
12.11.2020 22:48:26.739 [Debug] near =  0.01048 , far =  16
12.11.2020 22:48:26.942 [Debug] creating depth texture #
12.11.2020 22:48:26.943 [Debug] error code: 0
12.11.2020 22:48:26.944 [Debug] creating depth texture #
12.11.2020 22:48:26.946 [Debug] error code: 0
12.11.2020 22:48:26.947 [Debug] glError 0
12.11.2020 22:48:26.952 [Debug] glError 0
12.11.2020 22:48:28.460 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:49:54.029 [Info] Extensions===========================
12.11.2020 22:49:54.033 [Info] "GL_NV_fence"
12.11.2020 22:49:54.037 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:49:54.040 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:49:54.042 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:49:54.044 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:49:54.046 [Info] "GL_NV_occlusion_query"
12.11.2020 22:49:54.048 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:49:54.050 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:49:54.051 [Info] "GL_EXT_vertex_array"
12.11.2020 22:49:54.053 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:49:54.054 [Info] "GL_EXT_fog_coord"
12.11.2020 22:49:54.055 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:49:54.057 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:49:54.058 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:49:54.061 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:49:54.062 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:49:54.064 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:49:54.066 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:49:54.067 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:49:54.068 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:49:54.069 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:49:54.071 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:49:54.072 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:49:54.073 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:49:54.074 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:49:54.076 [Info] "GL_NV_sample_locations"
12.11.2020 22:49:54.077 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:49:54.078 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:49:54.080 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:49:54.081 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:49:54.083 [Info] "WGL_EXT_swap_control"
12.11.2020 22:49:54.084 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:49:54.085 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:49:54.087 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:49:54.088 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:49:54.090 [Info] "GL_ARB_multi_bind"
12.11.2020 22:49:54.091 [Info] "GL_ARB_multitexture"
12.11.2020 22:49:54.092 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:49:54.093 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:49:54.095 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:49:54.096 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:49:54.097 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:49:54.098 [Info] "GL_EXT_semaphore"
12.11.2020 22:49:54.100 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:49:54.101 [Info] "GL_ARB_sample_shading"
12.11.2020 22:49:54.102 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:49:54.103 [Info] "GL_EXT_packed_float"
12.11.2020 22:49:54.105 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:49:54.106 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:49:54.107 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:49:54.108 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:49:54.110 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:49:54.111 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:49:54.112 [Info] "GL_ARB_sync"
12.11.2020 22:49:54.113 [Info] "GL_NV_path_rendering"
12.11.2020 22:49:54.114 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:49:54.116 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:49:54.117 [Info] "GL_ARB_texture_gather"
12.11.2020 22:49:54.118 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:49:54.120 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:49:54.121 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:49:54.123 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:49:54.124 [Info] "GL_NV_half_float"
12.11.2020 22:49:54.125 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:49:54.126 [Info] "GL_ARB_texture_float"
12.11.2020 22:49:54.128 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:49:54.129 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:49:54.130 [Info] "GL_NV_blend_square"
12.11.2020 22:49:54.131 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:49:54.133 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:49:54.134 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:49:54.135 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:49:54.137 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:49:54.138 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:49:54.139 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:49:54.140 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:49:54.142 [Info] "GL_NV_command_list"
12.11.2020 22:49:54.143 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:49:54.144 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:49:54.145 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:49:54.146 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:49:54.148 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:49:54.149 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:49:54.150 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:49:54.152 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:49:54.153 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:49:54.154 [Info] "GL_NV_conditional_render"
12.11.2020 22:49:54.156 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:49:54.157 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:49:54.159 [Info] "GL_OVR_multiview"
12.11.2020 22:49:54.160 [Info] "GL_NV_compute_program5"
12.11.2020 22:49:54.161 [Info] "GL_OVR_multiview2"
12.11.2020 22:49:54.162 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:49:54.163 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:49:54.164 [Info] "GL_EXT_point_parameters"
12.11.2020 22:49:54.165 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:49:54.166 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:49:54.168 [Info] "GL_ARB_clip_control"
12.11.2020 22:49:54.169 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:49:54.170 [Info] "GL_NV_draw_texture"
12.11.2020 22:49:54.171 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:49:54.172 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:49:54.174 [Info] "GL_EXT_memory_object"
12.11.2020 22:49:54.175 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:49:54.176 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:49:54.177 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:49:54.179 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:49:54.180 [Info] "GL_ARB_cull_distance"
12.11.2020 22:49:54.181 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:49:54.182 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:49:54.184 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:49:54.185 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:49:54.186 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:49:54.187 [Info] "GL_ATI_texture_float"
12.11.2020 22:49:54.189 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:49:54.190 [Info] "GL_NV_fog_distance"
12.11.2020 22:49:54.191 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:49:54.192 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:49:54.193 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:49:54.195 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:49:54.196 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:49:54.197 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:49:54.198 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:49:54.200 [Info] "GL_ARB_imaging"
12.11.2020 22:49:54.203 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:49:54.204 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:49:54.205 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:49:54.206 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:49:54.208 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:49:54.209 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:49:54.210 [Info] "GL_ARB_shader_clock"
12.11.2020 22:49:54.211 [Info] "GL_NV_query_resource"
12.11.2020 22:49:54.212 [Info] "GL_NV_point_sprite"
12.11.2020 22:49:54.214 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:49:54.215 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:49:54.216 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:49:54.218 [Info] "GL_NV_register_combiners"
12.11.2020 22:49:54.219 [Info] "GL_ARB_copy_image"
12.11.2020 22:49:54.220 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:49:54.222 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:49:54.223 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:49:54.224 [Info] "GL_ARB_vertex_program"
12.11.2020 22:49:54.225 [Info] "GL_ARB_point_parameters"
12.11.2020 22:49:54.227 [Info] "GL_EXT_secondary_color"
12.11.2020 22:49:54.228 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:49:54.229 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:49:54.230 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:49:54.232 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:49:54.233 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:49:54.234 [Info] "GL_SGIX_shadow"
12.11.2020 22:49:54.236 [Info] "GL_ARB_point_sprite"
12.11.2020 22:49:54.237 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:49:54.238 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:49:54.239 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:49:54.241 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:49:54.242 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:49:54.243 [Info] "GL_EXT_texture_lod"
12.11.2020 22:49:54.244 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:49:54.246 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:49:54.247 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:49:54.248 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:49:54.249 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:49:54.251 [Info] "GL_ARB_compatibility"
12.11.2020 22:49:54.252 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:49:54.253 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:49:54.254 [Info] "GL_NV_primitive_restart"
12.11.2020 22:49:54.256 [Info] "GL_ARB_shader_precision"
12.11.2020 22:49:54.257 [Info] "GL_NV_texture_shader2"
12.11.2020 22:49:54.258 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:49:54.259 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:49:54.260 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:49:54.262 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:49:54.263 [Info] "GL_EXT_bgra"
12.11.2020 22:49:54.264 [Info] "GL_EXT_texture3D"
12.11.2020 22:49:54.267 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:49:54.268 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:49:54.269 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:49:54.271 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:49:54.272 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:49:54.273 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:49:54.274 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:49:54.276 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:49:54.277 [Info] "GL_KHR_debug"
12.11.2020 22:49:54.278 [Info] "GL_ARB_base_instance"
12.11.2020 22:49:54.279 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:49:54.281 [Info] "GL_EXT_texture_integer"
12.11.2020 22:49:54.282 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:49:54.283 [Info] "GL_NV_depth_clamp"
12.11.2020 22:49:54.284 [Info] "GL_NV_texture_multisample"
12.11.2020 22:49:54.285 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:49:54.287 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:49:54.288 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:49:54.289 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:49:54.291 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:49:54.292 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:49:54.293 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:49:54.295 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:49:54.296 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:49:54.297 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:49:54.298 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:49:54.299 [Info] "GL_NV_texture_barrier"
12.11.2020 22:49:54.301 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:49:54.302 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:49:54.303 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:49:54.304 [Info] "GL_ARB_timer_query"
12.11.2020 22:49:54.306 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:49:54.307 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:49:54.308 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:49:54.309 [Info] "GL_ARB_robustness"
12.11.2020 22:49:54.310 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:49:54.312 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:49:54.313 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:49:54.314 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:49:54.315 [Info] "GL_KTX_buffer_region"
12.11.2020 22:49:54.317 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:49:54.318 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:49:54.319 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:49:54.320 [Info] "GL_ARB_depth_texture"
12.11.2020 22:49:54.321 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:49:54.323 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:49:54.324 [Info] "GL_NV_conservative_raster"
12.11.2020 22:49:54.325 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:49:54.326 [Info] "GL_NV_texture_shader"
12.11.2020 22:49:54.330 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:49:54.331 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:49:54.332 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:49:54.334 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:49:54.335 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:49:54.336 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:49:54.337 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:49:54.339 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:49:54.340 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:49:54.341 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:49:54.342 [Info] "GL_ARB_texture_rg"
12.11.2020 22:49:54.344 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:49:54.345 [Info] "GL_NV_float_buffer"
12.11.2020 22:49:54.346 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:49:54.347 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:49:54.349 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:49:54.350 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:49:54.351 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:49:54.352 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:49:54.353 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:49:54.355 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:49:54.356 [Info] "GL_NV_register_combiners2"
12.11.2020 22:49:54.357 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:49:54.358 [Info] "GL_ARB_shadow"
12.11.2020 22:49:54.360 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:49:54.361 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:49:54.362 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:49:54.363 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:49:54.364 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:49:54.366 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:49:54.367 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:49:54.368 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:49:54.369 [Info] "GL_KHR_robustness"
12.11.2020 22:49:54.370 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:49:54.372 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:49:54.373 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:49:54.374 [Info] "GL_NV_transform_feedback"
12.11.2020 22:49:54.375 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:49:54.377 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:49:54.378 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:49:54.379 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:49:54.380 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:49:54.381 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:49:54.383 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:49:54.384 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:49:54.385 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:49:54.386 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:49:54.388 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:49:54.389 [Info] "GL_EXT_blend_color"
12.11.2020 22:49:54.390 [Info] "GL_EXT_texture_object"
12.11.2020 22:49:54.394 [Info] "GL_ARB_compute_shader"
12.11.2020 22:49:54.395 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:49:54.396 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:49:54.397 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:49:54.399 [Info] "GL_NV_feature_query"
12.11.2020 22:49:54.400 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:49:54.401 [Info] "GL_NVX_conditional_render"
12.11.2020 22:49:54.402 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:49:54.404 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:49:54.405 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:49:54.406 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:49:54.407 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:49:54.408 [Info] "GL_ARB_clear_texture"
12.11.2020 22:49:54.410 [Info] "GL_S3_s3tc"
12.11.2020 22:49:54.411 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:49:54.412 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:49:54.413 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:49:54.414 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:49:54.416 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:49:54.417 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:49:54.418 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:49:54.419 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:49:54.420 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:49:54.422 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:49:54.423 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:49:54.424 [Info] "GL_EXT_abgr"
12.11.2020 22:49:54.425 [Info] "GL_ARB_texture_view"
12.11.2020 22:49:54.426 [Info] "GL_NV_copy_image"
12.11.2020 22:49:54.428 [Info] "GL_ARB_shader_objects"
12.11.2020 22:49:54.429 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:49:54.430 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:49:54.431 [Info] "GL_ARB_multisample"
12.11.2020 22:49:54.432 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:49:54.434 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:49:54.435 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:49:54.436 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:49:54.437 [Info] "GL_NV_bindless_texture"
12.11.2020 22:49:54.438 [Info] "GL_NVX_progress_fence"
12.11.2020 22:49:54.440 [Info] "GL_ARB_sample_locations"
12.11.2020 22:49:54.441 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:49:54.442 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:49:54.443 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:49:54.445 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:49:54.446 [Info] "GL_NV_vertex_program3"
12.11.2020 22:49:54.447 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:49:54.448 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:49:54.449 [Info] "GL_NV_texture_shader3"
12.11.2020 22:49:54.451 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:49:54.452 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:49:54.453 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:49:54.454 [Info] "GL_NV_gpu_program4"
12.11.2020 22:49:54.456 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:49:54.457 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:49:54.458 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:49:54.459 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:49:54.460 [Info] "GL_ARB_derivative_control"
12.11.2020 22:49:54.462 [Info] "GL_SUN_slice_accum"
12.11.2020 22:49:54.463 [Info] "GL_ARB_debug_output"
12.11.2020 22:49:54.464 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:49:54.466 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:49:54.467 [Info] "GL_ARB_texture_compression"
12.11.2020 22:49:54.468 [Info] "GL_NV_gpu_program5"
12.11.2020 22:49:54.469 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:49:54.471 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:49:54.472 [Info] "GL_ARB_fragment_program"
12.11.2020 22:49:54.473 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:49:54.474 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:49:54.475 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:49:54.477 [Info] "GL_WIN_swap_hint"
12.11.2020 22:49:54.478 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:49:54.479 [Info] "GL_EXT_texture_storage"
12.11.2020 22:49:54.480 [Info] "GL_EXT_texture_array"
12.11.2020 22:49:54.481 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:49:54.483 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:49:54.484 [Info] "GL_ARB_texture_storage"
12.11.2020 22:49:54.485 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:49:54.486 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:49:54.487 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:49:54.489 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:49:54.490 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:49:54.491 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:49:54.492 [Info] "GL_NV_viewport_array2"
12.11.2020 22:49:54.493 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:49:54.495 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:49:54.496 [Info] "GL_NV_fragment_program2"
12.11.2020 22:49:54.497 [Info] "GL_ARB_viewport_array"
12.11.2020 22:49:54.498 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:49:54.499 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:49:54.501 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:49:54.502 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:49:54.504 [Info] "GL_ARB_window_pos"
12.11.2020 22:49:54.505 [Info] "GL_NV_fragment_program"
12.11.2020 22:49:54.506 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:49:54.507 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:49:54.508 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:49:54.510 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:49:54.511 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:49:54.512 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:49:54.513 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:49:54.514 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:49:54.516 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:49:54.517 [Info] "GL_NV_vertex_program2"
12.11.2020 22:49:54.518 [Info] "GL_EXT_timer_query"
12.11.2020 22:49:54.519 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:49:54.521 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:49:54.522 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:49:54.523 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:49:54.524 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:49:54.525 [Info] "GL_NV_vertex_program"
12.11.2020 22:49:54.527 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:49:54.528 [Info] "GL_NV_memory_attachment"
12.11.2020 22:49:54.529 [Info] "GL_KHR_no_error"
12.11.2020 22:49:54.530 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:49:54.532 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:49:54.533 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:49:54.534 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:49:54.535 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:49:54.536 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:49:54.538 [Info] /Extensions===========================
12.11.2020 22:49:54.548 [Info] Loading Scenes...
12.11.2020 22:49:54.554 [Info] working directory: QDir( "C:/GIT/KAUST-GIT-Modeling-branch/marion/work" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:49:54.555 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:49:54.556 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:49:54.558 [Info] library is not loaded
12.11.2020 22:49:54.559 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:49:54.575 [Info] Done
12.11.2020 22:49:54.593 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:49:54.601 [Info] init 0
12.11.2020 22:49:54.602 [Info] OpenGL version:  4   6
12.11.2020 22:49:54.621 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:49:54.627 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:49:54.630 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:49:54.634 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:49:54.636 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:49:54.638 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:49:54.640 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:49:54.641 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:49:54.643 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:49:54.646 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:49:54.647 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:49:54.649 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:49:54.651 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:49:54.653 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:49:54.654 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:49:54.656 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:49:54.658 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:49:54.660 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:49:54.662 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:49:54.664 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:49:54.666 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:49:54.668 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:49:54.669 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:49:54.671 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:49:54.673 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:49:54.677 [Info] creating depth texture # 0
12.11.2020 22:49:54.678 [Info] error code: 0
12.11.2020 22:49:54.680 [Info] creating depth texture # 1
12.11.2020 22:49:54.681 [Info] error code: 0
12.11.2020 22:49:54.682 [Info] creating depth texture # 2
12.11.2020 22:49:54.684 [Info] error code: 0
12.11.2020 22:49:54.685 [Info] creating depth texture # 3
12.11.2020 22:49:54.686 [Info] error code: 0
12.11.2020 22:49:54.719 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:49:54.722 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:49:54.724 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:49:54.726 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:49:54.728 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:49:54.730 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:49:54.732 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:49:54.755 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:49:54.758 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:49:54.760 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:49:54.762 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:49:54.765 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:49:54.856 [Info] FreeType Library Initialized.
12.11.2020 22:49:54.858 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:49:54.860 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:49:54.862 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:49:54.864 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:49:54.866 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:49:54.868 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:49:54.869 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:49:54.871 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:49:54.873 [Info] FreeType Library Initialized.
12.11.2020 22:49:54.875 [Info] finished building
12.11.2020 22:49:54.877 [Info] sz:  0
12.11.2020 22:49:54.878 [Info] sz:  0
12.11.2020 22:49:54.880 [Info] sz:  0
12.11.2020 22:49:54.881 [Info] sz:  0
12.11.2020 22:49:54.882 [Info] sz:  0
12.11.2020 22:49:54.884 [Info] sz:  0
12.11.2020 22:49:54.885 [Info] sz:  0
12.11.2020 22:49:54.886 [Info] sz:  0
12.11.2020 22:49:54.887 [Info] sz:  0
12.11.2020 22:49:54.889 [Info] sz:  0
12.11.2020 22:49:54.890 [Info] sz:  0
12.11.2020 22:49:54.891 [Info] sz:  0
12.11.2020 22:49:54.893 [Info] sz:  0
12.11.2020 22:49:54.894 [Info] sz:  0
12.11.2020 22:49:54.895 [Info] sz:  0
12.11.2020 22:49:54.896 [Info] sz:  0
12.11.2020 22:49:54.898 [Info] sz:  0
12.11.2020 22:49:54.899 [Info] sz:  0
12.11.2020 22:49:54.900 [Info] sz:  0
12.11.2020 22:49:54.902 [Info] sz:  0
12.11.2020 22:49:54.903 [Info] sz:  0
12.11.2020 22:49:54.904 [Info] added:  20  ingredients into the library
12.11.2020 22:49:54.909 [Info] HIVLoader:: found cache file. Loading ingredients from  "C:/GIT/KAUST-GIT-Modeling-branch/marion/work/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:49:55.098 [Info] sz:  3104640
12.11.2020 22:49:55.100 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:49:55.102 [Info] Array copied to GPU
12.11.2020 22:49:55.103 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:49:55.147 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:49:55.333 [Debug] creating depth texture #
12.11.2020 22:49:55.333 [Debug] error code: 0
12.11.2020 22:49:55.334 [Debug] creating depth texture #
12.11.2020 22:49:55.334 [Debug] error code: 0
12.11.2020 22:49:55.335 [Debug] glError 0
12.11.2020 22:49:55.339 [Debug] glError 0
12.11.2020 22:49:55.343 [Debug] near =  0.01048 , far =  16
12.11.2020 22:49:55.545 [Debug] creating depth texture #
12.11.2020 22:49:55.546 [Debug] error code: 0
12.11.2020 22:49:55.547 [Debug] creating depth texture #
12.11.2020 22:49:55.548 [Debug] error code: 0
12.11.2020 22:49:55.550 [Debug] glError 0
12.11.2020 22:49:55.554 [Debug] glError 0
12.11.2020 22:49:57.043 [Debug] sz:  3104640
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:50:23.935 [Info] Extensions===========================
12.11.2020 22:50:23.940 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:50:23.944 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:50:23.947 [Info] "GL_EXT_secondary_color"
12.11.2020 22:50:23.949 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:50:23.951 [Info] "GL_ARB_point_sprite"
12.11.2020 22:50:23.953 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:50:23.954 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:50:23.956 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:50:23.958 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:50:23.959 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:50:23.960 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:50:23.962 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:50:23.963 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:50:23.965 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:50:23.966 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:50:23.967 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:50:23.969 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:50:23.971 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:50:23.974 [Info] "GL_EXT_memory_object"
12.11.2020 22:50:23.975 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:50:23.977 [Info] "GL_NV_texture_barrier"
12.11.2020 22:50:23.978 [Info] "GL_ARB_texture_gather"
12.11.2020 22:50:23.980 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:50:23.982 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:50:23.983 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:50:23.984 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:50:23.986 [Info] "GL_ARB_texture_float"
12.11.2020 22:50:23.987 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:50:23.988 [Info] "GL_NV_depth_clamp"
12.11.2020 22:50:23.990 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:50:23.991 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:50:23.992 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:50:23.994 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:50:23.995 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:50:23.996 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:50:23.998 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:50:24.000 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:50:24.001 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:50:24.002 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:50:24.004 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:50:24.005 [Info] "GL_ARB_base_instance"
12.11.2020 22:50:24.006 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:50:24.007 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:50:24.009 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:50:24.011 [Info] "GL_S3_s3tc"
12.11.2020 22:50:24.012 [Info] "GL_EXT_texture_object"
12.11.2020 22:50:24.013 [Info] "GL_NV_texture_shader2"
12.11.2020 22:50:24.015 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:50:24.016 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:50:24.017 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:50:24.018 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:50:24.020 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:50:24.021 [Info] "GL_NV_fragment_program2"
12.11.2020 22:50:24.022 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:50:24.025 [Info] "GL_KHR_no_error"
12.11.2020 22:50:24.026 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:50:24.028 [Info] "GL_NV_gpu_program5"
12.11.2020 22:50:24.029 [Info] "GL_NV_query_resource"
12.11.2020 22:50:24.030 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:50:24.032 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:50:24.033 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:50:24.034 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:50:24.035 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:50:24.036 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:50:24.038 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:50:24.039 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:50:24.040 [Info] "GL_ARB_derivative_control"
12.11.2020 22:50:24.041 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:50:24.042 [Info] "GL_ARB_clip_control"
12.11.2020 22:50:24.044 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:50:24.045 [Info] "GL_ARB_robustness"
12.11.2020 22:50:24.046 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:50:24.047 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:50:24.049 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:50:24.050 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:50:24.051 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:50:24.054 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:50:24.055 [Info] "GL_NV_occlusion_query"
12.11.2020 22:50:24.056 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:50:24.058 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:50:24.059 [Info] "GL_SUN_slice_accum"
12.11.2020 22:50:24.061 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:50:24.062 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:50:24.064 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:50:24.065 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:50:24.066 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:50:24.070 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:50:24.071 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:50:24.073 [Info] "GL_WIN_swap_hint"
12.11.2020 22:50:24.074 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:50:24.075 [Info] "GL_KTX_buffer_region"
12.11.2020 22:50:24.076 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:50:24.077 [Info] "GL_ARB_shader_clock"
12.11.2020 22:50:24.078 [Info] "GL_ARB_sample_locations"
12.11.2020 22:50:24.080 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:50:24.081 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:50:24.082 [Info] "GL_NV_blend_square"
12.11.2020 22:50:24.083 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:50:24.085 [Info] "GL_ARB_copy_image"
12.11.2020 22:50:24.086 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:50:24.087 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:50:24.088 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:50:24.090 [Info] "GL_NV_conditional_render"
12.11.2020 22:50:24.091 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:50:24.092 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:50:24.093 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:50:24.094 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:50:24.096 [Info] "GL_ARB_multisample"
12.11.2020 22:50:24.097 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:50:24.098 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:50:24.099 [Info] "GL_ARB_fragment_program"
12.11.2020 22:50:24.100 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:50:24.102 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:50:24.103 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:50:24.104 [Info] "GL_NV_fragment_program"
12.11.2020 22:50:24.105 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:50:24.106 [Info] "GL_ARB_texture_storage"
12.11.2020 22:50:24.108 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:50:24.109 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:50:24.110 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:50:24.111 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:50:24.112 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:50:24.114 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:50:24.115 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:50:24.116 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:50:24.117 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:50:24.119 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:50:24.120 [Info] "GL_KHR_robustness"
12.11.2020 22:50:24.121 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:50:24.122 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:50:24.123 [Info] "GL_ARB_compatibility"
12.11.2020 22:50:24.125 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:50:24.126 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:50:24.127 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:50:24.129 [Info] "GL_OVR_multiview2"
12.11.2020 22:50:24.130 [Info] "GL_ARB_sample_shading"
12.11.2020 22:50:24.133 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:50:24.134 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:50:24.135 [Info] "GL_NV_gpu_program4"
12.11.2020 22:50:24.136 [Info] "GL_NV_texture_shader3"
12.11.2020 22:50:24.138 [Info] "GL_NV_vertex_program3"
12.11.2020 22:50:24.139 [Info] "WGL_EXT_swap_control"
12.11.2020 22:50:24.140 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:50:24.141 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:50:24.142 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:50:24.143 [Info] "GL_NV_point_sprite"
12.11.2020 22:50:24.145 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:50:24.146 [Info] "GL_NV_texture_multisample"
12.11.2020 22:50:24.147 [Info] "GL_NV_vertex_program2"
12.11.2020 22:50:24.148 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:50:24.150 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:50:24.151 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:50:24.152 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:50:24.153 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:50:24.155 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:50:24.156 [Info] "GL_ARB_texture_view"
12.11.2020 22:50:24.157 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:50:24.158 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:50:24.160 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:50:24.161 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:50:24.162 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:50:24.163 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:50:24.165 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:50:24.166 [Info] "GL_EXT_texture_storage"
12.11.2020 22:50:24.167 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:50:24.168 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:50:24.170 [Info] "GL_NV_primitive_restart"
12.11.2020 22:50:24.171 [Info] "GL_ARB_shader_objects"
12.11.2020 22:50:24.172 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:50:24.173 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:50:24.175 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:50:24.176 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:50:24.177 [Info] "GL_NV_vertex_program"
12.11.2020 22:50:24.178 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:50:24.180 [Info] "GL_EXT_texture_integer"
12.11.2020 22:50:24.181 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:50:24.182 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:50:24.183 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:50:24.185 [Info] "GL_ARB_window_pos"
12.11.2020 22:50:24.186 [Info] "GL_NV_fence"
12.11.2020 22:50:24.187 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:50:24.188 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:50:24.190 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:50:24.191 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:50:24.192 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:50:24.193 [Info] "GL_ARB_cull_distance"
12.11.2020 22:50:24.195 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:50:24.196 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:50:24.197 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:50:24.198 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:50:24.200 [Info] "GL_EXT_vertex_array"
12.11.2020 22:50:24.201 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:50:24.202 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:50:24.203 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:50:24.205 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:50:24.206 [Info] "GL_EXT_packed_float"
12.11.2020 22:50:24.207 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:50:24.209 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:50:24.210 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:50:24.211 [Info] "GL_NV_half_float"
12.11.2020 22:50:24.212 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:50:24.213 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:50:24.214 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:50:24.216 [Info] "GL_NV_float_buffer"
12.11.2020 22:50:24.217 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:50:24.218 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:50:24.220 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:50:24.221 [Info] "GL_EXT_texture_lod"
12.11.2020 22:50:24.222 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:50:24.223 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:50:24.224 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:50:24.226 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:50:24.227 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:50:24.228 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:50:24.229 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:50:24.230 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:50:24.231 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:50:24.233 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:50:24.234 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:50:24.235 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:50:24.236 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:50:24.237 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:50:24.239 [Info] "GL_EXT_texture3D"
12.11.2020 22:50:24.240 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:50:24.241 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:50:24.242 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:50:24.243 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:50:24.245 [Info] "GL_NV_register_combiners2"
12.11.2020 22:50:24.246 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:50:24.247 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:50:24.248 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:50:24.249 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:50:24.251 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:50:24.252 [Info] "GL_ARB_point_parameters"
12.11.2020 22:50:24.253 [Info] "GL_ARB_shader_precision"
12.11.2020 22:50:24.254 [Info] "GL_ARB_shadow"
12.11.2020 22:50:24.255 [Info] "GL_KHR_debug"
12.11.2020 22:50:24.256 [Info] "GL_EXT_bgra"
12.11.2020 22:50:24.258 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:50:24.259 [Info] "GL_EXT_point_parameters"
12.11.2020 22:50:24.260 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:50:24.261 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:50:24.263 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:50:24.264 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:50:24.265 [Info] "GL_NV_viewport_array2"
12.11.2020 22:50:24.266 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:50:24.267 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:50:24.269 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:50:24.270 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:50:24.271 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:50:24.272 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:50:24.273 [Info] "GL_ARB_depth_texture"
12.11.2020 22:50:24.275 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:50:24.276 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:50:24.277 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:50:24.279 [Info] "GL_NVX_conditional_render"
12.11.2020 22:50:24.280 [Info] "GL_ARB_texture_rg"
12.11.2020 22:50:24.281 [Info] "GL_EXT_abgr"
12.11.2020 22:50:24.282 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:50:24.283 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:50:24.285 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:50:24.286 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:50:24.287 [Info] "GL_ARB_compute_shader"
12.11.2020 22:50:24.288 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:50:24.289 [Info] "GL_ARB_timer_query"
12.11.2020 22:50:24.291 [Info] "GL_ARB_imaging"
12.11.2020 22:50:24.292 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:50:24.293 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:50:24.294 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:50:24.295 [Info] "GL_NV_bindless_texture"
12.11.2020 22:50:24.296 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:50:24.298 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:50:24.299 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:50:24.300 [Info] "GL_ARB_multitexture"
12.11.2020 22:50:24.301 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:50:24.302 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:50:24.303 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:50:24.305 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:50:24.306 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:50:24.307 [Info] "GL_NV_sample_locations"
12.11.2020 22:50:24.308 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:50:24.309 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:50:24.310 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:50:24.311 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:50:24.313 [Info] "GL_ARB_viewport_array"
12.11.2020 22:50:24.316 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:50:24.317 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:50:24.318 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:50:24.319 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:50:24.320 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:50:24.321 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:50:24.322 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:50:24.324 [Info] "GL_ARB_vertex_program"
12.11.2020 22:50:24.325 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:50:24.326 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:50:24.327 [Info] "GL_EXT_blend_color"
12.11.2020 22:50:24.328 [Info] "GL_NV_path_rendering"
12.11.2020 22:50:24.329 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:50:24.331 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:50:24.332 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:50:24.333 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:50:24.334 [Info] "GL_NV_register_combiners"
12.11.2020 22:50:24.335 [Info] "GL_SGIX_shadow"
12.11.2020 22:50:24.336 [Info] "GL_ARB_sync"
12.11.2020 22:50:24.337 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:50:24.338 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:50:24.340 [Info] "GL_NV_texture_shader"
12.11.2020 22:50:24.341 [Info] "GL_NV_memory_attachment"
12.11.2020 22:50:24.342 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:50:24.343 [Info] "GL_NV_command_list"
12.11.2020 22:50:24.344 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:50:24.345 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:50:24.346 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:50:24.348 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:50:24.349 [Info] "GL_EXT_semaphore"
12.11.2020 22:50:24.350 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:50:24.351 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:50:24.352 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:50:24.353 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:50:24.354 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:50:24.356 [Info] "GL_NV_draw_texture"
12.11.2020 22:50:24.357 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:50:24.358 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:50:24.359 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:50:24.360 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:50:24.363 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:50:24.364 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:50:24.365 [Info] "GL_ATI_texture_float"
12.11.2020 22:50:24.365 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:50:24.366 [Info] "GL_NV_conservative_raster"
12.11.2020 22:50:24.367 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:50:24.368 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:50:24.370 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:50:24.371 [Info] "GL_ARB_multi_bind"
12.11.2020 22:50:24.372 [Info] "GL_ARB_debug_output"
12.11.2020 22:50:24.373 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:50:24.374 [Info] "GL_NV_fog_distance"
12.11.2020 22:50:24.375 [Info] "GL_NVX_progress_fence"
12.11.2020 22:50:24.376 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:50:24.378 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:50:24.379 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:50:24.380 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:50:24.381 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:50:24.382 [Info] "GL_OVR_multiview"
12.11.2020 22:50:24.383 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:50:24.384 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:50:24.386 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:50:24.387 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:50:24.388 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:50:24.389 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:50:24.390 [Info] "GL_NV_transform_feedback"
12.11.2020 22:50:24.391 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:50:24.392 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:50:24.394 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:50:24.395 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:50:24.396 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:50:24.397 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:50:24.398 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:50:24.399 [Info] "GL_ARB_clear_texture"
12.11.2020 22:50:24.401 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:50:24.402 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:50:24.403 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:50:24.404 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:50:24.405 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:50:24.407 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:50:24.408 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:50:24.409 [Info] "GL_EXT_fog_coord"
12.11.2020 22:50:24.410 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:50:24.411 [Info] "GL_EXT_timer_query"
12.11.2020 22:50:24.412 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:50:24.413 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:50:24.415 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:50:24.416 [Info] "GL_NV_copy_image"
12.11.2020 22:50:24.417 [Info] "GL_NV_feature_query"
12.11.2020 22:50:24.418 [Info] "GL_ARB_texture_compression"
12.11.2020 22:50:24.419 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:50:24.420 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:50:24.421 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:50:24.422 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:50:24.424 [Info] "GL_EXT_texture_array"
12.11.2020 22:50:24.425 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:50:24.426 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:50:24.427 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:50:24.428 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:50:24.429 [Info] "GL_NV_compute_program5"
12.11.2020 22:50:24.430 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:50:24.432 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:50:24.433 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:50:24.434 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:50:24.435 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:50:24.436 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:50:24.438 [Info] /Extensions===========================
12.11.2020 22:50:24.448 [Info] Loading Scenes...
12.11.2020 22:50:24.453 [Info] working directory: QDir( "D:/KAUST/Projects/Modeling/builds/modeling_v1.0.3" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:50:24.454 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:50:24.456 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:50:24.457 [Info] library is not loaded
12.11.2020 22:50:24.458 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:50:24.473 [Info] Done
12.11.2020 22:50:24.495 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:50:24.502 [Info] init 0
12.11.2020 22:50:24.504 [Info] OpenGL version:  4   6
12.11.2020 22:50:24.521 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:50:24.526 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:50:24.529 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:50:24.532 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:50:24.534 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:50:24.536 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:50:24.537 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:50:24.540 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:50:24.541 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:50:24.544 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:50:24.545 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:50:24.547 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:50:24.548 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:50:24.552 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:50:24.553 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:50:24.555 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:50:24.557 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:50:24.559 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:50:24.560 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:50:24.562 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:50:24.564 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:50:24.566 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:50:24.567 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:50:24.569 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:50:24.571 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:50:24.574 [Info] creating depth texture # 0
12.11.2020 22:50:24.575 [Info] error code: 0
12.11.2020 22:50:24.577 [Info] creating depth texture # 1
12.11.2020 22:50:24.578 [Info] error code: 0
12.11.2020 22:50:24.579 [Info] creating depth texture # 2
12.11.2020 22:50:24.580 [Info] error code: 0
12.11.2020 22:50:24.582 [Info] creating depth texture # 3
12.11.2020 22:50:24.583 [Info] error code: 0
12.11.2020 22:50:24.617 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:50:24.619 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:50:24.621 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:50:24.623 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:50:24.624 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:50:24.626 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:50:24.628 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:50:24.649 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:50:24.651 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:50:24.653 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:50:24.654 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:50:24.657 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:50:24.756 [Info] FreeType Library Initialized.
12.11.2020 22:50:24.758 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:24.760 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:24.761 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:24.763 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:24.765 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:24.766 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:24.768 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:50:24.770 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:50:24.772 [Info] FreeType Library Initialized.
12.11.2020 22:50:24.774 [Info] finished building
12.11.2020 22:50:24.776 [Info] sz:  0
12.11.2020 22:50:24.777 [Info] sz:  0
12.11.2020 22:50:24.778 [Info] sz:  0
12.11.2020 22:50:24.779 [Info] sz:  0
12.11.2020 22:50:24.781 [Info] sz:  0
12.11.2020 22:50:24.782 [Info] sz:  0
12.11.2020 22:50:24.783 [Info] sz:  0
12.11.2020 22:50:24.786 [Info] sz:  0
12.11.2020 22:50:24.787 [Info] sz:  0
12.11.2020 22:50:24.788 [Info] sz:  0
12.11.2020 22:50:24.789 [Info] sz:  0
12.11.2020 22:50:24.791 [Info] sz:  0
12.11.2020 22:50:24.792 [Info] sz:  0
12.11.2020 22:50:24.793 [Info] sz:  0
12.11.2020 22:50:24.794 [Info] sz:  0
12.11.2020 22:50:24.795 [Info] sz:  0
12.11.2020 22:50:24.797 [Info] sz:  0
12.11.2020 22:50:24.798 [Info] sz:  0
12.11.2020 22:50:24.799 [Info] sz:  0
12.11.2020 22:50:24.800 [Info] sz:  0
12.11.2020 22:50:24.802 [Info] sz:  0
12.11.2020 22:50:24.803 [Info] added:  20  ingredients into the library
12.11.2020 22:50:24.807 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/KAUST/Projects/Modeling/builds/modeling_v1.0.3/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:50:25.014 [Info] sz:  3104640
12.11.2020 22:50:25.016 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:50:25.017 [Info] Array copied to GPU
12.11.2020 22:50:25.019 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:50:25.061 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:50:25.209 [Debug] creating depth texture #
12.11.2020 22:50:25.209 [Debug] error code: 0
12.11.2020 22:50:25.210 [Debug] creating depth texture #
12.11.2020 22:50:25.210 [Debug] error code: 0
12.11.2020 22:50:25.211 [Debug] glError 0
12.11.2020 22:50:25.214 [Debug] glError 0
12.11.2020 22:50:25.219 [Debug] near =  0.01048 , far =  16
12.11.2020 22:50:25.393 [Debug] creating depth texture #
12.11.2020 22:50:25.394 [Debug] error code: 0
12.11.2020 22:50:25.395 [Debug] creating depth texture #
12.11.2020 22:50:25.396 [Debug] error code: 0
12.11.2020 22:50:25.397 [Debug] glError 0
12.11.2020 22:50:25.401 [Debug] glError 0
=============================================================
========================= marion ============================
=============================================================
12.11.2020 22:50:31.146 [Info] Extensions===========================
12.11.2020 22:50:31.152 [Info] "GL_NV_vertex_program1_1"
12.11.2020 22:50:31.155 [Info] "GL_NV_blend_minmax_factor"
12.11.2020 22:50:31.158 [Info] "GL_ARB_separate_shader_objects"
12.11.2020 22:50:31.160 [Info] "GL_ARB_copy_image"
12.11.2020 22:50:31.161 [Info] "GL_NV_sample_locations"
12.11.2020 22:50:31.162 [Info] "GL_ARB_stencil_texturing"
12.11.2020 22:50:31.163 [Info] "GL_ARB_spirv_extensions"
12.11.2020 22:50:31.165 [Info] "GL_EXT_shader_image_load_store"
12.11.2020 22:50:31.167 [Info] "GL_NV_viewport_swizzle"
12.11.2020 22:50:31.168 [Info] "GL_EXT_texture_lod_bias"
12.11.2020 22:50:31.170 [Info] "GL_ARB_ES2_compatibility"
12.11.2020 22:50:31.171 [Info] "GL_EXT_texture_integer"
12.11.2020 22:50:31.173 [Info] "GL_EXT_vertex_attrib_64bit"
12.11.2020 22:50:31.175 [Info] "GL_AMD_multi_draw_indirect"
12.11.2020 22:50:31.176 [Info] "GL_ARB_texture_env_crossbar"
12.11.2020 22:50:31.177 [Info] "GL_EXT_bindable_uniform"
12.11.2020 22:50:31.178 [Info] "GL_ARB_compressed_texture_pixel_storage"
12.11.2020 22:50:31.179 [Info] "GL_ARB_buffer_storage"
12.11.2020 22:50:31.180 [Info] "GL_NV_shader_storage_buffer_object"
12.11.2020 22:50:31.181 [Info] "GL_ARB_framebuffer_object"
12.11.2020 22:50:31.183 [Info] "GL_NV_primitive_restart"
12.11.2020 22:50:31.184 [Info] "GL_EXT_vertex_array_bgra"
12.11.2020 22:50:31.185 [Info] "GL_ARB_multi_draw_indirect"
12.11.2020 22:50:31.186 [Info] "GL_ARB_vertex_buffer_object"
12.11.2020 22:50:31.187 [Info] "GL_EXT_shadow_funcs"
12.11.2020 22:50:31.188 [Info] "GL_ARB_uniform_buffer_object"
12.11.2020 22:50:31.190 [Info] "GL_ARB_sync"
12.11.2020 22:50:31.191 [Info] "GL_EXT_depth_bounds_test"
12.11.2020 22:50:31.192 [Info] "GL_ARB_ES3_2_compatibility"
12.11.2020 22:50:31.196 [Info] "GL_ARB_compute_shader"
12.11.2020 22:50:31.197 [Info] "GL_KTX_buffer_region"
12.11.2020 22:50:31.198 [Info] "GL_NV_texture_shader3"
12.11.2020 22:50:31.200 [Info] "GL_ARB_depth_texture"
12.11.2020 22:50:31.201 [Info] "GL_ARB_shader_image_load_store"
12.11.2020 22:50:31.202 [Info] "GL_ARB_texture_barrier"
12.11.2020 22:50:31.203 [Info] "GL_ARB_draw_buffers_blend"
12.11.2020 22:50:31.204 [Info] "GL_NV_viewport_array2"
12.11.2020 22:50:31.206 [Info] "GL_NV_pixel_data_range"
12.11.2020 22:50:31.207 [Info] "GL_NV_uniform_buffer_unified_memory"
12.11.2020 22:50:31.209 [Info] "GL_EXT_multiview_timer_query"
12.11.2020 22:50:31.210 [Info] "GL_EXT_abgr"
12.11.2020 22:50:31.211 [Info] "GL_ARB_sample_shading"
12.11.2020 22:50:31.212 [Info] "GL_ARB_vertex_attrib_64bit"
12.11.2020 22:50:31.213 [Info] "GL_EXT_draw_buffers2"
12.11.2020 22:50:31.215 [Info] "GL_EXT_texture_edge_clamp"
12.11.2020 22:50:31.216 [Info] "GL_EXT_semaphore"
12.11.2020 22:50:31.217 [Info] "GL_NV_copy_image"
12.11.2020 22:50:31.218 [Info] "GL_NV_framebuffer_multisample_coverage"
12.11.2020 22:50:31.220 [Info] "GL_NV_parameter_buffer_object2"
12.11.2020 22:50:31.221 [Info] "GL_NV_conservative_raster_pre_snap"
12.11.2020 22:50:31.222 [Info] "GL_ARB_texture_rgb10_a2ui"
12.11.2020 22:50:31.223 [Info] "GL_ARB_pixel_buffer_object"
12.11.2020 22:50:31.225 [Info] "GL_OVR_multiview2"
12.11.2020 22:50:31.226 [Info] "GL_ARB_robust_buffer_access_behavior"
12.11.2020 22:50:31.227 [Info] "GL_NV_shader_thread_group"
12.11.2020 22:50:31.229 [Info] "GL_NV_compute_program5"
12.11.2020 22:50:31.230 [Info] "GL_EXT_texture_env_combine"
12.11.2020 22:50:31.232 [Info] "GL_EXT_provoking_vertex"
12.11.2020 22:50:31.233 [Info] "GL_ARB_shader_image_size"
12.11.2020 22:50:31.234 [Info] "GL_NV_vertex_buffer_unified_memory"
12.11.2020 22:50:31.235 [Info] "GL_NV_vertex_program3"
12.11.2020 22:50:31.236 [Info] "GL_NV_clip_space_w_scaling"
12.11.2020 22:50:31.237 [Info] "GL_ARB_texture_query_levels"
12.11.2020 22:50:31.238 [Info] "GL_ARB_sample_locations"
12.11.2020 22:50:31.240 [Info] "GL_NV_packed_depth_stencil"
12.11.2020 22:50:31.241 [Info] "GL_ARB_robustness"
12.11.2020 22:50:31.242 [Info] "GL_NVX_progress_fence"
12.11.2020 22:50:31.243 [Info] "GL_EXT_polygon_offset_clamp"
12.11.2020 22:50:31.244 [Info] "GL_NV_ES1_1_compatibility"
12.11.2020 22:50:31.245 [Info] "GL_ARB_texture_float"
12.11.2020 22:50:31.246 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
12.11.2020 22:50:31.247 [Info] "GL_ARB_shading_language_100"
12.11.2020 22:50:31.249 [Info] "GL_EXT_texture_sRGB"
12.11.2020 22:50:31.250 [Info] "GL_ARB_debug_output"
12.11.2020 22:50:31.251 [Info] "GL_ARB_transform_feedback3"
12.11.2020 22:50:31.252 [Info] "GL_ARB_cull_distance"
12.11.2020 22:50:31.253 [Info] "GL_NV_gpu_program5"
12.11.2020 22:50:31.254 [Info] "GL_NVX_gpu_memory_info"
12.11.2020 22:50:31.255 [Info] "GL_ARB_shader_clock"
12.11.2020 22:50:31.256 [Info] "GL_ARB_draw_buffers"
12.11.2020 22:50:31.257 [Info] "GL_ARB_framebuffer_no_attachments"
12.11.2020 22:50:31.259 [Info] "GL_ARB_polygon_offset_clamp"
12.11.2020 22:50:31.260 [Info] "GL_ARB_shader_atomic_counters"
12.11.2020 22:50:31.261 [Info] "GL_ARB_texture_compression"
12.11.2020 22:50:31.262 [Info] "GL_NV_gpu_program4"
12.11.2020 22:50:31.263 [Info] "GL_NV_feature_query"
12.11.2020 22:50:31.264 [Info] "GL_NV_light_max_exponent"
12.11.2020 22:50:31.265 [Info] "GL_EXT_framebuffer_object"
12.11.2020 22:50:31.266 [Info] "GL_EXT_texture_lod"
12.11.2020 22:50:31.267 [Info] "GL_NV_conditional_render"
12.11.2020 22:50:31.269 [Info] "GL_NV_texture_barrier"
12.11.2020 22:50:31.270 [Info] "GL_NV_transform_feedback"
12.11.2020 22:50:31.271 [Info] "GL_EXT_texture_sRGB_decode"
12.11.2020 22:50:31.272 [Info] "GL_NV_gpu_shader5"
12.11.2020 22:50:31.273 [Info] "GL_ARB_geometry_shader4"
12.11.2020 22:50:31.274 [Info] "GL_NV_gpu_program5_mem_extended"
12.11.2020 22:50:31.275 [Info] "GL_NV_point_sprite"
12.11.2020 22:50:31.276 [Info] "GL_ARB_multisample"
12.11.2020 22:50:31.278 [Info] "GL_ARB_shader_precision"
12.11.2020 22:50:31.279 [Info] "GL_NV_fill_rectangle"
12.11.2020 22:50:31.280 [Info] "GL_EXT_vertex_array"
12.11.2020 22:50:31.281 [Info] "GL_ARB_clear_buffer_object"
12.11.2020 22:50:31.282 [Info] "GL_ARB_texture_mirrored_repeat"
12.11.2020 22:50:31.283 [Info] "GL_NV_vertex_array_range2"
12.11.2020 22:50:31.284 [Info] "GL_EXTX_framebuffer_mixed_formats"
12.11.2020 22:50:31.285 [Info] "GL_NV_register_combiners2"
12.11.2020 22:50:31.286 [Info] "GL_ARB_shading_language_packing"
12.11.2020 22:50:31.288 [Info] "GL_ARB_texture_cube_map"
12.11.2020 22:50:31.289 [Info] "GL_ARB_blend_func_extended"
12.11.2020 22:50:31.290 [Info] "GL_NV_parameter_buffer_object"
12.11.2020 22:50:31.291 [Info] "GL_NV_shader_buffer_load"
12.11.2020 22:50:31.292 [Info] "GL_NV_texture_rectangle"
12.11.2020 22:50:31.293 [Info] "GL_ARB_shader_viewport_layer_array"
12.11.2020 22:50:31.294 [Info] "GL_ARB_clear_texture"
12.11.2020 22:50:31.295 [Info] "GL_EXT_draw_instanced"
12.11.2020 22:50:31.297 [Info] "GL_ARB_sparse_texture"
12.11.2020 22:50:31.298 [Info] "GL_ARB_texture_cube_map_array"
12.11.2020 22:50:31.299 [Info] "GL_EXT_memory_object_win32"
12.11.2020 22:50:31.300 [Info] "GL_NV_fragment_shader_interlock"
12.11.2020 22:50:31.301 [Info] "GL_ARB_multi_bind"
12.11.2020 22:50:31.302 [Info] "GL_ARB_vertex_program"
12.11.2020 22:50:31.303 [Info] "GL_ARB_transform_feedback2"
12.11.2020 22:50:31.305 [Info] "GL_EXT_memory_object"
12.11.2020 22:50:31.306 [Info] "GL_NV_shader_atomic_float"
12.11.2020 22:50:31.307 [Info] "GL_ARB_shader_atomic_counter_ops"
12.11.2020 22:50:31.308 [Info] "GL_ARB_derivative_control"
12.11.2020 22:50:31.309 [Info] "GL_ARB_sparse_buffer"
12.11.2020 22:50:31.310 [Info] "GL_ARB_vertex_attrib_binding"
12.11.2020 22:50:31.311 [Info] "GL_ATI_texture_float"
12.11.2020 22:50:31.313 [Info] "GL_KHR_blend_equation_advanced"
12.11.2020 22:50:31.314 [Info] "GL_ARB_framebuffer_sRGB"
12.11.2020 22:50:31.315 [Info] "GL_ARB_explicit_attrib_location"
12.11.2020 22:50:31.316 [Info] "GL_ARB_post_depth_coverage"
12.11.2020 22:50:31.317 [Info] "GL_EXT_packed_float"
12.11.2020 22:50:31.321 [Info] "GL_ARB_base_instance"
12.11.2020 22:50:31.322 [Info] "GL_EXT_win32_keyed_mutex"
12.11.2020 22:50:31.323 [Info] "GL_EXT_import_sync_object"
12.11.2020 22:50:31.324 [Info] "GL_NV_framebuffer_mixed_samples"
12.11.2020 22:50:31.325 [Info] "GL_SGIX_depth_texture"
12.11.2020 22:50:31.326 [Info] "GL_ARB_shader_storage_buffer_object"
12.11.2020 22:50:31.327 [Info] "GL_ARB_parallel_shader_compile"
12.11.2020 22:50:31.328 [Info] "GL_NV_texture_shader2"
12.11.2020 22:50:31.329 [Info] "GL_ARB_occlusion_query2"
12.11.2020 22:50:31.330 [Info] "GL_EXT_blend_minmax"
12.11.2020 22:50:31.332 [Info] "GL_ARB_ES3_compatibility"
12.11.2020 22:50:31.333 [Info] "GL_ARB_fragment_program_shadow"
12.11.2020 22:50:31.334 [Info] "GL_NV_texture_rectangle_compressed"
12.11.2020 22:50:31.335 [Info] "GL_ARB_texture_env_dot3"
12.11.2020 22:50:31.336 [Info] "GL_EXT_semaphore_win32"
12.11.2020 22:50:31.337 [Info] "GL_ARB_gpu_shader5"
12.11.2020 22:50:31.338 [Info] "GL_EXT_gpu_shader4"
12.11.2020 22:50:31.340 [Info] "WGL_EXT_swap_control"
12.11.2020 22:50:31.341 [Info] "GL_NVX_gpu_multicast2"
12.11.2020 22:50:31.342 [Info] "GL_ARB_conditional_render_inverted"
12.11.2020 22:50:31.343 [Info] "GL_EXT_packed_pixels"
12.11.2020 22:50:31.344 [Info] "GL_ARB_indirect_parameters"
12.11.2020 22:50:31.345 [Info] "GL_ARB_direct_state_access"
12.11.2020 22:50:31.346 [Info] "GL_NV_query_resource_tag"
12.11.2020 22:50:31.347 [Info] "GL_ARB_gl_spirv"
12.11.2020 22:50:31.349 [Info] "GL_ARB_invalidate_subdata"
12.11.2020 22:50:31.350 [Info] "GL_ARB_copy_buffer"
12.11.2020 22:50:31.351 [Info] "GL_NV_fragment_program_option"
12.11.2020 22:50:31.352 [Info] "GL_EXT_texture_shared_exponent"
12.11.2020 22:50:31.353 [Info] "GL_KHR_robustness"
12.11.2020 22:50:31.354 [Info] "GL_NV_half_float"
12.11.2020 22:50:31.355 [Info] "GL_ARB_sparse_texture_clamp"
12.11.2020 22:50:31.356 [Info] "GL_IBM_texture_mirrored_repeat"
12.11.2020 22:50:31.357 [Info] "GL_EXT_direct_state_access"
12.11.2020 22:50:31.359 [Info] "GL_NV_transform_feedback2"
12.11.2020 22:50:31.360 [Info] "GL_EXT_post_depth_coverage"
12.11.2020 22:50:31.361 [Info] "GL_EXT_texture_array"
12.11.2020 22:50:31.362 [Info] "GL_ARB_viewport_array"
12.11.2020 22:50:31.363 [Info] "GL_NV_memory_attachment"
12.11.2020 22:50:31.364 [Info] "GL_EXT_timer_query"
12.11.2020 22:50:31.368 [Info] "GL_ARB_seamless_cubemap_per_texture"
12.11.2020 22:50:31.369 [Info] "GL_NV_blend_square"
12.11.2020 22:50:31.370 [Info] "GL_SUN_slice_accum"
12.11.2020 22:50:31.371 [Info] "GL_ARB_map_buffer_range"
12.11.2020 22:50:31.372 [Info] "GL_NV_texture_env_combine4"
12.11.2020 22:50:31.374 [Info] "GL_NV_multisample_coverage"
12.11.2020 22:50:31.375 [Info] "GL_AMD_vertex_shader_viewport_index"
12.11.2020 22:50:31.376 [Info] "GL_ARB_tessellation_shader"
12.11.2020 22:50:31.377 [Info] "GL_EXT_texture_filter_minmax"
12.11.2020 22:50:31.378 [Info] "GL_EXT_blend_equation_separate"
12.11.2020 22:50:31.379 [Info] "GL_ARB_conservative_depth"
12.11.2020 22:50:31.381 [Info] "GL_EXT_texture_sRGB_R8"
12.11.2020 22:50:31.382 [Info] "GL_NV_gpu_program4_1"
12.11.2020 22:50:31.383 [Info] "GL_NV_texture_compression_vtc"
12.11.2020 22:50:31.384 [Info] "GL_ARB_transform_feedback_overflow_query"
12.11.2020 22:50:31.385 [Info] "GL_ARB_draw_instanced"
12.11.2020 22:50:31.386 [Info] "GL_KHR_robust_buffer_access_behavior"
12.11.2020 22:50:31.387 [Info] "GL_ARB_texture_filter_minmax"
12.11.2020 22:50:31.389 [Info] "GL_ARB_color_buffer_float"
12.11.2020 22:50:31.390 [Info] "GL_ARB_texture_view"
12.11.2020 22:50:31.391 [Info] "GL_ARB_vertex_array_bgra"
12.11.2020 22:50:31.392 [Info] "GL_EXT_framebuffer_sRGB"
12.11.2020 22:50:31.393 [Info] "GL_ARB_timer_query"
12.11.2020 22:50:31.394 [Info] "GL_NV_shader_atomic_fp16_vector"
12.11.2020 22:50:31.395 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
12.11.2020 22:50:31.396 [Info] "GL_ARB_texture_buffer_range"
12.11.2020 22:50:31.397 [Info] "GL_EXT_stencil_wrap"
12.11.2020 22:50:31.398 [Info] "GL_EXT_texture3D"
12.11.2020 22:50:31.400 [Info] "GL_EXT_point_parameters"
12.11.2020 22:50:31.401 [Info] "GL_NV_geometry_shader4"
12.11.2020 22:50:31.402 [Info] "GL_NV_vertex_array_range"
12.11.2020 22:50:31.403 [Info] "GL_NV_vertex_program2_option"
12.11.2020 22:50:31.404 [Info] "GL_NVX_multigpu_info"
12.11.2020 22:50:31.405 [Info] "GL_ARB_pipeline_statistics_query"
12.11.2020 22:50:31.406 [Info] "GL_ARB_fragment_program"
12.11.2020 22:50:31.407 [Info] "GL_ARB_seamless_cube_map"
12.11.2020 22:50:31.408 [Info] "GL_NV_occlusion_query"
12.11.2020 22:50:31.410 [Info] "GL_EXT_separate_specular_color"
12.11.2020 22:50:31.411 [Info] "GL_EXT_texture_mirror_clamp"
12.11.2020 22:50:31.412 [Info] "GL_EXT_framebuffer_multisample"
12.11.2020 22:50:31.414 [Info] "GL_ARB_texture_swizzle"
12.11.2020 22:50:31.416 [Info] "GL_ARB_texture_env_combine"
12.11.2020 22:50:31.417 [Info] "GL_NV_path_rendering"
12.11.2020 22:50:31.418 [Info] "GL_EXT_texture_compression_dxt1"
12.11.2020 22:50:31.419 [Info] "GL_EXT_texture_buffer_object"
12.11.2020 22:50:31.420 [Info] "GL_ARB_texture_storage"
12.11.2020 22:50:31.421 [Info] "GL_EXT_texture_cube_map"
12.11.2020 22:50:31.422 [Info] "GL_ARB_sparse_texture2"
12.11.2020 22:50:31.423 [Info] "GL_ARB_internalformat_query2"
12.11.2020 22:50:31.425 [Info] "GL_EXT_texture_compression_rgtc"
12.11.2020 22:50:31.426 [Info] "GL_KHR_no_error"
12.11.2020 22:50:31.427 [Info] "GL_KHR_context_flush_control"
12.11.2020 22:50:31.428 [Info] "GL_ARB_fragment_coord_conventions"
12.11.2020 22:50:31.429 [Info] "GL_ARB_gpu_shader_fp64"
12.11.2020 22:50:31.430 [Info] "GL_KHR_blend_equation_advanced_coherent"
12.11.2020 22:50:31.431 [Info] "GL_ARB_query_buffer_object"
12.11.2020 22:50:31.432 [Info] "GL_NV_multisample_filter_hint"
12.11.2020 22:50:31.433 [Info] "GL_ARB_texture_filter_anisotropic"
12.11.2020 22:50:31.434 [Info] "GL_ARB_draw_indirect"
12.11.2020 22:50:31.435 [Info] "GL_NV_draw_texture"
12.11.2020 22:50:31.436 [Info] "GL_ARB_texture_buffer_object_rgb32"
12.11.2020 22:50:31.437 [Info] "GL_ARB_transpose_matrix"
12.11.2020 22:50:31.438 [Info] "GL_ARB_half_float_pixel"
12.11.2020 22:50:31.439 [Info] "GL_ARB_shader_bit_encoding"
12.11.2020 22:50:31.440 [Info] "GL_ARB_point_parameters"
12.11.2020 22:50:31.441 [Info] "GL_EXT_fog_coord"
12.11.2020 22:50:31.442 [Info] "GL_NV_command_list"
12.11.2020 22:50:31.444 [Info] "GL_NV_shader_atomic_float64"
12.11.2020 22:50:31.445 [Info] "GL_NV_register_combiners"
12.11.2020 22:50:31.446 [Info] "GL_ARB_vertex_shader"
12.11.2020 22:50:31.447 [Info] "GL_NVX_conditional_render"
12.11.2020 22:50:31.448 [Info] "GL_ARB_ES3_1_compatibility"
12.11.2020 22:50:31.449 [Info] "GL_NV_texgen_reflection"
12.11.2020 22:50:31.450 [Info] "GL_ARB_texture_multisample"
12.11.2020 22:50:31.451 [Info] "GL_ARB_shader_group_vote"
12.11.2020 22:50:31.452 [Info] "GL_NV_fence"
12.11.2020 22:50:31.454 [Info] "GL_NV_stereo_view_rendering"
12.11.2020 22:50:31.455 [Info] "GL_NV_blend_equation_advanced_coherent"
12.11.2020 22:50:31.456 [Info] "GL_ARB_get_texture_sub_image"
12.11.2020 22:50:31.457 [Info] "GL_EXT_texture_compression_latc"
12.11.2020 22:50:31.460 [Info] "GL_ARB_texture_rg"
12.11.2020 22:50:31.461 [Info] "GL_EXT_packed_depth_stencil"
12.11.2020 22:50:31.462 [Info] "GL_ARB_texture_buffer_object"
12.11.2020 22:50:31.463 [Info] "GL_EXT_shader_integer_mix"
12.11.2020 22:50:31.464 [Info] "GL_ARB_shading_language_420pack"
12.11.2020 22:50:31.465 [Info] "GL_ARB_texture_stencil8"
12.11.2020 22:50:31.466 [Info] "GL_EXT_texture_shadow_lod"
12.11.2020 22:50:31.467 [Info] "GL_ARB_enhanced_layouts"
12.11.2020 22:50:31.469 [Info] "GL_ARB_occlusion_query"
12.11.2020 22:50:31.470 [Info] "GL_ARB_fragment_shader_interlock"
12.11.2020 22:50:31.471 [Info] "GL_EXT_multi_draw_arrays"
12.11.2020 22:50:31.472 [Info] "GL_NV_vertex_attrib_integer_64bit"
12.11.2020 22:50:31.473 [Info] "GL_ARB_vertex_array_object"
12.11.2020 22:50:31.474 [Info] "GL_ARB_transform_feedback_instanced"
12.11.2020 22:50:31.475 [Info] "GL_EXT_pixel_buffer_object"
12.11.2020 22:50:31.476 [Info] "GL_ARB_multitexture"
12.11.2020 22:50:31.477 [Info] "GL_NV_depth_clamp"
12.11.2020 22:50:31.479 [Info] "GL_EXT_secondary_color"
12.11.2020 22:50:31.480 [Info] "GL_NV_texture_shader"
12.11.2020 22:50:31.481 [Info] "GL_ARB_provoking_vertex"
12.11.2020 22:50:31.482 [Info] "GL_NV_float_buffer"
12.11.2020 22:50:31.483 [Info] "GL_NV_vertex_program2"
12.11.2020 22:50:31.484 [Info] "GL_ARB_draw_elements_base_vertex"
12.11.2020 22:50:31.485 [Info] "GL_ARB_texture_env_add"
12.11.2020 22:50:31.486 [Info] "GL_NV_geometry_shader_passthrough"
12.11.2020 22:50:31.487 [Info] "GL_ARB_shader_texture_lod"
12.11.2020 22:50:31.489 [Info] "GL_ARB_shader_texture_image_samples"
12.11.2020 22:50:31.490 [Info] "GL_ARB_sampler_objects"
12.11.2020 22:50:31.491 [Info] "GL_NV_shader_atomic_counters"
12.11.2020 22:50:31.492 [Info] "GL_KHR_debug"
12.11.2020 22:50:31.493 [Info] "GL_NV_alpha_to_coverage_dither_control"
12.11.2020 22:50:31.494 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
12.11.2020 22:50:31.495 [Info] "GL_NV_shader_subgroup_partitioned"
12.11.2020 22:50:31.496 [Info] "GL_S3_s3tc"
12.11.2020 22:50:31.498 [Info] "GL_ARB_internalformat_query"
12.11.2020 22:50:31.499 [Info] "GL_NV_ES3_1_compatibility"
12.11.2020 22:50:31.500 [Info] "GL_EXT_raster_multisample"
12.11.2020 22:50:31.501 [Info] "GL_ARB_program_interface_query"
12.11.2020 22:50:31.502 [Info] "GL_ARB_shader_objects"
12.11.2020 22:50:31.503 [Info] "GL_EXT_texture_compression_s3tc"
12.11.2020 22:50:31.504 [Info] "GL_ARB_shader_draw_parameters"
12.11.2020 22:50:31.506 [Info] "GL_ATI_draw_buffers"
12.11.2020 22:50:31.507 [Info] "GL_EXT_texture_filter_anisotropic"
12.11.2020 22:50:31.508 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
12.11.2020 22:50:31.509 [Info] "GL_ARB_instanced_arrays"
12.11.2020 22:50:31.510 [Info] "GL_EXT_texture_env_add"
12.11.2020 22:50:31.511 [Info] "GL_SGIS_generate_mipmap"
12.11.2020 22:50:31.512 [Info] "GL_ARB_point_sprite"
12.11.2020 22:50:31.513 [Info] "GL_EXT_sparse_texture2"
12.11.2020 22:50:31.515 [Info] "GL_NV_sample_mask_override_coverage"
12.11.2020 22:50:31.516 [Info] "GL_NV_vertex_program"
12.11.2020 22:50:31.517 [Info] "GL_ARB_compute_variable_group_size"
12.11.2020 22:50:31.518 [Info] "GL_NV_copy_depth_to_color"
12.11.2020 22:50:31.519 [Info] "GL_NV_shader_atomic_int64"
12.11.2020 22:50:31.520 [Info] "GL_ARB_texture_compression_bptc"
12.11.2020 22:50:31.521 [Info] "GL_OVR_multiview"
12.11.2020 22:50:31.522 [Info] "GL_ARB_texture_storage_multisample"
12.11.2020 22:50:31.524 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
12.11.2020 22:50:31.525 [Info] "GL_EXT_texture_object"
12.11.2020 22:50:31.526 [Info] "GL_EXT_texture_env_dot3"
12.11.2020 22:50:31.527 [Info] "GL_NV_draw_vulkan_image"
12.11.2020 22:50:31.528 [Info] "GL_NVX_nvenc_interop"
12.11.2020 22:50:31.529 [Info] "GL_NV_fog_distance"
12.11.2020 22:50:31.530 [Info] "GL_EXT_multiview_texture_multisample"
12.11.2020 22:50:31.531 [Info] "GL_NV_texture_multisample"
12.11.2020 22:50:31.533 [Info] "GL_EXT_bgra"
12.11.2020 22:50:31.534 [Info] "GL_ARB_depth_buffer_float"
12.11.2020 22:50:31.535 [Info] "GL_NV_bindless_multi_draw_indirect_count"
12.11.2020 22:50:31.536 [Info] "GL_ARB_depth_clamp"
12.11.2020 22:50:31.537 [Info] "GL_NV_path_rendering_shared_edge"
12.11.2020 22:50:31.538 [Info] "GL_ARB_shadow"
12.11.2020 22:50:31.539 [Info] "GL_KHR_parallel_shader_compile"
12.11.2020 22:50:31.541 [Info] "GL_NV_internalformat_sample_query"
12.11.2020 22:50:31.542 [Info] "GL_ARB_texture_rectangle"
12.11.2020 22:50:31.543 [Info] "GL_ARB_texture_gather"
12.11.2020 22:50:31.544 [Info] "GL_EXT_stencil_two_side"
12.11.2020 22:50:31.545 [Info] "GL_ARB_texture_compression_rgtc"
12.11.2020 22:50:31.546 [Info] "GL_ATI_texture_mirror_once"
12.11.2020 22:50:31.547 [Info] "GL_NV_depth_buffer_float"
12.11.2020 22:50:31.549 [Info] "GL_EXT_framebuffer_blit"
12.11.2020 22:50:31.550 [Info] "GL_ARB_window_pos"
12.11.2020 22:50:31.551 [Info] "GL_AMD_seamless_cubemap_per_texture"
12.11.2020 22:50:31.552 [Info] "GL_EXT_blend_color"
12.11.2020 22:50:31.553 [Info] "GL_EXT_transform_feedback2"
12.11.2020 22:50:31.555 [Info] "GL_ARB_get_program_binary"
12.11.2020 22:50:31.556 [Info] "GL_KHR_shader_subgroup"
12.11.2020 22:50:31.557 [Info] "GL_NVX_linked_gpu_multicast"
12.11.2020 22:50:31.558 [Info] "GL_ARB_fragment_layer_viewport"
12.11.2020 22:50:31.560 [Info] "GL_EXT_Cg_shader"
12.11.2020 22:50:31.561 [Info] "GL_ARB_imaging"
12.11.2020 22:50:31.562 [Info] "GL_EXT_texture_storage"
12.11.2020 22:50:31.563 [Info] "GL_ARB_clip_control"
12.11.2020 22:50:31.564 [Info] "GL_ARB_texture_non_power_of_two"
12.11.2020 22:50:31.565 [Info] "GL_NV_bindless_texture"
12.11.2020 22:50:31.567 [Info] "GL_NV_gpu_multicast"
12.11.2020 22:50:31.568 [Info] "GL_NV_explicit_multisample"
12.11.2020 22:50:31.569 [Info] "GL_ARB_shading_language_include"
12.11.2020 22:50:31.571 [Info] "GL_EXT_texture_swizzle"
12.11.2020 22:50:31.572 [Info] "GL_EXT_gpu_program_parameters"
12.11.2020 22:50:31.573 [Info] "GL_EXT_geometry_shader4"
12.11.2020 22:50:31.574 [Info] "GL_ARB_arrays_of_arrays"
12.11.2020 22:50:31.575 [Info] "GL_ARB_compatibility"
12.11.2020 22:50:31.576 [Info] "GL_NV_query_resource"
12.11.2020 22:50:31.577 [Info] "GL_EXT_blend_subtract"
12.11.2020 22:50:31.578 [Info] "GL_ARB_map_buffer_alignment"
12.11.2020 22:50:31.579 [Info] "GL_EXT_window_rectangles"
12.11.2020 22:50:31.580 [Info] "GL_ARB_texture_query_lod"
12.11.2020 22:50:31.582 [Info] "GL_NV_blend_equation_advanced"
12.11.2020 22:50:31.583 [Info] "GL_EXT_separate_shader_objects"
12.11.2020 22:50:31.584 [Info] "GL_NV_gpu_program_fp64"
12.11.2020 22:50:31.585 [Info] "GL_ARB_shader_subroutine"
12.11.2020 22:50:31.586 [Info] "GL_EXT_rescale_normal"
12.11.2020 22:50:31.587 [Info] "GL_EXT_blend_func_separate"
12.11.2020 22:50:31.589 [Info] "GL_EXT_compiled_vertex_array"
12.11.2020 22:50:31.590 [Info] "GL_NV_conservative_raster_underestimation"
12.11.2020 22:50:31.591 [Info] "GL_ARB_fragment_shader"
12.11.2020 22:50:31.594 [Info] "GL_NV_fragment_coverage_to_color"
12.11.2020 22:50:31.595 [Info] "GL_EXT_draw_range_elements"
12.11.2020 22:50:31.597 [Info] "GL_IBM_rasterpos_clip"
12.11.2020 22:50:31.598 [Info] "GL_EXT_shader_image_load_formatted"
12.11.2020 22:50:31.599 [Info] "GL_ARB_texture_border_clamp"
12.11.2020 22:50:31.600 [Info] "GL_NV_bindless_multi_draw_indirect"
12.11.2020 22:50:31.601 [Info] "GL_ARB_shader_ballot"
12.11.2020 22:50:31.602 [Info] "GL_ARB_explicit_uniform_location"
12.11.2020 22:50:31.604 [Info] "GL_AMD_vertex_shader_layer"
12.11.2020 22:50:31.605 [Info] "GL_NV_conservative_raster"
12.11.2020 22:50:31.606 [Info] "GL_SGIX_shadow"
12.11.2020 22:50:31.607 [Info] "GL_ARB_bindless_texture"
12.11.2020 22:50:31.608 [Info] "GL_NV_fragment_program"
12.11.2020 22:50:31.609 [Info] "GL_ARB_half_float_vertex"
12.11.2020 22:50:31.610 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
12.11.2020 22:50:31.611 [Info] "GL_ARB_gpu_shader_int64"
12.11.2020 22:50:31.612 [Info] "GL_SGIS_texture_lod"
12.11.2020 22:50:31.613 [Info] "GL_WIN_swap_hint"
12.11.2020 22:50:31.615 [Info] "GL_NV_fragment_program2"
12.11.2020 22:50:31.616 [Info] "GL_NV_shader_thread_shuffle"
12.11.2020 22:50:31.617 [Info] "GL_NV_conservative_raster_dilate"
12.11.2020 22:50:31.618 [Info] /Extensions===========================
12.11.2020 22:50:31.628 [Info] Loading Scenes...
12.11.2020 22:50:31.634 [Info] working directory: QDir( "D:/KAUST/Projects/Modeling/builds/modeling_v1.0.3" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
12.11.2020 22:50:31.636 [Info] "../scenes/modelingScene/build/release/modelingScene.dll" does not exist. Trying "modelingScene.dll"
12.11.2020 22:50:31.637 [Info] DynamicLibrary Reload "modelingScene.dll"
12.11.2020 22:50:31.638 [Info] library is not loaded
12.11.2020 22:50:31.639 [Info] Copying "modelingScene.dll" ...
12.11.2020 22:50:31.653 [Info] Done
12.11.2020 22:50:31.680 [Info] Loaded "modelingScene_copy.dll"
12.11.2020 22:50:31.687 [Info] init 0
12.11.2020 22:50:31.688 [Info] OpenGL version:  4   6
12.11.2020 22:50:31.706 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
12.11.2020 22:50:31.712 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
12.11.2020 22:50:31.714 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
12.11.2020 22:50:31.718 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
12.11.2020 22:50:31.720 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
12.11.2020 22:50:31.722 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
12.11.2020 22:50:31.723 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
12.11.2020 22:50:31.725 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
12.11.2020 22:50:31.727 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
12.11.2020 22:50:31.730 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
12.11.2020 22:50:31.731 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
12.11.2020 22:50:31.733 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
12.11.2020 22:50:31.734 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
12.11.2020 22:50:31.736 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
12.11.2020 22:50:31.738 [Info] compiling ":/shaders/rendering/mesh-new.vs" ":/shaders/rendering/mesh-new.fs" ...
12.11.2020 22:50:31.740 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
12.11.2020 22:50:31.741 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
12.11.2020 22:50:31.743 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
12.11.2020 22:50:31.745 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
12.11.2020 22:50:31.747 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
12.11.2020 22:50:31.748 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
12.11.2020 22:50:31.750 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
12.11.2020 22:50:31.752 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
12.11.2020 22:50:31.754 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
12.11.2020 22:50:31.755 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
12.11.2020 22:50:31.759 [Info] creating depth texture # 0
12.11.2020 22:50:31.761 [Info] error code: 0
12.11.2020 22:50:31.762 [Info] creating depth texture # 1
12.11.2020 22:50:31.763 [Info] error code: 0
12.11.2020 22:50:31.765 [Info] creating depth texture # 2
12.11.2020 22:50:31.766 [Info] error code: 0
12.11.2020 22:50:31.767 [Info] creating depth texture # 3
12.11.2020 22:50:31.769 [Info] error code: 0
12.11.2020 22:50:31.803 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
12.11.2020 22:50:31.806 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
12.11.2020 22:50:31.809 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
12.11.2020 22:50:31.811 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
12.11.2020 22:50:31.813 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
12.11.2020 22:50:31.816 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
12.11.2020 22:50:31.818 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
12.11.2020 22:50:31.839 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
12.11.2020 22:50:31.841 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
12.11.2020 22:50:31.843 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
12.11.2020 22:50:31.844 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
12.11.2020 22:50:31.847 [Info] QObject::connect: No such slot ModelingScene::update()
12.11.2020 22:50:31.944 [Info] FreeType Library Initialized.
12.11.2020 22:50:31.946 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:31.948 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:31.950 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
12.11.2020 22:50:31.952 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:31.954 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:31.956 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
12.11.2020 22:50:31.957 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
12.11.2020 22:50:31.959 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:50:31.961 [Info] FreeType Library Initialized.
12.11.2020 22:50:31.963 [Info] finished building
12.11.2020 22:50:31.965 [Info] sz:  0
12.11.2020 22:50:31.966 [Info] sz:  0
12.11.2020 22:50:31.967 [Info] sz:  0
12.11.2020 22:50:31.969 [Info] sz:  0
12.11.2020 22:50:31.970 [Info] sz:  0
12.11.2020 22:50:31.971 [Info] sz:  0
12.11.2020 22:50:31.972 [Info] sz:  0
12.11.2020 22:50:31.974 [Info] sz:  0
12.11.2020 22:50:31.975 [Info] sz:  0
12.11.2020 22:50:31.976 [Info] sz:  0
12.11.2020 22:50:31.977 [Info] sz:  0
12.11.2020 22:50:31.979 [Info] sz:  0
12.11.2020 22:50:31.980 [Info] sz:  0
12.11.2020 22:50:31.981 [Info] sz:  0
12.11.2020 22:50:31.982 [Info] sz:  0
12.11.2020 22:50:31.984 [Info] sz:  0
12.11.2020 22:50:31.985 [Info] sz:  0
12.11.2020 22:50:31.986 [Info] sz:  0
12.11.2020 22:50:31.987 [Info] sz:  0
12.11.2020 22:50:31.989 [Info] sz:  0
12.11.2020 22:50:31.990 [Info] sz:  0
12.11.2020 22:50:31.991 [Info] added:  20  ingredients into the library
12.11.2020 22:50:31.995 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/KAUST/Projects/Modeling/builds/modeling_v1.0.3/data/modeling/cache-files/ingredients-cache.bin"
12.11.2020 22:50:32.194 [Info] sz:  3104640
12.11.2020 22:50:32.196 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
12.11.2020 22:50:32.197 [Info] Array copied to GPU
12.11.2020 22:50:32.199 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
12.11.2020 22:50:32.246 [Info] QObject::connect: Cannot connect (null)::sendCommand(const Command) to CommandLine::processCommand(const Command)
12.11.2020 22:50:32.394 [Debug] creating depth texture #
12.11.2020 22:50:32.394 [Debug] error code: 0
12.11.2020 22:50:32.395 [Debug] creating depth texture #
12.11.2020 22:50:32.395 [Debug] error code: 0
12.11.2020 22:50:32.396 [Debug] glError 0
12.11.2020 22:50:32.400 [Debug] glError 0
12.11.2020 22:50:32.404 [Debug] near =  0.01048 , far =  16
12.11.2020 22:50:32.585 [Debug] creating depth texture #
12.11.2020 22:50:32.587 [Debug] error code: 0
12.11.2020 22:50:32.588 [Debug] creating depth texture #
12.11.2020 22:50:32.589 [Debug] error code: 0
12.11.2020 22:50:32.590 [Debug] glError 0
12.11.2020 22:50:32.594 [Debug] glError 0
12.11.2020 22:50:34.110 [Debug] sz:  3104640
12.11.2020 22:50:38.035 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:41.435 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:44.685 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:46.919 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:50.869 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:53.220 [Warning] copyArrayToBuffer() ERROR:  1282
12.11.2020 22:50:55.087 [Warning] copyArrayToBuffer() ERROR:  1282
